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Near-Instantly Aborting the Worst Pain Imaginable with Psychedelics

https://psychotechnology.substack.com/p/near-instantly-aborting-the-worst
1•eatitraw•54s ago•0 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
2•anipaleja•1m ago•0 comments

The Super Sharp Blade

https://netzhansa.com/the-super-sharp-blade/
1•robin_reala•2m ago•0 comments

Smart Homes Are Terrible

https://www.theatlantic.com/ideas/2026/02/smart-homes-technology/685867/
1•tusslewake•4m ago•0 comments

What I haven't figured out

https://macwright.com/2026/01/29/what-i-havent-figured-out
1•stevekrouse•4m ago•0 comments

KPMG pressed its auditor to pass on AI cost savings

https://www.irishtimes.com/business/2026/02/06/kpmg-pressed-its-auditor-to-pass-on-ai-cost-savings/
1•cainxinth•4m ago•0 comments

Open-source Claude skill that optimizes Hinge profiles. Pretty well.

https://twitter.com/b1rdmania/status/2020155122181869666
2•birdmania•4m ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
2•samasblack•7m ago•1 comments

I squeezed a BERT sentiment analyzer into 1GB RAM on a $5 VPS

https://mohammedeabdelaziz.github.io/articles/trendscope-market-scanner
1•mohammede•8m ago•0 comments

Kagi Translate

https://translate.kagi.com
2•microflash•9m ago•0 comments

Building Interactive C/C++ workflows in Jupyter through Clang-REPL [video]

https://fosdem.org/2026/schedule/event/QX3RPH-building_interactive_cc_workflows_in_jupyter_throug...
1•stabbles•10m ago•0 comments

Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
1•facundo_olano•11m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•12m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•12m ago•0 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
30•tartoran•12m ago•2 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•13m ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•13m ago•0 comments

Show HN: iPlotCSV: CSV Data, Visualized Beautifully for Free

https://www.iplotcsv.com/demo
1•maxmoq•14m ago•0 comments

There's no such thing as "tech" (Ten years later)

https://www.anildash.com/2026/02/06/no-such-thing-as-tech/
1•headalgorithm•15m ago•0 comments

List of unproven and disproven cancer treatments

https://en.wikipedia.org/wiki/List_of_unproven_and_disproven_cancer_treatments
1•brightbeige•15m ago•0 comments

Me/CFS: The blind spot in proactive medicine (Open Letter)

https://github.com/debugmeplease/debug-ME
1•debugmeplease•15m ago•1 comments

Ask HN: What are the word games do you play everyday?

1•gogo61•18m ago•1 comments

Show HN: Paper Arena – A social trading feed where only AI agents can post

https://paperinvest.io/arena
1•andrenorman•20m ago•0 comments

TOSTracker – The AI Training Asymmetry

https://tostracker.app/analysis/ai-training
1•tldrthelaw•24m ago•0 comments

The Devil Inside GitHub

https://blog.melashri.net/micro/github-devil/
2•elashri•24m ago•0 comments

Show HN: Distill – Migrate LLM agents from expensive to cheap models

https://github.com/ricardomoratomateos/distill
1•ricardomorato•24m ago•0 comments

Show HN: Sigma Runtime – Maintaining 100% Fact Integrity over 120 LLM Cycles

https://github.com/sigmastratum/documentation/tree/main/sigma-runtime/SR-053
1•teugent•24m ago•0 comments

Make a local open-source AI chatbot with access to Fedora documentation

https://fedoramagazine.org/how-to-make-a-local-open-source-ai-chatbot-who-has-access-to-fedora-do...
1•jadedtuna•26m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model by Mitchellh

https://github.com/ghostty-org/ghostty/pull/10559
1•samtrack2019•26m ago•0 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
1•mellosouls•26m ago•1 comments
Open in hackernews

Shooter game but real money is on the line. Would you play?

2•MikeyLi•1mo ago
Everybody puts in the same amount of money to enter the game, e.g. $1.

Third person shooter game (similar to Fortnite and Shell Shockers), but probably minimal features to keep the game less complicated and easy to learn. Keep the game environment decently small to there is intense action. map design will try to avoid camping spots and hiding spots.

If I kill a player i get all of their money. Open server ffa. maybe $1, $5, $10 servers. Have a protective shield for players

Cash out by standing still for 3 seconds

You get slight stat boosts (health and damage buffs) the more money you collect to incentivise big jackpots to still play and not cash out because of advantage.

And then the house takes a small fee of people's winning to keep servers running and getting more people to play

Probably uses cryptocurrency to play with

Would you play?

also considerations I need help with: - how do I deal with lag in such a high stake game - how to prevent cheats and bugs - Legal stuff

Comments

serf•1mo ago
you'd never be able to secure it, imo.

shooters are tricky.

not only do you need to produce an authoritative server model and incur all of the overhead costs of running that (if popular:untenable), you need to convince the playerbase that not only is the ASM trustworthy as far as decision making goes, it's not rigged purposely.

Since you'll be needing an ASM you'll be needing regional interconnects of some sort to provide a decent latency, or multiple ASM nodes around the world all together , all putting real work into the gameplay sim since client offloading will be impossible for most gameplay determination.

and with real money on the table the coders that spend their time exploiting free shooters for fun will turn and run towards your project.

...and I say all of this without touching on the actual money-handling part of this. The whole ensemble is tricky as hell.

I suggest trying to develop a regular old multiplayer shooter first to learn the foot-guns ahead of time. Easier without money on the line.

godspeed, but I wouldn't be able to sleep at night with a project like that running.

gus_massa•1mo ago
I agree, the amount of cheating and complains about real and imaginary cheating would be galactic.