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Advanced Inertial Reference Sphere

https://en.wikipedia.org/wiki/Advanced_Inertial_Reference_Sphere
1•cyanf•1m ago•0 comments

Toyota Developing a Console-Grade, Open-Source Game Engine with Flutter and Dart

https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
1•computer23•3m ago•0 comments

Typing for Love or Money: The Hidden Labor Behind Modern Literary Masterpieces

https://publicdomainreview.org/essay/typing-for-love-or-money/
1•prismatic•4m ago•0 comments

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•7m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•18m ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•24m ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
1•cwwc•28m ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•37m ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
2•eeko_systems•44m ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
3•neogoose•46m ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•47m ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•47m ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•48m ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•49m ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
2•vunderba•49m ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
2•dangtony98•55m ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•1h ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•1h ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
4•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
2•pabs3•1h ago•0 comments

Seedance 2.0 Is Coming

https://seedance-2.app/
1•Jenny249•1h ago•0 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
2•devavinoth12•1h ago•0 comments

Dexterous robotic hands: 2009 – 2014 – 2025

https://old.reddit.com/r/robotics/comments/1qp7z15/dexterous_robotic_hands_2009_2014_2025/
1•gmays•1h ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•ksec•1h ago•1 comments

JobArena – Human Intuition vs. Artificial Intelligence

https://www.jobarena.ai/
1•84634E1A607A•1h ago•0 comments

Concept Artists Say Generative AI References Only Make Their Jobs Harder

https://thisweekinvideogames.com/feature/concept-artists-in-games-say-generative-ai-references-on...
1•KittenInABox•1h ago•0 comments

Show HN: PaySentry – Open-source control plane for AI agent payments

https://github.com/mkmkkkkk/paysentry
2•mkyang•1h ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•1h ago•1 comments

The Crumbling Workflow Moat: Aggregation Theory's Final Chapter

https://twitter.com/nicbstme/status/2019149771706102022
1•SubiculumCode•1h ago•0 comments
Open in hackernews

Remove Black Color with Shaders

https://yuanchuan.dev/remove-black-color-with-shaders
54•surprisetalk•1mo ago

Comments

esperent•1mo ago
I thought this was some crazy CSS syntax I've never seen before:

    background: @shaders(
      fragment { }
      vertex { }
      texture { }
    );
Searching around just leads back to this blog though [0]. It would be amazing if this was real syntax, but I guess security reasons would probably make it a no-go for general use.

Indeed, there was an old CSS Shaders feature (in Chrome, behind a flag) behind from way back around 2013 [1]. Unclear if there's been any development since.

[0] https://yuanchuan.dev/add-shaders

[1] https://developer.chrome.com/blog/introduction-to-custom-fil...

anewhnaccount2•1mo ago
Looks like it's an extension offered by this https://css-doodle.com/
esperent•1mo ago
Yeah, good catch.

yuanchen.dev is the creator of that, I guess.

Etheryte•1mo ago
Here's hoping this will never come to browsers because this would become an endless pit of fingerprinting loopholes, similar to canvas and other related APIs.
circuit10•1mo ago
I think browsers can already block sites from reading image data from images embedded from other domains so maybe you could use the same logic here

Also WebGL/WebGPU do exist already although I guess that’s easier to disable

scotty79•1mo ago
I eagerly await times when random website's CSS can mine crypto on my GPU.
Barathkanna•1mo ago
Nice explanation. This is one of those shader tricks that feels obvious once you see it, but saves a ton of asset wrangling in practice. Treating black as a blend signal at render time instead of baking alpha channels is a clean solution, especially for effects, legacy textures, or quick prototyping.
dleeftink•1mo ago
Why not svg filters to create alpha channels? Seems to be supported by the library too (very useful btw!).
Zekio•1mo ago
wouldn't the simplest solution, just be to use transparent instead of black? or in this case #0000 instead of #000
mcherm•1mo ago
No, because the black needs to cover up other shapes (up until the final step of rendering).
Zekio•1mo ago
the examples don't really looks like it should be necessary depending on how you go around creating the shapes
woolion•1mo ago
It seems the shader transparent version is badly aliased? The effect is less noticeable on Chrome than Firefox, but it is still quite visible. This defeats the purpose of vector graphics...

It's a nice trick to play around, but that limits its usefulness.

maggit•1mo ago
It is indeed badly aliased. The technique demonstrated does not take into account antialiasing in the initial render, which causes this issue. There are ways to improve it, but I would advise against this approach in general since it doesn't handle these edge cases well.
ImHereToVote•1mo ago
If you are gonna use shaders. Why not create the whole boxes as meshes? Why bother with the CSS at all?
ZachSaucier•1mo ago
The author creates art using their own custom library that uses CSS-like syntax to render HTML, SVG, and more recently shaders. The point isn't that this is the best way to do it. It's simply a trick that the author used to do something with their own bespoke library that they were trying to do.
meindnoch•1mo ago
I sincerely hope this is not a real CSS feature.
nnevatie•1mo ago
We have come a full circle with a re-invention of luma keying, originally from the 1950s, or so.
butlike•1mo ago
I want to point out as an out-of-touch early 2010s front-end dev that CSS has comically gotten away from me, exemplified by:

vec2 uv = gl_FragCoord.xy / u_resolution.xy;

ZachSaucier•1mo ago
That's not CSS, it's GLSL