OP here. I built this because I hit the 'Wordle Plateau'—I wanted a game with a progression mechanic where you actually have to build the word (3->7 letters) rather than just guessing.
It's purely client-side (no server). The daily puzzle is generated locally using the date epoch and a 60k word dictionary. It includes a 'Strict Mode' (one try per day) and a 'Share' grid that visualizes your climb.
Tech stack: Vanilla JS, HTML, CSS. <10kb total.
Would love feedback on the difficulty curve of Level 5.
xaviergonzalez•2h ago
It's purely client-side (no server). The daily puzzle is generated locally using the date epoch and a 60k word dictionary. It includes a 'Strict Mode' (one try per day) and a 'Share' grid that visualizes your climb.
Tech stack: Vanilla JS, HTML, CSS. <10kb total.
Would love feedback on the difficulty curve of Level 5.