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Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
1•PaulHoule•1m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
1•y1n0•2m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•2m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•3m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
1•linkdd•4m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•8m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•10m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•13m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•14m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
1•y1n0•16m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
3•bundie•21m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•22m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•26m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
2•y1n0•27m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•27m ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•32m ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•40m ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•47m ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•47m ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
2•rolph•50m ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•50m ago•2 comments

Show HN: Remotion directory (videos and prompts)

https://www.remotion.directory/
1•rokbenko•52m ago•0 comments

Portable C Compiler

https://en.wikipedia.org/wiki/Portable_C_Compiler
2•guerrilla•54m ago•0 comments

Show HN: Kokki – A "Dual-Core" System Prompt to Reduce LLM Hallucinations

1•Ginsabo•55m ago•0 comments

Software Engineering Transformation 2026

https://mfranc.com/blog/ai-2026/
1•michal-franc•56m ago•0 comments

Microsoft purges Win11 printer drivers, devices on borrowed time

https://www.tomshardware.com/peripherals/printers/microsoft-stops-distrubitng-legacy-v3-and-v4-pr...
3•rolph•56m ago•1 comments

Lunch with the FT: Tarek Mansour

https://www.ft.com/content/a4cebf4c-c26c-48bb-82c8-5701d8256282
2•hhs•1h ago•0 comments

Old Mexico and her lost provinces (1883)

https://www.gutenberg.org/cache/epub/77881/pg77881-images.html
1•petethomas•1h ago•0 comments

'AI' is a dick move, redux

https://www.baldurbjarnason.com/notes/2026/note-on-debating-llm-fans/
5•cratermoon•1h ago•0 comments

The source code was the moat. But not anymore

https://philipotoole.com/the-source-code-was-the-moat-no-longer/
1•otoolep•1h ago•0 comments
Open in hackernews

Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours

https://github.com/Syn-Nine/gar-lang/blob/main/DEVLOG.md
121•suioir•1mo ago

Comments

citbl•1mo ago
I've been amazed by this jam. It's like bigger and better every year (in terms of jams going deeper and deeper).

I imagine we're 5 years away of "Make your own OS, language, compiler, VM and game in 12 minutes, 36 seconds. Extra points if you gave yourself a stroke."

Waterluvian•1mo ago
If you want to make a game about apple pie from scratch…
falcor84•1mo ago
That could actually be really cool:

Create a simulation of a universe with arbitrary physical laws, have it evolve sentient life, and submit the first video game they develop which matches the theme. The theme this year is "rotations". You have 48 hours. Go.

homarp•1mo ago
previous discussion of the jam https://news.ycombinator.com/item?id=46097671
cmrx64•1mo ago
A decade ago I ran several “seven hour roguelikes”, https://web.archive.org/web/20160321153532/http://people.cla... is the documentation from the first one.

The first year I spent six hours writing one of the first ecs crates in Rust and then an hour turning it into a game. lots of fun! you can search “7HRL” on github to find the historical participants not too ashamed to publicize their code at the end. A few dozen people enjoyed this.

syn-nine•1mo ago
author here, thanks for reading, happy to answer any questions you have!

edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.

syn-nine•1mo ago
if you want to try out the Knots game that I submitted to the jam you can find it here:

https://syn9dev.itch.io/knots

amarant•1mo ago
How pleased are you with garlang? What's the dev experience like with your new language? Given the time constraints I imagine there are a few rough edges, but it's clearly possible to make games ridiculously fast with it! Any language feature that you are particularly excited about?
syn-nine•1mo ago
Thanks! I really like how I combined the parameter stack and scratchpad from FORTH with the call stack from x86 style assembly. It makes it really easy to get multiple return values from functions. I also really like how lists and the loadat and storeat bytecodes turned out. It became a really elegant way to chain list indexes by pushing and popping addresses from the parameter stack. This was my first use of the scratchpad pattern and I felt like it was a very nice solution to returning temporarily allocated memory up the call chain / up scope without requiring memory management. I was also really pleased with how the new() keyword recursively deep copies something out of scratch to the heap.

It could use some cleanup though as the speed of the jam left little time to think about doing things in a sustainable way. I'm not sure I like the var keyword as I typically prefer to be explicit about types.

It really turned out pretty powerful though and I think it could be really useful as a library for game scripting.

amarant•1mo ago
That's really cool! Actually sounds like it could be worth the effort to clean it up and bring it to a stable release! I like the idea of a language made from the metal up with game dev in mind!