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Atlas Airborne (Boston Dynamics and RAI Institute) [video]

https://www.youtube.com/watch?v=UNorxwlZlFk
1•lysace•1m ago•0 comments

Zen Tools

http://postmake.io/zen-list
1•Malfunction92•3m ago•0 comments

Is the Detachment in the Room? – Agents, Cruelty, and Empathy

https://hailey.at/posts/3mear2n7v3k2r
1•carnevalem•3m ago•0 comments

The purpose of Continuous Integration is to fail

https://blog.nix-ci.com/post/2026-02-05_the-purpose-of-ci-is-to-fail
1•zdw•5m ago•0 comments

Apfelstrudel: Live coding music environment with AI agent chat

https://github.com/rcarmo/apfelstrudel
1•rcarmo•6m ago•0 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
3•0xmattf•7m ago•0 comments

What happens when a neighborhood is built around a farm

https://grist.org/cities/what-happens-when-a-neighborhood-is-built-around-a-farm/
1•Brajeshwar•7m ago•0 comments

Every major galaxy is speeding away from the Milky Way, except one

https://www.livescience.com/space/cosmology/every-major-galaxy-is-speeding-away-from-the-milky-wa...
2•Brajeshwar•7m ago•0 comments

Extreme Inequality Presages the Revolt Against It

https://www.noemamag.com/extreme-inequality-presages-the-revolt-against-it/
2•Brajeshwar•7m ago•0 comments

There's no such thing as "tech" (Ten years later)

1•dtjb•8m ago•0 comments

What Really Killed Flash Player: A Six-Year Campaign of Deliberate Platform Work

https://medium.com/@aglaforge/what-really-killed-flash-player-a-six-year-campaign-of-deliberate-p...
1•jbegley•9m ago•0 comments

Ask HN: Anyone orchestrating multiple AI coding agents in parallel?

1•buildingwdavid•10m ago•0 comments

Show HN: Knowledge-Bank

https://github.com/gabrywu-public/knowledge-bank
1•gabrywu•16m ago•0 comments

Show HN: The Codeverse Hub Linux

https://github.com/TheCodeVerseHub/CodeVerseLinuxDistro
3•sinisterMage•17m ago•2 comments

Take a trip to Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
2•zdw•17m ago•0 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
18•bookofjoe•17m ago•7 comments

BookTalk: A Reading Companion That Captures Your Voice

https://github.com/bramses/BookTalk
1•_bramses•18m ago•0 comments

Is AI "good" yet? – tracking HN's sentiment on AI coding

https://www.is-ai-good-yet.com/#home
3•ilyaizen•19m ago•1 comments

Show HN: Amdb – Tree-sitter based memory for AI agents (Rust)

https://github.com/BETAER-08/amdb
1•try_betaer•20m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
2•anhxuan•20m ago•0 comments

Show HN: Seedance 2.0 Release

https://seedancy2.com/
2•funnycoding•20m ago•0 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
1•thelok•20m ago•0 comments

Towards Self-Driving Codebases

https://cursor.com/blog/self-driving-codebases
1•edwinarbus•21m ago•0 comments

VCF West: Whirlwind Software Restoration – Guy Fedorkow [video]

https://www.youtube.com/watch?v=YLoXodz1N9A
1•stmw•22m ago•1 comments

Show HN: COGext – A minimalist, open-source system monitor for Chrome (<550KB)

https://github.com/tchoa91/cog-ext
1•tchoa91•22m ago•1 comments

FOSDEM 26 – My Hallway Track Takeaways

https://sluongng.substack.com/p/fosdem-26-my-hallway-track-takeaways
1•birdculture•23m ago•0 comments

Show HN: Env-shelf – Open-source desktop app to manage .env files

https://env-shelf.vercel.app/
1•ivanglpz•27m ago•0 comments

Show HN: Almostnode – Run Node.js, Next.js, and Express in the Browser

https://almostnode.dev/
1•PetrBrzyBrzek•27m ago•0 comments

Dell support (and hardware) is so bad, I almost sued them

https://blog.joshattic.us/posts/2026-02-07-dell-support-lawsuit
1•radeeyate•28m ago•0 comments

Project Pterodactyl: Incremental Architecture

https://www.jonmsterling.com/01K7/
1•matt_d•28m ago•0 comments
Open in hackernews

Efficient Basic Coding for the ZX Spectrum (2020)

https://blog.jafma.net/2020/02/24/efficient-basic-coding-for-the-zx-spectrum/
60•rcarmo•1mo ago

Comments

ZeroConcerns•1mo ago
I'm not exactly sure what's going on with this article and whether it's just the language barrier or something else, but... it doesn't make an awful lot of sense?

'Tricks' like 'not including too many comments' were already well-known from day one of the ZX line (which started around 1980) because, well, you had 1K, 16K or 48K or RAM to work with, so every character counted!

