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GPT-5.3-Codex System Card [pdf]

https://cdn.openai.com/pdf/23eca107-a9b1-4d2c-b156-7deb4fbc697c/GPT-5-3-Codex-System-Card-02.pdf
1•tosh•9m ago•0 comments

Atlas: Manage your database schema as code

https://github.com/ariga/atlas
1•quectophoton•12m ago•0 comments

Geist Pixel

https://vercel.com/blog/introducing-geist-pixel
1•helloplanets•15m ago•0 comments

Show HN: MCP to get latest dependency package and tool versions

https://github.com/MShekow/package-version-check-mcp
1•mshekow•23m ago•0 comments

The better you get at something, the harder it becomes to do

https://seekingtrust.substack.com/p/improving-at-writing-made-me-almost
2•FinnLobsien•24m ago•0 comments

Show HN: WP Float – Archive WordPress blogs to free static hosting

https://wpfloat.netlify.app/
1•zizoulegrande•26m ago•0 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
1•melvinzammit•26m ago•0 comments

Sony BMG copy protection rootkit scandal

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
1•basilikum•29m ago•0 comments

The Future of Systems

https://novlabs.ai/mission/
2•tekbog•29m ago•1 comments

NASA now allowing astronauts to bring their smartphones on space missions

https://twitter.com/NASAAdmin/status/2019259382962307393
2•gbugniot•34m ago•0 comments

Claude Code Is the Inflection Point

https://newsletter.semianalysis.com/p/claude-code-is-the-inflection-point
3•throwaw12•35m ago•1 comments

Show HN: MicroClaw – Agentic AI Assistant for Telegram, Built in Rust

https://github.com/microclaw/microclaw
1•everettjf•36m ago•2 comments

Show HN: Omni-BLAS – 4x faster matrix multiplication via Monte Carlo sampling

https://github.com/AleatorAI/OMNI-BLAS
1•LowSpecEng•36m ago•1 comments

The AI-Ready Software Developer: Conclusion – Same Game, Different Dice

https://codemanship.wordpress.com/2026/01/05/the-ai-ready-software-developer-conclusion-same-game...
1•lifeisstillgood•38m ago•0 comments

AI Agent Automates Google Stock Analysis from Financial Reports

https://pardusai.org/view/54c6646b9e273bbe103b76256a91a7f30da624062a8a6eeb16febfe403efd078
1•JasonHEIN•42m ago•0 comments

Voxtral Realtime 4B Pure C Implementation

https://github.com/antirez/voxtral.c
2•andreabat•44m ago•1 comments

I Was Trapped in Chinese Mafia Crypto Slavery [video]

https://www.youtube.com/watch?v=zOcNaWmmn0A
2•mgh2•50m ago•0 comments

U.S. CBP Reported Employee Arrests (FY2020 – FYTD)

https://www.cbp.gov/newsroom/stats/reported-employee-arrests
1•ludicrousdispla•52m ago•0 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

https://ucphub.ai/ucp-store-check/
2•vladeta•57m ago•1 comments

Show HN: SVGV – A Real-Time Vector Video Format for Budget Hardware

https://github.com/thealidev/VectorVision-SVGV
1•thealidev•59m ago•0 comments

Study of 150 developers shows AI generated code no harder to maintain long term

https://www.youtube.com/watch?v=b9EbCb5A408
1•lifeisstillgood•59m ago•0 comments

Spotify now requires premium accounts for developer mode API access

https://www.neowin.net/news/spotify-now-requires-premium-accounts-for-developer-mode-api-access/
1•bundie•1h ago•0 comments

When Albert Einstein Moved to Princeton

https://twitter.com/Math_files/status/2020017485815456224
1•keepamovin•1h ago•0 comments

Agents.md as a Dark Signal

https://joshmock.com/post/2026-agents-md-as-a-dark-signal/
2•birdculture•1h ago•0 comments

System time, clocks, and their syncing in macOS

https://eclecticlight.co/2025/05/21/system-time-clocks-and-their-syncing-in-macos/
1•fanf2•1h ago•0 comments

McCLIM and 7GUIs – Part 1: The Counter

https://turtleware.eu/posts/McCLIM-and-7GUIs---Part-1-The-Counter.html
2•ramenbytes•1h ago•0 comments

So whats the next word, then? Almost-no-math intro to transformer models

https://matthias-kainer.de/blog/posts/so-whats-the-next-word-then-/
1•oesimania•1h ago•0 comments

Ed Zitron: The Hater's Guide to Microsoft

https://bsky.app/profile/edzitron.com/post/3me7ibeym2c2n
2•vintagedave•1h ago•1 comments

UK infants ill after drinking contaminated baby formula of Nestle and Danone

https://www.bbc.com/news/articles/c931rxnwn3lo
1•__natty__•1h ago•0 comments

Show HN: Android-based audio player for seniors – Homer Audio Player

https://homeraudioplayer.app
3•cinusek•1h ago•2 comments
Open in hackernews

Fallout 2's Chris Avellone describes his game design philosophy

https://arstechnica.com/gaming/2025/12/fallout-2-designer-chris-avellone-recalls-his-first-forays-into-game-development/
59•LaSombra•2mo ago

