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Show HN: Engineering Perception with Combinatorial Memetics

1•alan_sass•1m ago•1 comments

Show HN: Steam Daily – A Wordle-like daily puzzle game for Steam fans

https://steamdaily.xyz
1•itshellboy•3m ago•0 comments

The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
1•spenvo•3m ago•0 comments

Just Started Using AmpCode

https://intelligenttools.co/blog/ampcode-multi-agent-production
1•BojanTomic•5m ago•0 comments

LLM as an Engineer vs. a Founder?

1•dm03514•5m ago•0 comments

Crosstalk inside cells helps pathogens evade drugs, study finds

https://phys.org/news/2026-01-crosstalk-cells-pathogens-evade-drugs.html
2•PaulHoule•6m ago•0 comments

Show HN: Design system generator (mood to CSS in <1 second)

https://huesly.app
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Show HN: 26/02/26 – 5 songs in a day

https://playingwith.variousbits.net/saturday
1•dmje•7m ago•0 comments

Toroidal Logit Bias – Reduce LLM hallucinations 40% with no fine-tuning

https://github.com/Paraxiom/topological-coherence
1•slye514•10m ago•1 comments

Top AI models fail at >96% of tasks

https://www.zdnet.com/article/ai-failed-test-on-remote-freelance-jobs/
3•codexon•10m ago•1 comments

The Science of the Perfect Second (2023)

https://harpers.org/archive/2023/04/the-science-of-the-perfect-second/
1•NaOH•11m ago•0 comments

Bob Beck (OpenBSD) on why vi should stay vi (2006)

https://marc.info/?l=openbsd-misc&m=115820462402673&w=2
2•birdculture•14m ago•0 comments

Show HN: a glimpse into the future of eye tracking for multi-agent use

https://github.com/dchrty/glimpsh
1•dochrty•15m ago•0 comments

The Optima-l Situation: A deep dive into the classic humanist sans-serif

https://micahblachman.beehiiv.com/p/the-optima-l-situation
2•subdomain•16m ago•0 comments

Barn Owls Know When to Wait

https://blog.typeobject.com/posts/2026-barn-owls-know-when-to-wait/
1•fintler•16m ago•0 comments

Implementing TCP Echo Server in Rust [video]

https://www.youtube.com/watch?v=qjOBZ_Xzuio
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LicGen – Offline License Generator (CLI and Web UI)

1•tejavvo•19m ago•0 comments

Service Degradation in West US Region

https://azure.status.microsoft/en-gb/status?gsid=5616bb85-f380-4a04-85ed-95674eec3d87&utm_source=...
2•_____k•20m ago•0 comments

The Janitor on Mars

https://www.newyorker.com/magazine/1998/10/26/the-janitor-on-mars
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Bringing Polars to .NET

https://github.com/ErrorLSC/Polars.NET
3•CurtHagenlocher•23m ago•0 comments

Adventures in Guix Packaging

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Show HN: We had 20 Claude terminals open, so we built Orcha

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Your Best Thinking Is Wasted on the Wrong Decisions

https://www.iankduncan.com/engineering/2026-02-07-your-best-thinking-is-wasted-on-the-wrong-decis...
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Warcraftcn/UI – UI component library inspired by classic Warcraft III aesthetics

https://www.warcraftcn.com/
1•vyrotek•26m ago•0 comments

Trump Vodka Becomes Available for Pre-Orders

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1•stopbulying•27m ago•0 comments

Velocity of Money

https://en.wikipedia.org/wiki/Velocity_of_money
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Stop building automations. Start running your business

https://www.fluxtopus.com/automate-your-business
1•valboa•34m ago•1 comments

You can't QA your way to the frontier

https://www.scorecard.io/blog/you-cant-qa-your-way-to-the-frontier
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Show HN: PalettePoint – AI color palette generator from text or images

https://palettepoint.com
1•latentio•36m ago•0 comments

Robust and Interactable World Models in Computer Vision [video]

https://www.youtube.com/watch?v=9B4kkaGOozA
2•Anon84•39m ago•0 comments
Open in hackernews

Casper 4 – A deterministic, governance-only autonomy stack for highspeed UAV SIM

https://github.com/FoxhunterLabs/CasperV4
2•FoxhunterLabs•2mo ago

Comments

FoxhunterLabs•2mo ago
For the past 25 days I’ve been building CASPER 4 — a deterministic autonomy research stack focused entirely on governance, observability, and operator-over-the-loop control. No weaponization, no actuation, no external commands. This is a simulation environment for studying safety, clarity, and decision making in complex autonomy systems.

What makes CASPER different: Most autonomy demos optimize for capability. CASPER is built around explainability, replayability, bounded authority, and human gating. The system must be able to justify its internal state transitions at every tick, or it isn’t allowed to act.

⸻

Core ideas

1. Determinism as a first-class requirement Every domain (flight model, AO environment, swarm, vision, governance) runs on its own isolated deterministic RNG stream. Replays reproduce bit-for-bit identical state sequences.

2. Immutable telemetry model All inputs and transitions produce a new state object. No mutation, no hidden flags. This forces clean reasoning surfaces and makes post-hoc analysis tractable.

3. Factor-graph clarity engine + multi-vector risk model Instead of collapsing the system into a single “confidence score,” CASPER computes clarity and risk as explicit factor contributions (envelope pressure, environmental noise, comms degradation, nav drift, threat fields, anomaly load).

4. Governance-first autonomy Operators review proposals, not actions. Changes to the simulated autonomy environment require: • a reversible proposal, • a bounds check, • and an operator decision packet. Gate closed → no state transitions allowed. Gate open → decisions applied through a deterministic corridor reshaper (CRS-1).

5. Full auditability Every event, state diff, and governance action is written to a SHA-256/Merkle audit chain. Replay mode verifies divergence at the tick where it occurred.

6. Synthetic but realistic telemetry High-speed flight envelope, thermal model, q-pressure, IMU drift, threat field evolution, civilian density, nav drift, and comms loss — all deterministic, parameterized, and reproducible.

7. Swarm model Finite-state agents with deterministic comms degradation, role assignments, formation logic, and AO-constrained movement.

8. Synthetic vision Tile-based renderer (PIL) with HUD parallax, scanline drift, and environment overlays. Stateless and deterministic per-frame.

⸻

What CASPER is for

Not autonomy execution. Not control loops. Not targeting or actuation.

CASPER is a governance simulation lab for studying: • explainable autonomy pipelines • reversible decisions • operator cognitive load • auditability and replay • swarm observability • failure-mode reconstruction • human-in-the-loop autonomy under stress

The intent is to push toward safe autonomy, where the system can always explain what it believed, why it acted, and how its internal confidence evolved.

⸻

Tech stack

Python, Streamlit UI, PyDeck maps, NumPy, PIL for rendering. Single-file version and modular version included. Runs fully offline.

⸻

Would appreciate feedback on • whether deterministic micro-models per domain are a sensible abstraction, • the audit chain approach (block-per-tick vs grouped blocks), • how others think about maintaining legibility as agent count scales, • where replayable autonomy stacks tend to break under more complex sensor loads.

Open to critique. The goal is to make this a solid research tool for operator-centered, transparent autonomy — even in a purely synthetic environment.