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At Age 25, Wikipedia Refuses to Evolve

https://spectrum.ieee.org/wikipedia-at-25
1•asdefghyk•29s ago•1 comments

Show HN: ReviewReact – AI review responses inside Google Maps ($19/mo)

https://reviewreact.com
1•sara_builds•54s ago•0 comments

Why AlphaTensor Failed at 3x3 Matrix Multiplication: The Anchor Barrier

https://zenodo.org/records/18514533
1•DarenWatson•2m ago•0 comments

Ask HN: How much of your token use is fixing the bugs Claude Code causes?

1•laurex•5m ago•0 comments

Show HN: Agents – Sync MCP Configs Across Claude, Cursor, Codex Automatically

https://github.com/amtiYo/agents
1•amtiyo•6m ago•0 comments

Hello

1•otrebladih•7m ago•0 comments

FSD helped save my father's life during a heart attack

https://twitter.com/JJackBrandt/status/2019852423980875794
2•blacktulip•10m ago•0 comments

Show HN: Writtte – Draft and publish articles without reformatting, anywhere

https://writtte.xyz
1•lasgawe•12m ago•0 comments

Portuguese icon (FROM A CAN) makes a simple meal (Canned Fish Files) [video]

https://www.youtube.com/watch?v=e9FUdOfp8ME
1•zeristor•14m ago•0 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
2•gnufx•16m ago•0 comments

Transcribe your aunts post cards with Gemini 3 Pro

https://leserli.ch/ocr/
1•nielstron•20m ago•0 comments

.72% Variance Lance

1•mav5431•21m ago•0 comments

ReKindle – web-based operating system designed specifically for E-ink devices

https://rekindle.ink
1•JSLegendDev•22m ago•0 comments

Encrypt It

https://encryptitalready.org/
1•u1hcw9nx•22m ago•1 comments

NextMatch – 5-minute video speed dating to reduce ghosting

https://nextmatchdating.netlify.app/
1•Halinani8•23m ago•1 comments

Personalizing esketamine treatment in TRD and TRBD

https://www.frontiersin.org/articles/10.3389/fpsyt.2025.1736114
1•PaulHoule•25m ago•0 comments

SpaceKit.xyz – a browser‑native VM for decentralized compute

https://spacekit.xyz
1•astorrivera•25m ago•0 comments

NotebookLM: The AI that only learns from you

https://byandrev.dev/en/blog/what-is-notebooklm
1•byandrev•25m ago•1 comments

Show HN: An open-source starter kit for developing with Postgres and ClickHouse

https://github.com/ClickHouse/postgres-clickhouse-stack
1•saisrirampur•26m ago•0 comments

Game Boy Advance d-pad capacitor measurements

https://gekkio.fi/blog/2026/game-boy-advance-d-pad-capacitor-measurements/
1•todsacerdoti•26m ago•0 comments

South Korean crypto firm accidentally sends $44B in bitcoins to users

https://www.reuters.com/world/asia-pacific/crypto-firm-accidentally-sends-44-billion-bitcoins-use...
2•layer8•27m ago•0 comments

Apache Poison Fountain

https://gist.github.com/jwakely/a511a5cab5eb36d088ecd1659fcee1d5
1•atomic128•29m ago•2 comments

Web.whatsapp.com appears to be having issues syncing and sending messages

http://web.whatsapp.com
1•sabujp•30m ago•2 comments

Google in Your Terminal

https://gogcli.sh/
1•johlo•31m ago•0 comments

Shannon: Claude Code for Pen Testing: #1 on Github today

https://github.com/KeygraphHQ/shannon
1•hendler•31m ago•0 comments

Anthropic: Latest Claude model finds more than 500 vulnerabilities

https://www.scworld.com/news/anthropic-latest-claude-model-finds-more-than-500-vulnerabilities
2•Bender•36m ago•0 comments

Brooklyn cemetery plans human composting option, stirring interest and debate

https://www.cbsnews.com/newyork/news/brooklyn-green-wood-cemetery-human-composting/
1•geox•36m ago•0 comments

Why the 'Strivers' Are Right

https://greyenlightenment.com/2026/02/03/the-strivers-were-right-all-along/
1•paulpauper•37m ago•0 comments

Brain Dumps as a Literary Form

https://davegriffith.substack.com/p/brain-dumps-as-a-literary-form
1•gmays•38m ago•0 comments

Agentic Coding and the Problem of Oracles

https://epkconsulting.substack.com/p/agentic-coding-and-the-problem-of
1•qingsworkshop•38m ago•0 comments
Open in hackernews

All Sources of DirectX 12 Documentation

https://asawicki.info/news_1794_all_sources_of_directx_12_documentation
33•ibobev•2mo ago

Comments

chasing0entropy•2mo ago
A great deal of effort which will be help to someone... Assuming search engines provide it as a result to that industrius soul
eviks•2mo ago
> What a mess! Why is the DirectX 12 documentation so scattered across so many websites in different shapes and forms? Of course, I don't know

While you're at it, do you also not know why they break the URLs from time to time so that you can't follow old guides because they point to empty pages?

veltas•2mo ago
Microsoft does this all the time, and it reeks of a lack of continuity or ownership internally.
jack_tripper•2mo ago
This and also due to the fact that positions that involve writing and managing documentation typically do not have great paths for promotions.

