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"Compiled" Specs

https://deepclause.substack.com/p/compiled-specs
1•schmuhblaster•3m ago•0 comments

The Next Big Language (2007) by Steve Yegge

https://steve-yegge.blogspot.com/2007/02/next-big-language.html?2026
1•cryptoz•4m ago•0 comments

Open-Weight Models Are Getting Serious: GLM 4.7 vs. MiniMax M2.1

https://blog.kilo.ai/p/open-weight-models-are-getting-serious
3•ms7892•15m ago•0 comments

Using AI for Code Reviews: What Works, What Doesn't, and Why

https://entelligence.ai/blogs/entelligence-ai-in-cli
3•Arindam1729•15m ago•0 comments

Show HN: Solnix – an early-stage experimental programming language

https://www.solnix-lang.org/
2•maheshbhatiya•15m ago•0 comments

DoNotNotify is now Open Source

https://donotnotify.com/opensource.html
4•awaaz•17m ago•1 comments

The British Empire's Brothels

https://www.historytoday.com/archive/feature/british-empires-brothels
2•pepys•17m ago•0 comments

What rare disease AI teaches us about longitudinal health

https://myaether.live/blog/what-rare-disease-ai-teaches-us-about-longitudinal-health
2•takmak007•22m ago•0 comments

The Brand Savior Complex and the New Age of Self Censorship

https://thesocialjuice.substack.com/p/the-brand-savior-complex-and-the
2•jaskaransainiz•24m ago•0 comments

Show HN: A Prompting Framework for Non-Vibe-Coders

https://github.com/No3371/projex
2•3371•24m ago•0 comments

Kilroy is a local-first "software factory" CLI

https://github.com/danshapiro/kilroy
2•ukuina•34m ago•0 comments

Mathscapes – Jan 2026 [pdf]

https://momath.org/wp-content/uploads/2026/02/1.-Mathscapes-January-2026-with-Solution.pdf
1•vismit2000•36m ago•0 comments

80386 Barrel Shifter

https://nand2mario.github.io/posts/2026/80386_barrel_shifter/
2•jamesbowman•37m ago•0 comments

Training Foundation Models Directly on Human Brain Data

https://arxiv.org/abs/2601.12053
1•helloplanets•38m ago•0 comments

Web Speech API on HN Threads

https://toulas.ch/projects/hn-readaloud/
1•etoulas•40m ago•0 comments

ArtisanForge: Learn Laravel through a gamified RPG adventure – 100% free

https://artisanforge.online/
2•grazulex•40m ago•1 comments

Your phone edits all your photos with AI – is it changing your view of reality?

https://www.bbc.com/future/article/20260203-the-ai-that-quietly-edits-all-of-your-photos
1•breve•42m ago•0 comments

DStack, a small Bash tool for managing Docker Compose projects

https://github.com/KyanJeuring/dstack
2•kppjeuring•42m ago•1 comments

Hop – Fast SSH connection manager with TUI dashboard

https://github.com/danmartuszewski/hop
1•danmartuszewski•43m ago•1 comments

Turning books to courses using AI

https://www.book2course.org/
5•syukursyakir•45m ago•3 comments

Top #1 AI Video Agent: Free All in One AI Video and Image Agent by Vidzoo AI

https://vidzoo.ai
2•Evan233•45m ago•1 comments

Ask HN: How would you design an LLM-unfriendly language?

1•sph•47m ago•0 comments

Show HN: MuxPod – A mobile tmux client for monitoring AI agents on the go

https://github.com/moezakura/mux-pod
1•moezakura•47m ago•0 comments

March for Billionaires

https://marchforbillionaires.org/
1•gscott•47m ago•0 comments

Turn Claude Code/OpenClaw into Your Local Lovart – AI Design MCP Server

https://github.com/jau123/MeiGen-Art
1•jaujaujau•48m ago•0 comments

An Nginx Engineer Took over AI's Benchmark Tool

https://github.com/hongzhidao/jsbench/tree/main/docs
1•zhidao9•50m ago•0 comments

Use fn-keys as fn-keys for chosen apps in OS X

https://www.balanci.ng/tools/karabiner-function-key-generator.html
1•thelollies•50m ago•1 comments

Sir/SIEN: A communication protocol for production outages

https://getsimul.com/blog/communicate-outage-to-ceo
1•pingananth•52m ago•1 comments

Show HN: OpenCode for Meetings

https://getscripta.app
2•whitemyrat•52m ago•1 comments

The chaos in the US is affecting open source software and its developers

https://www.osnews.com/story/144348/the-chaos-in-the-us-is-affecting-open-source-software-and-its...
1•pjmlp•54m ago•0 comments
Open in hackernews

Writing our own cheat engine (2021)

https://lonami.dev/blog/woce-1/
114•hu3•2mo ago

Comments

stackghost•2mo ago
Anyone else experiencing weird rendering in mobile Firefox where the text is partly off screen to the left?
zeropoint46•2mo ago
Yes

Edit: landscape seems to be a work around for me though.

omnicognate•1mo ago
iPhone 12/13 mini isn't wide enough even in landscape. Reader mode works, though.
cpburns2009•2mo ago
I get it in Brave as well.
tekacs•2mo ago
Mobile Chrome on Android too.

