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The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•2m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
3•sakanakana00•5m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•8m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•8m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•10m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
3•Nive11•10m ago•4 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•14m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
2•chartscout•16m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•19m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
2•machielrey•21m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•25m ago•0 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•28m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•30m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•30m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•31m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•36m ago•0 comments

Go 1.22, SQLite, and Next.js: The "Boring" Back End

https://mohammedeabdelaziz.github.io/articles/go-next-pt-2
1•mohammede•42m ago•0 comments

Laibach the Whistleblowers [video]

https://www.youtube.com/watch?v=c6Mx2mxpaCY
1•KnuthIsGod•43m ago•1 comments

Slop News - The Front Page right now but it's only Slop

https://slop-news.pages.dev/slop-news
1•keepamovin•48m ago•1 comments

Economists vs. Technologists on AI

https://ideasindevelopment.substack.com/p/economists-vs-technologists-on-ai
1•econlmics•50m ago•0 comments

Life at the Edge

https://asadk.com/p/edge
4•tosh•56m ago•0 comments

RISC-V Vector Primer

https://github.com/simplex-micro/riscv-vector-primer/blob/main/index.md
4•oxxoxoxooo•59m ago•1 comments

Show HN: Invoxo – Invoicing with automatic EU VAT for cross-border services

2•InvoxoEU•1h ago•0 comments

A Tale of Two Standards, POSIX and Win32 (2005)

https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
4•goranmoomin•1h ago•0 comments

Ask HN: Is the Downfall of SaaS Started?

4•throwaw12•1h ago•0 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
3•senekor•1h ago•0 comments

OpenAI's Latest Platform Targets Enterprise Customers

https://aibusiness.com/agentic-ai/openai-s-latest-platform-targets-enterprise-customers
2•myk-e•1h ago•0 comments

Goldman Sachs taps Anthropic's Claude to automate accounting, compliance roles

https://www.cnbc.com/2026/02/06/anthropic-goldman-sachs-ai-model-accounting.html
4•myk-e•1h ago•5 comments

Ai.com bought by Crypto.com founder for $70M in biggest-ever website name deal

https://www.ft.com/content/83488628-8dfd-4060-a7b0-71b1bb012785
1•1vuio0pswjnm7•1h ago•1 comments

Big Tech's AI Push Is Costing More Than the Moon Landing

https://www.wsj.com/tech/ai/ai-spending-tech-companies-compared-02b90046
6•1vuio0pswjnm7•1h ago•0 comments
Open in hackernews

Noclip.website – A digital museum of video game levels

https://noclip.website/
485•ivmoreau•1mo ago

Comments

twostorytower•1mo ago
This is actually wild. I have no idea how this works. Does it somehow emulate the rendering engine of each of these games to render the map? The water in Half-Life 2: Lost Coast is just how I remember it. Very cool.
xyzzy_plugh•1mo ago
It's open source: https://github.com/magcius/noclip.website

I wouldn't say it emulates so much as implements a renderer for each game. It's totally nuts.

rezmason•1mo ago
I contributed one earlier this year! The community's a great bunch and I learned a lot.

Always remember, folks: the best feature request is a pull request ;)

svelle•1mo ago
Yes! I loved the thread on twitter back in the day where Jasper explained how he implemented the Half-Life 2 water shader using the two camera method.

I can wholeheartedly recommend going through his account there and on bsky, lot's of interesting stuff.

pengaru•1mo ago
If you're lucky you might hear from the author - his handle is Jasper_ here on HN.
qwertyad•1mo ago
Yeah I know this website! Its one of my favourites.
vjay15•1mo ago
AMAZING WEBSITE
ChrisArchitect•1mo ago
Some previous discussions:

2023 https://news.ycombinator.com/item?id=37043934

2021 https://news.ycombinator.com/item?id=27902949

2019 https://news.ycombinator.com/item?id=19232022

nowittyusername•1mo ago
This brings back soo much nostalgia.. cool website.
kogasa240p•1mo ago
Enabled webgl/webgpu and it still doesn't work on my end with Librewolf
Retr0id•1mo ago
Working fine in Firefox
doublerabbit•1mo ago
Works fine in Waterfox
nsilvestri•1mo ago
In a similar vein, but for Old School RuneScape, is https://osrs.world/

This one is kept up-to-date with the state of the game world. Even includes full NPC locations and animations.

