OP here - this is Part 2 of a series documenting how we built NES (Next Edit Suggestions), our real-time edit model inside the Pochi editor extension.
The real challenge (and what ultimately determines whether NES feels “intent-aware”) was how we manage context in real time while the developer is editing live. For anyone building real-time AI inside editors, IDEs, or interactive tools.
I hope you find this interesting. Happy to answer any questions!
wsxiaoys•1h ago
The real challenge (and what ultimately determines whether NES feels “intent-aware”) was how we manage context in real time while the developer is editing live. For anyone building real-time AI inside editors, IDEs, or interactive tools.
I hope you find this interesting. Happy to answer any questions!