Not just at Microsoft, but it's an entire industry issue. It's not a job most Software companies value, so ambitious people constantly leave for better positions and the jobs constantly get moved around to the cheapest cost center where ownership and knowledge gets lost and quality declines.

pjmlp•2mo ago
Many of those sites, incredible for a $4 trillion valued company, are managed by teams themselves on their own infra, thus when there is one of those restructuring rounds that big corps love doing almost every year, some of that gets lost.
gldrk•2mo ago
Every few years they break all links to The Old New Thing. There is no job Microsoft can't botch.
veltas•2mo ago
Yup I also enjoyed that time when they replaced everyone's usernames with their hidden emails on that blog.
ta12653421•2mo ago
"continuous development & adaption at a high paced environment"

;-)

01HNNWZ0MV43FF•2mo ago
Eh I'm sticking with GLES 2 until this little GPU craze dies down
veltas•2mo ago
Basically all native libraries inevitably have bad or difficult to follow documentation like this, proprietary or open source. Vulkan is the exception as it's a standard so needs to be very clear so all stakeholders can implement it correctly.

Usually I find if you're using an open source library you need the whole source checked out for reference, better than proprietary libraries where you need to pay and sign an NDA to get that access or equivalent support.

pjmlp•2mo ago
Extensions to Khronos standards are hardly that greatly documented.

A TXT dump of the proposal, with luck a sample from the GPU vendor, and that is all.

Vulkan was famously badly documented, one only has to go to LunarG yearly reports regarding community feedback on Vulkan, and related action points.

OpenGL 4.6 never has had a red book editon, Vulkan only had a red book for 1.0, OpenCL and SYSCL just have the PDF reference, not all Khronos APIs have a cheatsheeet PDF on Khronos site.

veltas•2mo ago
And the red book isn't that good either.
socalgal2•2mo ago
Vulkan spec is missing tons of stuff. Implementers check they pass the conformance tests (tho those also miss stuff)

directx also has conformance tests.

The directx specs are arguably better in many ways than the vulkan specs. They go into bit level details how various math is required to work, especially in samplers

veltas•2mo ago
I'm sure it misses stuff, but generally a 'spec' is better than a 'doc' for the reason that you need enough info to at least guess how a spec is implemented, whereas a doc can leave everything out and as long as the programmer has headers and some examples they can probably do 90% of what is needed.
flohofwoe•2mo ago
> Vulkan is the exception as it's a standard so needs to be very clear so all stakeholders can implement it correctly.

Lol... while the Vulkan documentation situation is a lot better than OpenGL it's not any better than the documentation of other 3D APIs, especially when trying to make sense of extensions (which depend on other extensions, which in turn depend on other extensions - once you're at the end of the breadcrumb trail you already have forgotten what the original question was).

D3D has a 'functional spec' here which provides a lot more under-the-hood information than what's available on https://docs.vulkan.org/spec/latest/index.html:

https://microsoft.github.io/DirectX-Specs/

djmips•2mo ago
I want to point out that the DirectX 12 Discord is a great place to get help , it also covers PIX. Yeah, I know - it's not indexed but the regular web search but nevertheless it has a lot of good information and experts from industry and Microsoft that can be quite helpful.
flohofwoe•2mo ago
I really wish DX would go back to have a proper installable SDK with headers, libs, tools, integrated documentation and example code instead of those things being scattered across the Windows SDK and half the internet (and then half of the links becoming stale).

At least making the functional spec public was a massive step forward, this is much more useful than the actual API documentation, and also better than the documentation/specifications for most other 3D APIs:

https://microsoft.github.io/DirectX-Specs/

rajhlinux•2mo ago
No wonder cutting edge LLMs themselves are so confused with DX12 APIs... I guess I should stick with CUDA, they have so good documentation and support on everything all in one place.

Only reason I need to use DX12 is because the swapchain uses DXGI textures. I hope Microsoft gives NVIDIA great priority and leverage to use CUDA native textures at the swapchain directly in Windows.

DX12 functions ported directly into CUDA will be a big plus, programming stack is literally next to the NVIDIA hardware, do everything under one language and don't need to mess with two language interoperability.