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Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•37s ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
1•Critlist•2m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•5m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•5m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
1•IsruAlpha•7m ago•0 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
1•walterbell•10m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•12m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
1•_august•13m ago•0 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
2•martialg•13m ago•0 comments

Horizon-LM: A RAM-Centric Architecture for LLM Training

https://arxiv.org/abs/2602.04816
1•chrsw•13m ago•0 comments

We just ordered shawarma and fries from Cursor [video]

https://www.youtube.com/shorts/WALQOiugbWc
1•jeffreyjin•14m ago•1 comments

Correctio

https://rhetoric.byu.edu/Figures/C/correctio.htm
1•grantpitt•14m ago•0 comments

Trying to make an Automated Ecologist: A first pass through the Biotime dataset

https://chillphysicsenjoyer.substack.com/p/trying-to-make-an-automated-ecologist
1•crescit_eundo•19m ago•0 comments

Watch Ukraine's Minigun-Firing, Drone-Hunting Turboprop in Action

https://www.twz.com/air/watch-ukraines-minigun-firing-drone-hunting-turboprop-in-action
1•breve•19m ago•0 comments

Free Trial: AI Interviewer

https://ai-interviewer.nuvoice.ai/
1•sijain2•19m ago•0 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
19•randycupertino•21m ago•5 comments

Supernote e-ink devices for writing like paper

https://supernote.eu/choose-your-product/
3•janandonly•23m ago•0 comments

We are QA Engineers now

https://serce.me/posts/2026-02-05-we-are-qa-engineers-now
1•SerCe•24m ago•0 comments

Show HN: Measuring how AI agent teams improve issue resolution on SWE-Verified

https://arxiv.org/abs/2602.01465
2•NBenkovich•24m ago•0 comments

Adversarial Reasoning: Multiagent World Models for Closing the Simulation Gap

https://www.latent.space/p/adversarial-reasoning
1•swyx•24m ago•0 comments

Show HN: Poddley.com – Follow people, not podcasts

https://poddley.com/guests/ana-kasparian/episodes
1•onesandofgrain•32m ago•0 comments

Layoffs Surge 118% in January – The Highest Since 2009

https://www.cnbc.com/2026/02/05/layoff-and-hiring-announcements-hit-their-worst-january-levels-si...
11•karakoram•32m ago•0 comments

Papyrus 114: Homer's Iliad

https://p114.homemade.systems/
1•mwenge•32m ago•1 comments

DicePit – Real-time multiplayer Knucklebones in the browser

https://dicepit.pages.dev/
1•r1z4•32m ago•1 comments

Turn-Based Structural Triggers: Prompt-Free Backdoors in Multi-Turn LLMs

https://arxiv.org/abs/2601.14340
2•PaulHoule•34m ago•0 comments

Show HN: AI Agent Tool That Keeps You in the Loop

https://github.com/dshearer/misatay
2•dshearer•35m ago•0 comments

Why Every R Package Wrapping External Tools Needs a Sitrep() Function

https://drmowinckels.io/blog/2026/sitrep-functions/
1•todsacerdoti•36m ago•0 comments

Achieving Ultra-Fast AI Chat Widgets

https://www.cjroth.com/blog/2026-02-06-chat-widgets
2•thoughtfulchris•37m ago•0 comments

Show HN: Runtime Fence – Kill switch for AI agents

https://github.com/RunTimeAdmin/ai-agent-killswitch
1•ccie14019•40m ago•1 comments

Researchers surprised by the brain benefits of cannabis usage in adults over 40

https://nypost.com/2026/02/07/health/cannabis-may-benefit-aging-brains-study-finds/
2•SirLJ•42m ago•0 comments
Open in hackernews

Solving Rush Hour, the Puzzle (2018)

https://www.michaelfogleman.com/rush/
63•xeonmc•2mo ago

Comments

gcanyon•2mo ago
Since the author seems interested in the maximum number of moves required to solve the puzzle, a similar puzzle called Subway Shuffle far outdoes Rush Hour. For example, puzzle 100 involves 9 pieces on a 10-spot grid, but requires (as far as is known, maybe the solution isn't optimal?) 589 steps to solve. https://www.cs.brandeis.edu/~storer/JimPuzzles/ZPAGES/zzzSub...
pavel_lishin•2mo ago
Does anyone know if a version of this is available for Android? I've had no luck searching.

It also seems like something that would be great as part of Simon Tatham's puzzle collection: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ / https://play.google.com/store/apps/details?id=name.boyle.chr...

gcanyon•2mo ago
I had the app installed way back when, and it was fun. I reached my limit around 60-90 step solutions. The numbers are a little deceiving: in many cases there are sequences of moves 3, 4, or 5 (or more?) long where only one move is possible, and therefore in a sense they qualify as only one decision as a unit, even if they are multiple moves. I think this same aspect is sometimes true of Rush Hour, but less so.

As far as I know it was iOS-only. I think the author created the puzzle as a phd paper, and once I found the paper itself online. It was interesting reading.

It should be possible today to vibe code the mechanics as a web app, right?

pavel_lishin•2mo ago
> It should be possible today to vibe code the mechanics as a web app, right?

Probably, but I ain't got the interest to.

mzl•2mo ago
Fun article.

The Rush Hour puzzle is quite fun when viewed as a planning problem. In standard PDDL the model becomes very messy. I like the extensions proposed in https://arxiv.org/abs/2412.06312v1 that makes the model intuitive.

tromp•2mo ago
It turns out that Rush Hour becomes much harder if we shrink the cars from size 2x1 to size 1x1, while maintaining their direction to be either horizontal or vertical [1]. While the hardest 6x6 Rush Hour puzzle takes 51 moves, the hardest Unit Rush Hour puzzle takes a whopping 732 moves [2].

[1] https://tromp.github.io/orimaze.html

[2] https://tromp.github.io/rh.ps

Simon-curtis•2mo ago
Thanks for the article, perfect timing. Was stuck on a secret Santa gift for the brother in law. Rush hour is perfect!
ohc•2mo ago
Great article, very impressive to solve the entire game, rather than just individual puzzles.

PS: Good chance that if you're reading these comments that you will appreciate this video by 2swap, visualising solutions to Rush Hour in 3D: https://youtu.be/YGLNyHd2w10?si=fGFqzEbmV3utbA0O

jasonjmcghee•2mo ago
I played this a lot as a kid. There are so many "levels" - it's fantastic and addictive - but like in a good way where you're using your brain.
sameermanek•2mo ago
A little shameless plug:

Ive just released a game built around this project on play store - https://play.google.com/store/apps/details?id=com.noobgiraff...

Has 4x4, 5x5 and 6x6 puzzles. Generating 7x7 puzzles is long process and i think i may have to do it on cloud, but am planning to release them soon.