I built this app because traditional reward charts weren't working for my son, who has mild ADHD. The "top-down" approach of parents setting rules and pushing tasks just created anxiety and resistance.
DailyMe flips this by focusing on intrinsic motivation through RPG mechanics:
1. Agency: Kids co-create their rewards and goals (from "have to" to "want to").
2. Gamification: Tasks are "Quests," and progress is visualized on an achievement board.
3. Partnership: It changes the parent's role from supervisor to ally.
It started as a paper prototype that solved our nightly homework struggles, and I turned it into an app to help other families facing executive function challenges.
I'd love to hear your feedback on the gamification logic or any features you think are missing!
TomK32•1mo ago
I'll give it a try and let me know if you need a German translation.
A few things I noticed though:
* I'd love to add a task to a future date.
* A flag on (future) tasks to notify when I ought to start them
* Please pre-fill the minutes with 00
* The icons selection for the profiles is a bit boring. Why not just a search across whatever icon font (unicode?) you use?
* Is there a dedicated view for just the profile without the noise around it?
* There's a little animation that moves a task up when I hover it on desktop, is that by design?
nananono•1mo ago
I built this app because traditional reward charts weren't working for my son, who has mild ADHD. The "top-down" approach of parents setting rules and pushing tasks just created anxiety and resistance. DailyMe flips this by focusing on intrinsic motivation through RPG mechanics:
1. Agency: Kids co-create their rewards and goals (from "have to" to "want to"). 2. Gamification: Tasks are "Quests," and progress is visualized on an achievement board. 3. Partnership: It changes the parent's role from supervisor to ally.
It started as a paper prototype that solved our nightly homework struggles, and I turned it into an app to help other families facing executive function challenges.
I'd love to hear your feedback on the gamification logic or any features you think are missing!
TomK32•1mo ago
I recently started using beaverhabits https://github.com/daya0576/beaverhabits/ for its simplicity but obviously I love gamification.
A few things I noticed though: * I'd love to add a task to a future date. * A flag on (future) tasks to notify when I ought to start them * Please pre-fill the minutes with 00 * The icons selection for the profiles is a bit boring. Why not just a search across whatever icon font (unicode?) you use? * Is there a dedicated view for just the profile without the noise around it? * There's a little animation that moves a task up when I hover it on desktop, is that by design?