Also, you were painfully aware of the performance of inner/outer loops, because, absolutely, a sub-3 MHz clock speed doesn't leave many other options. Other than to migrate to assembly coding, which was where most serious Sinclair coding took place.

The article is right about one thing, though: the Sinclair BASIC interpreter was a work of minimalist art, as was the hardware. "Sure, let's multiplex the audio-in line with the video sync signal, so we can save a pin on the ULA" is not something that gets a lot of consideration these days...

egypturnash•1mo ago
"You can poke new values into the start-of-program pointer to speed up jumps to the end of the program, and speed up loop execution" is pretty tricky. So's "you can poke new values into another pointer to jump to arbitrary statements within a multi-statement line, and here[1] is a 3d maze program that abuses the heck out of this to become a one-liner".

1: https://spectrumcomputing.co.uk/entry/21001/ZX-Spectrum/1_Li...

Zardoz84•1mo ago
> 'Tricks' like 'not including too many comments' were already well-known from day one of the ZX line (which started around 1980) because, well, you had 1K, 16K or 48K or RAM to work with, so every character counted!

But that GO TO/GO SUB target position in the code list matters, because does a linear search (so the no use comments, isn't only about wasting RAM), was new for me. And I toyed with a ZX Spectrum as child.

amiga386•1mo ago
It makes a lot of sense to me.

They key problem is that GO SUB and GO TO are not instantaneous like a CALL or JP instruction would be in Z80. The BASIC interpreter does a linear scan through the entire source code, until it reaches the specified line number. Every time you want to jump or call.

That's why this article is called "Efficient Basic Coding"... all the "tricks" are about moving the most frequently called code to the lowest line numbers, so the interpreter spends as little time scanning the source code destination line numbers as possible.

The second article in the series is on a theme, where variables aren't indexed either, the interpreter scans through each variable in turn until it finds the one with the name referenced in the source code... again you want to define them in order of most frequently accessed...

notorandit•1mo ago
HN effect:

Error establishing a database connection

onraglanroad•1mo ago
Rewind the tape, give the head adjustment screw a tiny turn anticlockwise, and hit play again. It'll load fine this time.
ErroneousBosh•1mo ago
Also maybe sit the database server on something hard like a book or a tray, to allow better airflow underneath it.
jrmg•1mo ago
Just don’t jostle it when it’s powered on.
ErroneousBosh•1mo ago
Hey hey 16k, what does that get you these days?
pjmlp•1mo ago
Great point!
anthk•1mo ago
Or load it over gopher:// with a Spectranet or similar:

https://www.youtube.com/watch?v=TTvrIPzGAFQ

gopher://gopherddit.com

Zardoz84•1mo ago
RESTORE
rwmj•1mo ago
This video about how to program the ZX81 efficiently is also fun: https://www.youtube.com/watch?v=WqVfyyZbIvo
tasty_freeze•1mo ago
ZX BASIC (as far as I know) was not a MS BASIC product, but many of the same techniques were used in MS BASIC. There were books describing the techniques that this blog post mentions, plus a lot more.

For instance, the symbol table is built as each variable is encountered, and it is not ordered. Thus, it was common for the first line of a BASIC program to be something like:

   10 Y=X=B=Z=1
because Y, X, B, and Z were the most frequently accessed variables, so getting them at the start of the symbol table sped up future look-ups.

Another thing: I'm pretty sure MS BASIC was smart enough to check if the GOTO or GOSUB line number was greater than the current line number, and if so, it would seek the target line from the current line, instead of the start of the program.

WANG 2200 BASIC-2 had an optimization for DEFFN statements. There was a small, fixed-size table, something like 16 entries, to hold a pointer to the first n DEFFN statements. Most programs used less than this limit. When an "FNX(...)" or whatever was encountered, it would search that DEFFN table, which then had a direct pointer to the line where the DEFFN was located. If there were more than 16 DEFFN statements, it would then have to do a linear search through the program text to find it.4

[EDIT] I forgot to mention, the article mentions that NEXT and RETURN also cared about line number placement. I haven't studied ZX BASIC so maybe it is different, but in MS BASIC and WANG BASIC there is a stack frame that contains a pointer to the head of the loop or the return point, respectively, for those two cases. Just storing a line number would be insufficient because the FOR body and the RETURN point might be in the middle of a line, eg

    200 X=X+1:GOSUB 1000:FOR I=1 TO 20:T=T-B(X):NEXT I
1313ed01•1mo ago
GW-BASIC, and probably other MS BASICs, only looked up destination lines once, then replaced the GOTO code with a direct pointer to the destination. Something similar may have been used for other symbols, but I don't remember for sure?

Guess the ZX BASIC did not do that, or it would have improved the measurements seen in the article?

BLUE Book of GW-BASIC is full of details and tricks like that and some of it probably is useful for other BASICs as well.

https://github.com/robhagemans/hoard-of-gwbasic