In my case, stupid use cases for a folding phone: unfolding the screen helped it render in desktop layout...

Picking the 'desktop site' / request desktop site button in the ... menu also works though!

QuantumNomad_•1mo ago
Reader mode also works.

Or, alternatively reading it via archive.is:

- Part 1: Introduction https://archive.is/RZVBF

- Part 2: Exact Value scanning https://archive.is/OvGy2

- Part 3: Unknown initial value https://archive.is/Tqgx9

- Part 4: Floating points https://archive.is/eAdQn

- Part 5: Code finder https://archive.is/KtwjT

- Part 6: Pointers https://archive.is/PGPnm

- Part 7: Code Injection https://archive.is/mCMRz

- Part 8: Multilevel pointers https://archive.is/GJ486

stephenlf•2mo ago
iPhone 15 iOS 18 Safari. Same issue.
charles_f•2mo ago
It seems to be because of min-width, so you'll get it in any mobile device or smaller window
millzlane•1mo ago
Yes, rotated to landscape to workaround it.
cybit•1mo ago
I previously wrote a helper tool in rust that injected into a C++ based online game, and it worked really well. Rust turned out to be an excellent choice for the job to me.
etra0•1mo ago
It works wonders! I build free-cameras and some other tools (all for offline games, of course) fully in Rust, and you'd be surprised how much you could do.

In one of them I hook into C++'s inheritance with no issue, just by understanding how everything works within the compiler you can do a lot.

aquariusDue•1mo ago
I remember in my teens using free trainers from Cheat Happens and trying to figure out how to use Cheat Engine to coast through some games (most of the time when I cared more about the story than the gameplay itself), also around last week I even saw a video on YouTube where the sponsor was a company that provided trainers as a service for a large catalogue of games, all in a neatly packaged client.

It's nice to get a look behind the scenes at how it's done.

giancarlostoro•1mo ago
artmoney dot r u was the way for some of us for many years. There was also WPE Pro. I remember, making a private room in Coke Studios, that was an official room, so I could skip the DJ line and earn decibels.
Froztnova•1mo ago
I first learned how these sorts of programs worked using memory inspection tools that some emulators have built into them, but eventually flirted with some very basic cheat engine stuff myself. More advanced stuff like code caving is hard unless you're an assembly wizard, but it's surprisingly easy to find and poke values once you get the basic technique down. I once made a trainer for a friend because he wanted to skip some of the grind for cosmetics in Nioh. I also had fun realizing that the enemy skill materia in ff7 basically works by treating what would typically be the experience of the materia as a bitfield, with one bit for each learnable skill.

It's funny though, I realized that I generally don't enjoy cheating at games, even single player games, unless the cheats are amusing stuff like big head mode or whatever. I once actually cheated to reduce my character's level in dark souls because I'd accidentally allocated a bunch of points into a famously rather useless stat and, in that game, stat point allocation is permanent. To clarify, I knew it was useless, I had mismatched which row I was looking at when assigning points.

Which is still cheating, I suppose, given that it saved me the convenience of starting the character over completely.

dvngnt_•1mo ago
wemod?
jamesnorden•1mo ago
The original title doesn't even include "in Rust", why is it edited?
elAhmo•1mo ago
One of the ways to get more attention on HN.
oersted•1mo ago
That’s fair, but to me the “in Rust” part is the most relevant. I wanted to see how ergonomic it was to do such raw memory tweaking in the memory-safe systems programming language.
NoboruWataya•1mo ago
But they do pepper `unsafe` everywhere.
iknowstuff•1mo ago
As you can see they're creating safe wrappers around the raw unsafe windows API which uphold the invariants. Microsoft should provide these as a crate.
dang•1mo ago
We've deinreusted the title now. Thanks!
voidUpdate•1mo ago
in part 4, it seems like most of the time was just fighting against rust's semantics for how code should exist, and it made me wonder if rust was really the right tool for this? Every time I see something like this, it just sort of reinforces my belief that to write code in rust, you have to spend half your time fighting with how rust thinks code should work
AmbroseBierce•1mo ago
Add 2021 to the title please (cc @dang)
TriangleEdge•1mo ago
I didn't know you could read random process memory in Linux. Where can I get documentation for things like this? I was learning about cgroups some time ago and got frustrated about the lack of documentation. I had to go read containerd code, which isn't ideal for wanting to just learn.
bombela•1mo ago
The entry point of interest is probably ptrace: https://man7.org/linux/man-pages/man2/ptrace.2.html
nazgulsenpai•1mo ago
Scanmem[0] is a library that does this for the purposes of reading/modifying game memory and a useful resource. You can also poke around in /proc for some helpers

ls -la /proc/$PID/map_files cat /proc/$PID/maps cat /proc/$PID/status

[0]https://github.com/scanmem/scanmem

OkayPhysicist•1mo ago
The weird mini rabbit hole of Cheat Engine's "source (somewhat) available" status is pretty interesting one. The issue linked in this article has been deleted, but thankfully was picked up by the wayback machine, where it appears the owner of the project doesn't really know what they want with regards to how other people can actually use their code (not to mention the fact that the project is definitely violating their dependencies' GPLs.