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Running the "Reflections on Trusting Trust" Compiler

https://spawn-queue.acm.org/doi/10.1145/3786614
1•devooops•3m ago•0 comments

Watermark API – $0.01/image, 10x cheaper than Cloudinary

https://api-production-caa8.up.railway.app/docs
1•lembergs•5m ago•1 comments

Now send your marketing campaigns directly from ChatGPT

https://www.mail-o-mail.com/
1•avallark•8m ago•1 comments

Queueing Theory v2: DORA metrics, queue-of-queues, chi-alpha-beta-sigma notation

https://github.com/joelparkerhenderson/queueing-theory
1•jph•20m ago•0 comments

Show HN: Hibana – choreography-first protocol safety for Rust

https://hibanaworks.dev/
5•o8vm•22m ago•0 comments

Haniri: A live autonomous world where AI agents survive or collapse

https://www.haniri.com
1•donangrey•22m ago•1 comments

GPT-5.3-Codex System Card [pdf]

https://cdn.openai.com/pdf/23eca107-a9b1-4d2c-b156-7deb4fbc697c/GPT-5-3-Codex-System-Card-02.pdf
1•tosh•35m ago•0 comments

Atlas: Manage your database schema as code

https://github.com/ariga/atlas
1•quectophoton•38m ago•0 comments

Geist Pixel

https://vercel.com/blog/introducing-geist-pixel
2•helloplanets•41m ago•0 comments

Show HN: MCP to get latest dependency package and tool versions

https://github.com/MShekow/package-version-check-mcp
1•mshekow•49m ago•0 comments

The better you get at something, the harder it becomes to do

https://seekingtrust.substack.com/p/improving-at-writing-made-me-almost
2•FinnLobsien•50m ago•0 comments

Show HN: WP Float – Archive WordPress blogs to free static hosting

https://wpfloat.netlify.app/
1•zizoulegrande•52m ago•0 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
1•melvinzammit•52m ago•0 comments

Sony BMG copy protection rootkit scandal

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
1•basilikum•55m ago•0 comments

The Future of Systems

https://novlabs.ai/mission/
2•tekbog•55m ago•1 comments

NASA now allowing astronauts to bring their smartphones on space missions

https://twitter.com/NASAAdmin/status/2019259382962307393
2•gbugniot•1h ago•0 comments

Claude Code Is the Inflection Point

https://newsletter.semianalysis.com/p/claude-code-is-the-inflection-point
3•throwaw12•1h ago•1 comments

Show HN: MicroClaw – Agentic AI Assistant for Telegram, Built in Rust

https://github.com/microclaw/microclaw
1•everettjf•1h ago•2 comments

Show HN: Omni-BLAS – 4x faster matrix multiplication via Monte Carlo sampling

https://github.com/AleatorAI/OMNI-BLAS
1•LowSpecEng•1h ago•1 comments

The AI-Ready Software Developer: Conclusion – Same Game, Different Dice

https://codemanship.wordpress.com/2026/01/05/the-ai-ready-software-developer-conclusion-same-game...
1•lifeisstillgood•1h ago•0 comments

AI Agent Automates Google Stock Analysis from Financial Reports

https://pardusai.org/view/54c6646b9e273bbe103b76256a91a7f30da624062a8a6eeb16febfe403efd078
1•JasonHEIN•1h ago•0 comments

Voxtral Realtime 4B Pure C Implementation

https://github.com/antirez/voxtral.c
2•andreabat•1h ago•1 comments

I Was Trapped in Chinese Mafia Crypto Slavery [video]

https://www.youtube.com/watch?v=zOcNaWmmn0A
2•mgh2•1h ago•1 comments

U.S. CBP Reported Employee Arrests (FY2020 – FYTD)

https://www.cbp.gov/newsroom/stats/reported-employee-arrests
1•ludicrousdispla•1h ago•0 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

https://ucphub.ai/ucp-store-check/
2•vladeta•1h ago•1 comments

Show HN: SVGV – A Real-Time Vector Video Format for Budget Hardware

https://github.com/thealidev/VectorVision-SVGV
1•thealidev•1h ago•0 comments

Study of 150 developers shows AI generated code no harder to maintain long term

https://www.youtube.com/watch?v=b9EbCb5A408
2•lifeisstillgood•1h ago•0 comments

Spotify now requires premium accounts for developer mode API access

https://www.neowin.net/news/spotify-now-requires-premium-accounts-for-developer-mode-api-access/
2•bundie•1h ago•0 comments