nelsonfigueroa•1mo ago
This is so sick. I've been playing OSRS on and off for a while but for some reason never heard of this.
Peacefulz•1mo ago
One of us! That site is dope. Super useful for creating b-roll footage for videos.
sph•1mo ago
There's also https://old.reddit.com/r/2007scape/comments/1lof9k2/creators... to animate scenes in-game.
stackghost•1mo ago
>200MB cache

Wow, mobile users beware

sunaookami•1mo ago
Mario Kart 8 Deluxe -> Bell Cup -> GBA Ribbon Road is my favorite, you can see how small the track is compared to the whole room and how much detail there is out of bounds!
zdc1•1mo ago
The Portal 2 renders were genuinely surprising. Crazy what we can do in a browser today
mwkaufma•1mo ago
Noclip's creator Jasper has some great deep-dive video essays on game deconstructions over on their yt channel, as well: https://www.youtube.com/@JasperRLZ
keepamovin•1mo ago
Oh, that is SO cool. I love that, I love that! This was everything I hoped it would be. Thank you for this amazing stuff. Truly immersive imagination inspiration :)
proc0•1mo ago
Amazing resource for game dev! Specifically level design. So many great titles in there.
patrick4urcloud•1mo ago
wow incredible job ! it's a very nice idea.
disillusioned•1mo ago
Wow. Just... wow. Didn't think I'd get to head back to Pilotwings 64 and fly around those maps anytime soon. Or TF2, or HalfLife. Very, very cool.
nness•1mo ago
Every time I stumble upon this I end up losing an hour.

The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours.

In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're really working overtime to leverage vertex colours to add variety to the textures and help blend texture edges.

People refer to N64's blurry textures as its signature look, but I think what Rare did with vertex colours is really what most people think when they remember back to the N64.

(Would love to see GoldenEye or Perfect Dark maps added to this site.)

ToucanLoucan•1mo ago
I also enjoy how WELL most Nintendo games' levels render in browser, because unlike the other two (Sony and Microsoft), their render pipelines are incredibly simple. This of course isn't a complete win, you obviously miss a lot of features of bigger/beefier GPU's like advanced shaders, but at the same time it really draws attention to how the artists developing for those platforms, at least first party, are continuing those traditions of covering a lack of technical ability to, for example, render real caustics in real time, and instead simply make water textures that are so evocative of water that they appear as good as, if not better, then technically superior water effects.

I say this as a slight graphics nerd who loves this shit and plays some games solely to see the visuals they can pull off: I mad respect artists who go the complete other direction, who barely use any "real" graphics tech, to make absolutely beautiful things.

ctippett•1mo ago
I'm glad I came back to this on desktop, I initially tried visiting the site on mobile and of course nothing loaded, so I dismissed it and moved on. Seeing now what the site is actually about, holy shit it's impressive.

FYI I saw some references to Goldeneye in the GitHub repo, so we might see it up on the site (hopefully) soon.

grugdev42•1mo ago
Wow, what a throwback!

Interesting to see the speed at which levels load.

The old N64 levels are almost instant, and still look amazing.

voodooEntity•1mo ago
I have to say i really love this :D damn i could spend hours here ! I really hope nintendo will not end up suing the living s** out of them.

Great project !

4ggr0•1mo ago
genuinely laughed out loud when i saw the t-posing NPCs in the Half-Life levels. really sells it.
alias_neo•1mo ago
I started learning Blender recently to have a play with throwing something on my blog with Three.js (we're a long way from that), but I appreciate now how you want to remove as much geometry as possible that isn't visible to the user to give the impression it's all very much there and solid, but presents the actual bare minimum to look right[0].

Anyone got example of levels with cool stuff hidden outside of the player area that can't be accessed while clipping is enabled? I remember some stone tablet with credits, in some game, in an "Aztec" area/level many, many years ago, don't remember which game though.

[0]https://noclip.website/#mkwii/beginner_course;ShareData=APu}e9y:oa8[qXpUFsE~WAK4bQ!l|bUooMfUPaItV]lVR9GC@bT{ZRK936MkWP

mentalgear•1mo ago
Now, that's something where I would consider dusting off the old VR headset if it had such a mode.
pimanrules•1mo ago
It does, at least in theory. It displays the option to enable VR for me on Chrome for Android which pops you into Google Cardboard. I can look around fine but without a controller I don't think there's a way to move.

