Alright, let’s talk about the elephant in the room. We’ve got two games—Minecraft and Hytale—both running on Java servers. That’s got to mean something for plugin compatibility, right? I’m not talking about a magical “convert and go” button, but with Hytale’s server source code dropping soon (according to https://hytale.com/news/2025/11/hytale-modding-strategy-and-...), is it crazy to think we could adapt some Minecraft plugins for Hytale?
I get it, the APIs are different, the systems are different, but Java is Java. If we can map out how Hytale’s server handles things like events, commands, and world interactions, maybe we can rewrite or adapt existing Minecraft plugins to fit. It’s not like we’re starting from zero—we’ve got a foundation to work with.
And if you’re diving into this, you might want to swing by https://hytaleservers.com.br/. They’ve got a solid community talking about Hytale servers, and it could be a great spot to share ideas or find collaborators.
But real talk: Hytale’s modding scene is still in its early days. The tools are clunky, the docs are sparse, and there are crashes. A lot of crashes. But that’s also the fun part—we’re basically pioneers here. If we can crack this, we could be the ones setting the standard for how plugins work in Hytale.
So, who’s with me? Anyone already poking around in the server files? What’s the biggest challenge you’ve run into? Let’s figure this out together!
(Pro tip: Backup everything. Like, everything. The devs warned us, so don’t come crying if your world eats itself.)
kaddir•1h ago
I get it, the APIs are different, the systems are different, but Java is Java. If we can map out how Hytale’s server handles things like events, commands, and world interactions, maybe we can rewrite or adapt existing Minecraft plugins to fit. It’s not like we’re starting from zero—we’ve got a foundation to work with.
And if you’re diving into this, you might want to swing by https://hytaleservers.com.br/. They’ve got a solid community talking about Hytale servers, and it could be a great spot to share ideas or find collaborators.
But real talk: Hytale’s modding scene is still in its early days. The tools are clunky, the docs are sparse, and there are crashes. A lot of crashes. But that’s also the fun part—we’re basically pioneers here. If we can crack this, we could be the ones setting the standard for how plugins work in Hytale.
So, who’s with me? Anyone already poking around in the server files? What’s the biggest challenge you’ve run into? Let’s figure this out together!
(Pro tip: Backup everything. Like, everything. The devs warned us, so don’t come crying if your world eats itself.)