This was an incredibly informative presentation and one I found myself nodding along to quite a lot as a person with a decade+ old folder collecting every desktop environment concept I could get my hands on.
The iPad nowadays not having one, proper, sane default for window management is a nightmare for so many reasons and incidentally also in one fell swoop disproved everyone who argued MacOS level functionality on iPad OS was not happening to retain cohesiveness over the concept/the one true iPad way of doing things. Interestingly, if one wants to see cohesiveness and pushing one clear concept through, even if it may limit certain use cases, Gnome is the perfect example for that. Agree or disagree with their vision, I always appreciated that, more than any other desktop environment, whether by a Trillion Dollar company or any other FOSS team, Gnome is willing to enforce their vision and for those who it suits, is better for it. For those wo don't, there are still alternatives, which is why I never understood the significant amount of anger that Gnomes position on this front attracted, not every project needs to adhere to the same beliefs in forgoing strict, consistent defaults for more user freedom.
Liquid Glass is another clear (pardon the pun) showcase of a lack of understanding that this field entails a lot more than mere visual appeal, he did very well with the fair critique of Figma designers. Even more so, now that more of the key personnels history has come to light, which does explain the clear deficiencies in usability and accessibility that even the untrained eye quickly noticed post release.
Also agreed with the measured perspective on "AI"/LLM usage. Beyond local models having potential to enable new paradigms, I have found LLMs to be somewhat helpful in more quickly prototyping and testing usage loops/concepts and iterating on them over existing solutions for what it's worth.
Occasionally, I think back to Unity, which did such a great job of rethinking existing concepts whilst not throwing everything out with the bathwater. Some features, such as the HUD, we are barely catching up to even today and Unity just felt like people fully immersed in the users perspective were actually given both the freedom and resources to push innovative concepts forward.
Peeked at Ink and Switches output too and am finding a lot of incredibly valuable information to learn from. Truly a treasure throve of information, some I did never think about, other things I have been experimenting with for a while now as part of a project I want to finally get off the ground. Even when it's something I have already dabbled with, their writing is so incredibly expansive that they cover a lot of perspectives I'd never considered.
Topfi•1mo ago
The iPad nowadays not having one, proper, sane default for window management is a nightmare for so many reasons and incidentally also in one fell swoop disproved everyone who argued MacOS level functionality on iPad OS was not happening to retain cohesiveness over the concept/the one true iPad way of doing things. Interestingly, if one wants to see cohesiveness and pushing one clear concept through, even if it may limit certain use cases, Gnome is the perfect example for that. Agree or disagree with their vision, I always appreciated that, more than any other desktop environment, whether by a Trillion Dollar company or any other FOSS team, Gnome is willing to enforce their vision and for those who it suits, is better for it. For those wo don't, there are still alternatives, which is why I never understood the significant amount of anger that Gnomes position on this front attracted, not every project needs to adhere to the same beliefs in forgoing strict, consistent defaults for more user freedom.
Liquid Glass is another clear (pardon the pun) showcase of a lack of understanding that this field entails a lot more than mere visual appeal, he did very well with the fair critique of Figma designers. Even more so, now that more of the key personnels history has come to light, which does explain the clear deficiencies in usability and accessibility that even the untrained eye quickly noticed post release.
Also agreed with the measured perspective on "AI"/LLM usage. Beyond local models having potential to enable new paradigms, I have found LLMs to be somewhat helpful in more quickly prototyping and testing usage loops/concepts and iterating on them over existing solutions for what it's worth.
Occasionally, I think back to Unity, which did such a great job of rethinking existing concepts whilst not throwing everything out with the bathwater. Some features, such as the HUD, we are barely catching up to even today and Unity just felt like people fully immersed in the users perspective were actually given both the freedom and resources to push innovative concepts forward.
Peeked at Ink and Switches output too and am finding a lot of incredibly valuable information to learn from. Truly a treasure throve of information, some I did never think about, other things I have been experimenting with for a while now as part of a project I want to finally get off the ground. Even when it's something I have already dabbled with, their writing is so incredibly expansive that they cover a lot of perspectives I'd never considered.
Overall, great presentation.