When Albert Einstein Moved to Princeton

https://twitter.com/Math_files/status/2020017485815456224
1•keepamovin•1h ago•0 comments

Agents.md as a Dark Signal

https://joshmock.com/post/2026-agents-md-as-a-dark-signal/
2•birdculture•1h ago•1 comments
Open in hackernews

N-Body Simulator – Interactive 3 Body Problem and Gravitational Physics

https://trisolarchaos.com/?pr=lagrange&n=3&s=5.0&so=0.01&im=verlet&dt=5.00e-4&rt=1.0e-6&at=1.0e-8&bs=0.50&sf=0&sv=0&cm=free&kt=1&st=1&ag=0&tl=1500&cp=0.0000,0.0000,10.0000&ct=0.0000,0.0000,0.0000
112•speckx•2mo ago

Comments

nhatcher•2mo ago
Discussed before here:

https://news.ycombinator.com/item?id=45967079 (245 and 112 comments)

jahnu•2mo ago
Love this.

It's not obvious from the UI but you can enter small mass changes and watch things slowly fall apart. E.g. 1.0001 will work even though the UI displays 1.0 after you hit enter.

modeless•2mo ago
Wow, this looks really nice on a 240 Hz display.
whoisthemachine•2mo ago
Would be a great screensaver!
d4rkn0d3z•2mo ago
Here is a thought; Instead of using F=ma, use the equations of motion from GR:

================================================================================ SCHWARZSCHILD METRIC AND GEODESIC EQUATIONS OF MOTION (SUMMARY) ================================================================================

I. THE SCHWARZSCHILD METRIC (g_uv)

The spacetime geometry is defined by the *line element*, ds^2, which relates coordinate changes (dt, dr, d(phi), etc.) to physical distance or proper time: ds^2 = g_uv * dx^u * dx^v

For the Schwarzschild vacuum solution, the line element in the equatorial plane (theta = pi/2) is: ds^2 = -(1 - r_s / r) * c^2 * dt^2 + (1 - r_s / r)^(-1) * dr^2 + r^2 * d(phi)^2

The corresponding non-zero metric components (g_uv) are: g_tt = -(1 - r_s / r) * c^2 g_rr = 1 / (1 - r_s / r) g_phiphi = r^2

Where: r_s = 2

G * M / c^2 (Schwarzschild Radius)

The Lagrangian L for the geodesic path is constructed directly from the metric: L = (1/2) * [ g_tt * (dt/d(lambda))^2 + g_rr * (dr/d(lambda))^2 + g_phiphi (d(phi)/d(lambda))^2 ]

--------------------------------------------------------------------------------

II. CONSERVATION LAWS (FROM EULER-LAGRANGE EQUATIONS)

A. TIME EOM (Conserved Energy E) Since the metric is time-independent, the quantity conjugate to t is conserved: *Specific Energy (E)*.

EQUATION (1): Time Evolution d(t)/d(lambda) = E / ( c^2 * (1 - r_s / r) )

B. PHI EOM (Conserved Angular Momentum L_z) Since the metric is symmetric with respect to phi, the quantity conjugate to phi is conserved: *Specific Angular Momentum (L_z)*.

EQUATION (2): Angular Evolution d(phi)/d(lambda) = L_z / r^2

--------------------------------------------------------------------------------

III. RADIAL EQUATION OF MOTION (FROM THE METRIC CONSTRAINT)

The radial EOM is derived by imposing the metric normalization condition (g_uv * u^u * u^v = epsilon).

