frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Near-Instantly Aborting the Worst Pain Imaginable with Psychedelics

https://psychotechnology.substack.com/p/near-instantly-aborting-the-worst
1•eatitraw•1m ago•0 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
2•anipaleja•1m ago•0 comments

The Super Sharp Blade

https://netzhansa.com/the-super-sharp-blade/
1•robin_reala•3m ago•0 comments

Smart Homes Are Terrible

https://www.theatlantic.com/ideas/2026/02/smart-homes-technology/685867/
1•tusslewake•4m ago•0 comments

What I haven't figured out

https://macwright.com/2026/01/29/what-i-havent-figured-out
1•stevekrouse•5m ago•0 comments

KPMG pressed its auditor to pass on AI cost savings

https://www.irishtimes.com/business/2026/02/06/kpmg-pressed-its-auditor-to-pass-on-ai-cost-savings/
1•cainxinth•5m ago•0 comments

Open-source Claude skill that optimizes Hinge profiles. Pretty well.

https://twitter.com/b1rdmania/status/2020155122181869666
2•birdmania•5m ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
2•samasblack•7m ago•1 comments

I squeezed a BERT sentiment analyzer into 1GB RAM on a $5 VPS

https://mohammedeabdelaziz.github.io/articles/trendscope-market-scanner
1•mohammede•9m ago•0 comments

Kagi Translate

https://translate.kagi.com
2•microflash•9m ago•0 comments

Building Interactive C/C++ workflows in Jupyter through Clang-REPL [video]

https://fosdem.org/2026/schedule/event/QX3RPH-building_interactive_cc_workflows_in_jupyter_throug...
1•stabbles•10m ago•0 comments

Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
1•facundo_olano•12m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•13m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•13m ago•0 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
31•tartoran•13m ago•2 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•13m ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•14m ago•0 comments

Show HN: iPlotCSV: CSV Data, Visualized Beautifully for Free

https://www.iplotcsv.com/demo
1•maxmoq•15m ago•0 comments

There's no such thing as "tech" (Ten years later)

https://www.anildash.com/2026/02/06/no-such-thing-as-tech/
1•headalgorithm•15m ago•0 comments

List of unproven and disproven cancer treatments

https://en.wikipedia.org/wiki/List_of_unproven_and_disproven_cancer_treatments
1•brightbeige•16m ago•0 comments

Me/CFS: The blind spot in proactive medicine (Open Letter)

https://github.com/debugmeplease/debug-ME
1•debugmeplease•16m ago•1 comments

Ask HN: What are the word games do you play everyday?

1•gogo61•19m ago•1 comments

Show HN: Paper Arena – A social trading feed where only AI agents can post

https://paperinvest.io/arena
1•andrenorman•20m ago•0 comments

TOSTracker – The AI Training Asymmetry

https://tostracker.app/analysis/ai-training
1•tldrthelaw•24m ago•0 comments

The Devil Inside GitHub

https://blog.melashri.net/micro/github-devil/
2•elashri•25m ago•0 comments

Show HN: Distill – Migrate LLM agents from expensive to cheap models

https://github.com/ricardomoratomateos/distill
1•ricardomorato•25m ago•0 comments

Show HN: Sigma Runtime – Maintaining 100% Fact Integrity over 120 LLM Cycles

https://github.com/sigmastratum/documentation/tree/main/sigma-runtime/SR-053
1•teugent•25m ago•0 comments

Make a local open-source AI chatbot with access to Fedora documentation

https://fedoramagazine.org/how-to-make-a-local-open-source-ai-chatbot-who-has-access-to-fedora-do...
1•jadedtuna•26m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model by Mitchellh

https://github.com/ghostty-org/ghostty/pull/10559
1•samtrack2019•27m ago•0 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
1•mellosouls•27m ago•1 comments
Open in hackernews

Show HN: Euclidle – Guess the Coordinates in N‑Dimensional Space

https://euclidle.com/
20•bills-appworks•1mo ago
A small web puzzle game where you guess coordinates in n-dimensional space. Tutorial and manual are available. Available in 17 languages.

Play here: https://euclidle.com/ Note: Google Analytics and AdSense are used.

Tutorial: https://docs.euclidle.com/en/tutorial.html Manual: https://docs.euclidle.com/en/manual.html

Bluesky: https://bsky.app/profile/euclidle.com

Comments

bills-appworks•1mo ago
Author here — I built this app with Svelte.

Its simplicity and the straightforward reactivity model fit the kind of UI updates this game needs.

Interestingly, one of the beta users already derived a closed-form solution for the puzzle (I still don’t know the details myself).

Because the game only shows Euclidean distances rounded to two decimals, very large coordinate ranges (e.g., 3‑digit values) introduce enough rounding error that an exact solution becomes impossible in some cases.

nothrabannosir•1mo ago
given that you get feedback on every coordinate independently you can solve them all in parallel-- afai understand you should always be able to solve a 2^6 space, / 2 because you don't get green per coordinate, and / 2 because you don't get a directional hint on the first guess, so up to 16 is always solvable? This is even without the distance metric, right?
bills-appworks•1mo ago
Sorry if I’m misunderstanding your comment, but your point is essentially correct: the puzzle can be solved using only the per‑coordinate feedback.

Since you mentioned “green,” I’m assuming you’re referring to Euclidle’s Absolute hint type. In that mode, each coordinate can indeed be narrowed down efficiently using a 1/2‑style strategy.

However, when the hint type is not Absolute — what I call Relative, where only directional information is provided — the situation is different. Because the feedback is purely relative rather than per‑coordinate, the simple 1/2 strategy does not directly apply.

periodontal•1mo ago
For an easy strategy, guess all zeros at first. Call resulting distance E1 and let S1 = E1 × E1.

Now guess with X = 1, rest still zero, obtaining S2. We can calculate X = (S1 - S2 + 1)/2.

Now guess (X, 1, all zeroes). Do the same calculation as above to obtain Y, except use S1 - X × X in place of S1.

You can repeat as needed for the other coordinate(s). However, the last coordinate requires no guessing since it's a known straight line distance from an extremal point. So you can calculate it directly (e.g., W = sqrt(S1-X×X-Y×Y-Z×Z) for 4D).

This guarantees you can solve any 4D in 5 guesses.

For the case you mention with rounding, I'm pretty sure it's still possible. If your probing guess for each coordinate uses the maximum value instead of 1 (e.g., 999 for 3 digits), it'll ensure that at least one guess is 500 away from the correct value, making at least one of them very sensitive to the exact distance. Then you do something like X=(S1 - S2 + 999×999)/(2×999). This likely breaks down in high enough dimensions (guessing 100+) due to distance being less sensitive on average to wild perturbations in any one coordinate. There might also be issues with intermediate rounding while calculating the distance if using doubles or similar.

bills-appworks•1mo ago
Thanks for the advice.

I’m sorry I can’t give a fully clear response right away, but it does look like your logic can indeed be used to compute the correct answer.

It’s a mathematically fascinating approach as well — thank you for sharing it.

kaytchjam•1mo ago
This is pretty tough. Love the idea though!
bills-appworks•1mo ago
Thanks! I think it gets a lot more fun once you get the hang of it, so I hope you’ll give it another try.
bills-appworks•1mo ago
I've created an introductory article for new players.

Puzzle game "Euclidle"

https://whtwnd.com/euclidle.com/3mbdnsuigff2w