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Browser-use for Node.js v0.2.0: TS AI browser automation parity with PY v0.5.11

https://github.com/webllm/browser-use
1•unadlib•26s ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
1•mitchbob•32s ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
1•alainrk•1m ago•0 comments

Storyship: Turn Screen Recordings into Professional Demos

https://storyship.app/
1•JohnsonZou6523•1m ago•0 comments

Reputation Scores for GitHub Accounts

https://shkspr.mobi/blog/2026/02/reputation-scores-for-github-accounts/
1•edent•5m ago•0 comments

A BSOD for All Seasons – Send Bad News via a Kernel Panic

https://bsod-fas.pages.dev/
1•keepamovin•8m ago•0 comments

Show HN: I got tired of copy-pasting between Claude windows, so I built Orcha

https://orcha.nl
1•buildingwdavid•8m ago•0 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
1•tosh•14m ago•0 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
2•onurkanbkrc•14m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•15m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•18m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•21m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•21m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•21m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•21m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
3•juujian•23m ago•2 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•25m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•27m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
2•DEntisT_•29m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•30m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•30m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•33m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
5•sakanakana00•36m ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•38m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•39m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•40m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•41m ago•6 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•44m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
3•chartscout•47m ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•50m ago•0 comments
Open in hackernews

Show HN: Zephyr3D – TypeScript WebGPU/WebGL 3D engine with an in‑browser editor

https://zephyr3d.org
9•gavinyork•2mo ago
Hi HN,

I’ve been working on Zephyr3D, an open-source 3D rendering engine for the modern web, plus a visual editor that runs entirely in the browser.

- Written in TypeScript - Supports WebGL/WebGL2/WebGPU - Comes with a visual editor that runs in the browser (no installation required)

With the recent updates, a few things might be interesting to people here:

Engine & rendering ------------------

- WebGL/WebGPU abstraction with a TypeScript API - PBR rendering - Cluster lighting & Shadow Maps - Clipmap-based terrain for large landscapes - Sky Atmosphere & Height-based fog - FFT water system - Temporal anti-aliasing (TAA) - Screen-space motion blur

The goal is to make it possible to build reasonably complex 3D experiences that run directly in the browser, without native dependencies.

In-browser editor -----------------

The editor is a web app built on top of the engine and runs completely in the browser. It currently supports:

- Project management - Scene editing - Node-based material blueprints - Animation editing - Script binding and a scheduling system - Prefabs for reusing entities across scenes - Preview and one-click publishing to the web

All project data is handled via a virtual file system (VFS) that can plug into different backends (in-memory, IndexedDB, HTTP, ZIP, DataTransfer, etc.), so saving/loading works entirely on the client side.

Links -----

Homepage: https://zephyr3d.org Editor (runs in the browser): https://zephyr3d.org/editor/ GitHub: https://github.com/gavinyork/zephyr3d

I'd love feedback on:

- How the in-browser editor workflow feels (performance, UX, what’s missing) - Whether the VFS approach for project data makes sense for real projects - Any red flags you see in the engine architecture or WebGPU/WebGL abstraction - What would be deal-breakers or must-have features for using this in games, data viz, or other interactive web experiences

I’ll be around to answer questions and can go into more detail about the rendering pipeline, the editor internals, or anything else you’re curious about.

Comments

BillyBob12345•2mo ago
Cool project, especially since I'd say the web is lacking a true 3d engine with an editor. I will say that looking through the editor very briefly it seems to have the basic there, with a few issues I ran into: 1. I couldn't figure out how to change the material for objects (have a different material for different objects) 2. Camera controls for the editor are a bit jank, in that holding right click and scrolling can't be the most optimal way for moving around 3. Also the animation track thing seems to be there for future animation but doesn't do anything right now 4. Finally, I couldn't figure out in a short time how to get shadows being received on objects, like i put an object over a plane and changed directional light angle and it wasn't receving shadows. Maybe this is a setting somewhere for it to receive shadows but I didn't see it.

Overall, great start though, and I'd like to see this build out one day