For Chrome on Windows, I had to enable "WebXR Incubations" (chrome://flags/#webxr-incubations), manually start Steam VR, then restart Chrome. The option to enable VR appears, but then in the headset it's just a white screen. Maybe I'm missing a step or maybe it's just broken.

pidgeon_lover•1mo ago
I wish there were some of the Metal Gear or Monster Hunter maps.
destructuredObj•1mo ago
Hey it's even got Infra! An underrated gem I imagine many on HN would love.
mohas•1mo ago
Just WOW
simonw•1mo ago
Doesn't seem to work in Mobile Safari - anyone know the intended status of mobile support? I found one relevant ticket but it was closed in 2020: https://github.com/magcius/noclip.website/issues/10
6031769•1mo ago
Nor in Pale Moon: "CompileError: wasm validation error: at offset 35: too many returns in signature"

Firefox seems happy enough, though.

best_answer•1mo ago
It doesn't work on Windows Chrome 143, either: "Your browser does not appear to have WebGPU support."
stronglikedan•1mo ago
I'm on Chrome 143.0.7499.110 on Windows, and it worked for me, but it also got my fans awhirlin' and locked up my rig for a bit.
Jasper_•1mo ago
I don't make any efforts to make mobile devices work, since usually their GPUs and drivers are not good enough for this, but PRs and patches are welcome. At one point Mobile Safari was working.
op7•1mo ago
I don’t buy the argument the GPUs aren’t powerful enough. They are orders of magnitude stronger than the original hardware.
g_host56•1mo ago
this is sick, these games were like my 3rd space, my digital world as a kid. Nice website.
therobots927•1mo ago
This is cool. I recently bought a GameCube and a few games, it’s just as fun and engaging as I remember it being as a kid. The graphics aren’t as “good” as modern games but if a game was fun 20 years ago it’s still fun now… nothing about the game changed. Just our expectations. And the modern game industry is beyond saving at this point outside of a few independent studios.
darknavi•1mo ago
> And the modern game industry is beyond saving at this point outside of a few independent studios.

I totally disagree. There are are a ton of fun indie games these days from all sorts of folks and studios.

Look beyond the billion or trillion dollar companies and there is still a ton of fun, new games coming out.

moffkalast•1mo ago
Ah yes, copyright infringement simulator.

Kidding aside it's really cool, it's insane to me that one can just download the entire map of Most Wanted to their browser in seconds. Some of these maps would make great webgl case studies for shaders and rendering, they're reproduced really well. Also god were they efficient in those days, any polygon that can't be seen from ground level is just removed from the mesh entirely instead of culled at runtime.

I'm glad to have seen this before Nintendo's lawyers load their book throwing catapults.

sometimez•1mo ago
What a treasure of a website. I can't imagine the effort put into this.
83457•1mo ago
One of my favorite parts of Mario 64 was being able to angle the camera to see behind walls and get unexpected camera angles. With 3d games being new, it was really cool at the time. Nintendo really seemed to go with a technically imperfect camera that allowed for great gameplay.
jakebasile•1mo ago
What a lovely hit of nostalgia on this cold winter morning. Thanks for sharing this, and thanks to the people who made it. Cruising through Besaid Village and Ironforge brought back some strong memories. I could hear the music in my head even though the room was silent.
cheald•1mo ago
Wow, I did not expect to feel the things I did flying through Ironforge.
qingcharles•1mo ago
The GTA:SA data must be ripped from the remake as it is missing the easter egg on the back of this sign:

https://imgur.com/a/atKL56M

semolino•1mo ago
Is this supposed to be the 'bridge facts' easter egg, or something else?
qingcharles•1mo ago
No, the bridge facts is on the front of the sign. There is something else on the back. It was a very insider joke.
reedlaw•1mo ago
This even has a way to make flyover animations: https://github.com/magcius/noclip.website/wiki/Studio
mikeponders•1mo ago
If I saw these levels loading in the browser as a teenager I would freak out! GTA? NFS? Very cool!
manbash•1mo ago
Aw shucks I was almost pulled for another round of Star Fox 64. Unfortunately it's not there.
cosmicgadget•1mo ago
Lot of good memories, thank you.

Halo -> The Library might be glitched though, every floor looks the same.