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Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
1•y1n0•59s ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•1m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•1m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
1•linkdd•3m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•7m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•8m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•12m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•13m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
1•y1n0•14m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
3•bundie•19m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•20m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•24m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
2•y1n0•25m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•26m ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•31m ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•38m ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•45m ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•45m ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
2•rolph•48m ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•48m ago•2 comments

Show HN: Remotion directory (videos and prompts)

https://www.remotion.directory/
1•rokbenko•50m ago•0 comments

Portable C Compiler

https://en.wikipedia.org/wiki/Portable_C_Compiler
2•guerrilla•52m ago•0 comments

Show HN: Kokki – A "Dual-Core" System Prompt to Reduce LLM Hallucinations

1•Ginsabo•53m ago•0 comments

Software Engineering Transformation 2026

https://mfranc.com/blog/ai-2026/
1•michal-franc•54m ago•0 comments

Microsoft purges Win11 printer drivers, devices on borrowed time

https://www.tomshardware.com/peripherals/printers/microsoft-stops-distrubitng-legacy-v3-and-v4-pr...
3•rolph•55m ago•1 comments

Lunch with the FT: Tarek Mansour

https://www.ft.com/content/a4cebf4c-c26c-48bb-82c8-5701d8256282
2•hhs•58m ago•0 comments

Old Mexico and her lost provinces (1883)

https://www.gutenberg.org/cache/epub/77881/pg77881-images.html
1•petethomas•1h ago•0 comments

'AI' is a dick move, redux

https://www.baldurbjarnason.com/notes/2026/note-on-debating-llm-fans/
5•cratermoon•1h ago•0 comments

The source code was the moat. But not anymore

https://philipotoole.com/the-source-code-was-the-moat-no-longer/
1•otoolep•1h ago•0 comments

Does anyone else feel like their inbox has become their job?

1•cfata•1h ago•1 comments
Open in hackernews

Using edge detection to preserve significant features while downsampling

http://yogthos.net/pixel-mosaic.html
2•yogthos•1mo ago

Comments

yogthos•1mo ago
Most pixelation libraries take the lazy route where they just downscale the image and then upscale it back with nearest neighbor interpolation. It's fast but the results are usually pretty messy because the grid just cuts right through important features like faces or distinct edges. You lose a lot of the actual character of the image that way.

I tried something different where I treat pixelation as an optimization problem rather than a simple scaling operation. Instead of forcing a rigid grid onto the image it adapts the grid to match the underlying structure of the picture. The end result is pixel art that actually preserves the semantic details of the original image while still nailing that low-res aesthetic.

The secret sauce here is an edge-aware algorithm. It starts by running Sobel operators to detect edges and gradient magnitude. Once it has that data it initializes a standard grid but then iteratively moves the grid corners around to snap them to those detected edges. It uses a search-based optimization to test local positions for each corner and finds the spot that aligns best with the image boundaries.

It’s definitely heavier than the naive approach but optimizations to keep it usable. The edge detection runs on WebGL so you get a massive speedup there and it uses spatial hashing for O(1) lookups during the rendering phase. On modern hardware you are looking at maybe 100 to 500ms per image which is fast enough for most purposes. It’s pretty cool seeing the grid warp to fit the content rather than just chopping it up blindly.

https://github.com/yogthos/pixel-mosaic