> During his (Sandy Petersen) interview, John Romero (of id Software) introduced him to DoomEd and simply asked him to build a level. Romero was ultimately happy with the results, so Petersen was brought on to production for Doom. The level from Petersen's interview eventually became "E2M6". He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total.
The Anthem one is very long, but is a really fascinating portrait of cultural misfunction. The biggest factor to me was the entire design was dictated by the 'ghost' of Casey Hudson. His initial high-level vision was sacrosanct, but he also was not around to actually clarify anything or take feedback from development since he had already left the studio.
[1]: Tim is the original Fallout creator/designer, who also made Arcanum, and worked on Outer Worlds.
Put more charitably: the user is paying for this experience with their money AND their time. Let’s pack a wallop into the experience.
More software should be this way!
tikotus•2mo ago
D13Fd•2mo ago
criddell•2mo ago
D13Fd•2mo ago
Thaxll•2mo ago
Yokolos•2mo ago
psyclobe•2mo ago
phlakaton•2mo ago
(He just needs to jump on a title like Numenéra: Into the Planescape to complete the cycle.)
phantasmish•2mo ago
VTimofeenko•2mo ago
[1]: it's complicated.
phantasmish•2mo ago
I think the overlapping names might even be why I overlooked it. Didn’t realize it was a new game.
VTimofeenko•2mo ago
When it was developed as a sequel, the story was completely different.
byPawel•2mo ago
bigstrat2003•2mo ago