I started by giving one strict constraint: no flashy UI. The homepage should be a tiny centered box (ASCII/terminal-like) listing “Today’s Daily Games”.
Then I had GPT-5.2 implement the site end-to-end and I iterated like a normal dev loop (build → run → report concrete issues → request minimal diffs → repeat). The result is a small hub with multiple games: a Wordle-like daily word game, a Christmas variant, 2048, a Connections-style logic puzzle, an emoji quiz, and a geography clue quiz.
What I asked it to do over time (in order): - scaffold the Next.js project + minimal homepage + first playable daily word game set up Git remote and push to GitHub
- add SEO basics (sitemap/robots/structured data + small footer copy)
- add a Christmas game to capture seasonal interest complete the other mini-games (2048 / Connections / Emoji Quiz / Geo Quiz)
- fix real bugs and UX problems I found while testing (touch swipe issues, SSR hydration mismatch from randomness, up/down key mapping, animations/feedback feeling off, “online activity” updates too frequent/unrealistic)
-add Google Analytics (gtag)
How GPT-5.2 fit in: GPT-5.2 was the implementer/pair programmer (pages, components, game logic, animations, SEO files, fixes based on my feedback).
I acted more like product + QA (direction, UI constraints, testing, and pushing changes that feel believable for a low-traffic site).
Demo: https://dailygame.online
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1) Can SEO realistically drive meaningful traffic for a small daily web games site like this? If yes, what pages/keywords would you build first?
2) If you were monetizing it, would you start with ads, subscriptions (no-ads + stats), or something else?
3) Would you go “more games” or “deeper daily content” to make it sustainable?