I built this app because traditional reward charts weren't working for my son, who has mild ADHD. The "top-down" approach of parents setting rules and pushing tasks just created anxiety and resistance.
DailyMe flips this by focusing on intrinsic motivation through RPG mechanics:
1. Agency: Kids co-create their rewards and goals (from "have to" to "want to").
2. Gamification: Tasks are "Quests," and progress is visualized on an achievement board.
3. Partnership: It changes the parent's role from supervisor to ally.
It started as a paper prototype that solved our nightly homework struggles, and I turned it into an app to help other families facing executive function challenges.
I'd love to hear your feedback on the gamification logic or any features you think are missing!
nananono•1h ago
I built this app because traditional reward charts weren't working for my son, who has mild ADHD. The "top-down" approach of parents setting rules and pushing tasks just created anxiety and resistance. DailyMe flips this by focusing on intrinsic motivation through RPG mechanics:
1. Agency: Kids co-create their rewards and goals (from "have to" to "want to"). 2. Gamification: Tasks are "Quests," and progress is visualized on an achievement board. 3. Partnership: It changes the parent's role from supervisor to ally.
It started as a paper prototype that solved our nightly homework struggles, and I turned it into an app to help other families facing executive function challenges.
I'd love to hear your feedback on the gamification logic or any features you think are missing!