In one of them I hook into C++'s inheritance with no issue, just by understanding how everything works within the compiler you can do a lot.
It's nice to get a look behind the scenes at how it's done.
It's funny though, I realized that I generally don't enjoy cheating at games, even single player games, unless the cheats are amusing stuff like big head mode or whatever. I once actually cheated to reduce my character's level in dark souls because I'd accidentally allocated a bunch of points into a famously rather useless stat and, in that game, stat point allocation is permanent. To clarify, I knew it was useless, I had mismatched which row I was looking at when assigning points.
Which is still cheating, I suppose, given that it saved me the convenience of starting the character over completely.
ls -la /proc/$PID/map_files cat /proc/$PID/maps cat /proc/$PID/status
stackghost•1mo ago
zeropoint46•1mo ago
Edit: landscape seems to be a work around for me though.
omnicognate•1mo ago
cpburns2009•1mo ago
tekacs•1mo ago
In my case, stupid use cases for a folding phone: unfolding the screen helped it render in desktop layout...
Picking the 'desktop site' / request desktop site button in the ... menu also works though!
QuantumNomad_•1mo ago
Or, alternatively reading it via archive.is:
- Part 1: Introduction https://archive.is/RZVBF
- Part 2: Exact Value scanning https://archive.is/OvGy2
- Part 3: Unknown initial value https://archive.is/Tqgx9
- Part 4: Floating points https://archive.is/eAdQn
- Part 5: Code finder https://archive.is/KtwjT
- Part 6: Pointers https://archive.is/PGPnm
- Part 7: Code Injection https://archive.is/mCMRz
- Part 8: Multilevel pointers https://archive.is/GJ486
stephenlf•1mo ago
charles_f•1mo ago
millzlane•1mo ago