A. MASSIVE PARTICLES (Mass m > 0) The proper time (tau) is the affine parameter (lambda=tau), and the normalization is epsilon = c^2. The final EOM is: (dr/d(tau))^2 = E^2/c^2 - V_eff^2

EQUATION (3M): Radial EOM (Massive) (dr/d(tau))^2 = E^2/c^2 - c^2 * (1 - r_s/r) * ( 1 + L_z^2 / (c^2 * r^2) )

B. MASSLESS PARTICLES (Mass m = 0) The normalization is epsilon = 0. The final EOM is: (dr/d(lambda))^2 = E^2 - V_eff^2

EQUATION (3P): Radial EOM (Massless / Photon) (dr/d(lambda))^2 = E^2 - (1 - r_s/r) * L_z^2 / r^2

--------------------------------------------------------------------------------

IV. SUMMARY OF GEODESIC EQUATIONS OF MOTION (EOM)

The motion of any particle (massive or massless) in the Schwarzschild spacetime is determined by the following three coupled first-order differential equations:

A. TIME EVOLUTION: d(t)/d(lambda) = E / ( c^2 * (1 - r_s / r) )

B. ANGULAR EVOLUTION: d(phi)/d(lambda) = L_z / r^2

C. RADIAL EVOLUTION (Specific): 1. Massive Particle (using d(tau)): (dr/d(tau))^2 = E^2/c^2 - c^2 * (1 - r_s/r) * ( 1 + L_z^2 / (c^2 * r^2) )

2. Massless Particle (using d(lambda)): (dr/d(lambda))^2 = E^2 - (1 - r_s/r) * L_z^2 / r^2

================================================================================

This also holds for a non-rotating black hole.

pixelpoet•2mo ago
Is this AI generated?
d4rkn0d3z•2mo ago
Yes, just took a few seconds.

It is of course a very well known result.

Not sure why all the down votes.

herghost•2mo ago
As the default simulation played out beautifully on-load, I immediately started to question: "hang on, I thought there wasn't a solution for 3 bodies, but this looks stable".

Before I could complete the thought, it fell apart magnificently :)

jahnu•2mo ago
There are quite a few solutions ;)

https://www.sciencealert.com/we-just-got-12000-new-solutions...

throwawayffffas•2mo ago
The default configuration is a special case. They are all in a stable orbit around the common barycenter, always forming an equilateral triangle. We actually have closed form solutions for this kind of configuration.

See https://en.wikipedia.org/wiki/Three-body_problem#General_sol...

PS: The site has more stable presets under load preset.

dtgriscom•2mo ago
These are meta-stable, in that only a perfect initial state (positions and velocities) will be stable. Even then, I expect quantum uncertainties would kick in at some point. (In the simulator, the default system goes unstable at about 500 seconds, probably due to the limits of floating point math.)
forgotpwd16•2mo ago
>probably due to the limits of floating point math

It's due to the integration scheme (2nd order, albeit symplectic) and time step (5e-4, ok if better scheme is used).

invalidusernam3•2mo ago
Love the presets! The Broucke one is my favourite
NKosmatos•2mo ago
Love this, reminds me of a Windows program (whose name I’ve forgotten) that I was playing with some decades ago… Solarwinds or something similar. You could add planets/masses and play with orbits, trajectories and all sort of options.
npodbielski•2mo ago
Seems like there is no way to actually make those collide with each other. Even when they are really close, they are just make a pass go in other direction.
fnands•2mo ago
I doubt they implemented any collision physics.
cellular•2mo ago
https://youtu.be/ByLhzd5biag

Commentary on close radius interactions. Very interesting wrt nuclear forces!

dtgriscom•2mo ago
Just for fun, I set it up with six bodies, each 1 unit mass and at 1 unit from origin, but along the three different axes (an octahedron). No initial velocities. Start the sim, they fall towards the center, and then BLAMMO they rocket off in opposite directions at high velocity. Clearly, no conservation of energy here (at least when the bodies are arbitrarily close to each other).

Simple pleasures.

savrajsingh•2mo ago
Does anyone else remember the Mac app “gravitation” that did this? Brings back memories