Comments

tikotus•2mo ago
I didn't know the same person was behind both Planescape: Tormentand Fallout 2, some of my favorite games of all time. Torment I actually played only recently (had only played Baldur's Gate 1&2 before) and absolutely loved it. So it's not even just nostalgia.
D13Fd•2mo ago
Yeah I re-played Torment recently on the iPad. It holds up really well. It’s just a very well done game all around.
criddell•2mo ago
Does it work well on the iPad?
D13Fd•2mo ago
Yes, it works great. I enjoyed it.
Thaxll•2mo ago
The golden age of RPGs with Bioware.
Yokolos•2mo ago
He's worked on an impressive number of great games. Prey, SW Kotor 2, Fallout New Vegas, Neverwinter Nights 2, Icewind Dale 1+2 and Alpha Protocol (ok, arguably great) jump out at me https://en.wikipedia.org/wiki/Chris_Avellone#Works
psyclobe•2mo ago
Neverwinter nights 2 was awesome I recall having lan parties with that game
phlakaton•2mo ago
Also (to my mind) two of the most successful Kickstarted video game projects so far: Pillars of Eternity (a personal favorite) and Torment: Tides of Numenéra.

(He just needs to jump on a title like Numenéra: Into the Planescape to complete the cycle.)

phantasmish•2mo ago
Anyone who overlooked Prey (as I did for years) but loves the Looking Glass Studios games and successors (Thief series, Deus Ex series, System Shock series, Dishonored Series): just get it an play it. Read nothing. Just play it. You won’t regret it.
VTimofeenko•2mo ago
Worth qualifying as Prey (2017). Somewhat related[1] to Prey(2006) which is also a great game. Chris did not work on the 2006 one.

[1]: it's complicated.

phantasmish•2mo ago
Yes, the 2017 one is what I mean.

I think the overlapping names might even be why I overlooked it. Didn’t realize it was a new game.

VTimofeenko•2mo ago
IIRC it was supposed to be a sequel for 2006 one at some point, but some development and name rights shenanigans happened.

When it was developed as a sequel, the story was completely different.

byPawel•2mo ago
yep, i remember playing Fallout 2 and Planenscape as well, one of the best summers ever (1998 and 1999). I discovered some glitch in Fallout to get more skill points ;) and Planescape, had one of the best plots ever in video games (IMO BG3 doesnt even compare ;))
bigstrat2003•2mo ago
In all honesty, the plot in BG3 isn't anything special imo. It's not bad, but neither is it something which stands out from the crowd of fantasy RPGs. Where BG3 shines is the freedom the game gives you to approach things how you like, not so much the writing.
jasonthorsness•2mo ago
If you like this sort of content, I recently found Sandy Petersen (Call of Cthulu, Doom, Age of Empire, Halo) is extremely active on X. Lots of interesting tidbits about game design https://x.com/SandyofCthulhu
embedding-shape•2mo ago
Some people are a different level of productive, and game development sure was different back in the day:

> During his (Sandy Petersen) interview, John Romero (of id Software) introduced him to DoomEd and simply asked him to build a level. Romero was ultimately happy with the results, so Petersen was brought on to production for Doom. The level from Petersen's interview eventually became "E2M6". He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total.

mrec•2mo ago
Sweet cheese and crackers, you weren't kidding about "extremely active". He's posting like once a minute.
recursivecaveat•2mo ago
Mark Darrah worked on a bunch of classic RPGs and has an interesting retrospectives series as well: https://youtube.com/playlist?list=PLN8wmKeck6fe0jtibONfIWzpY...

The Anthem one is very long, but is a really fascinating portrait of cultural misfunction. The biggest factor to me was the entire design was dictated by the 'ghost' of Casey Hudson. His initial high-level vision was sacrosanct, but he also was not around to actually clarify anything or take feedback from development since he had already left the studio.

aresant•2mo ago
Great find and also worth a watch is the Classic Game Postmortem: Fallout video from Fallout creator Tim Cain

https://www.youtube.com/watch?v=T2OxO-4YLRk

hakunin•2mo ago
Obligatory link to Tim Cain's[1] YouTube channel[2] where he talks almost daily about every aspect of game dev.

[1]: Tim is the original Fallout creator/designer, who also made Arcanum, and worked on Outer Worlds.

[2]: https://www.youtube.com/@CainOnGames

VTimofeenko•2mo ago
Arcanum is an awesome game. Shame the OST was never released on vinyl.
cadamsdotcom•2mo ago
> “Players are selfish,” Avellone said, reflecting on his time designing the seminal computer roleplaying game Planescape: Torment. “The more you can make the experience all about them, the better.

Put more charitably: the user is paying for this experience with their money AND their time. Let’s pack a wallop into the experience.

More software should be this way!