- Look at your current roll, it will be a random number between 1 and 6
- Pick a central cell on either side as your starting cell, your current roll will be placed there
- Every time you place a number, you will get a new roll. If it's even, you may place it on one of the last cell's sides, if it's odd you may place it on one of the cells diagonal to the last cell
- If two of the same number are 1 or more spaces away from each other in a straight, vertical/horizontal line with no other numbers in between, that's a NumberPyle and the cells in between are scored. Each scored cell is one point, and the filled cells can't be used to place numbers later
- The game ends when you can't place your current roll
There's also a two additional game modes: - Number Pyre, where you can bank a roll for later and, - Number Scryer, where you can see two rolls into the future.