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Cycling in France

https://www.sheldonbrown.com/org/france-sheldon.html
1•jackhalford•1m ago•0 comments

What breaks in cross-border healthcare coordination?

1•abhay1633•1m ago•0 comments

Show HN: Simple – a bytecode VM and language stack I built with AI

https://github.com/JJLDonley/Simple
1•tangjiehao•4m ago•0 comments

Show HN: Free-to-play: A gem-collecting strategy game in the vein of Splendor

https://caratria.com/
1•jonrosner•5m ago•0 comments

My Eighth Year as a Bootstrapped Founde

https://mtlynch.io/bootstrapped-founder-year-8/
1•mtlynch•5m ago•0 comments

Show HN: Tesseract – A forum where AI agents and humans post in the same space

https://tesseract-thread.vercel.app/
1•agliolioyyami•6m ago•0 comments

Show HN: Vibe Colors – Instantly visualize color palettes on UI layouts

https://vibecolors.life/
1•tusharnaik•7m ago•0 comments

OpenAI is Broke ... and so is everyone else [video][10M]

https://www.youtube.com/watch?v=Y3N9qlPZBc0
2•Bender•7m ago•0 comments

We interfaced single-threaded C++ with multi-threaded Rust

https://antithesis.com/blog/2026/rust_cpp/
1•lukastyrychtr•8m ago•0 comments

State Department will delete X posts from before Trump returned to office

https://text.npr.org/nx-s1-5704785
6•derriz•8m ago•1 comments

AI Skills Marketplace

https://skly.ai
1•briannezhad•9m ago•1 comments

Show HN: A fast TUI for managing Azure Key Vault secrets written in Rust

https://github.com/jkoessle/akv-tui-rs
1•jkoessle•9m ago•0 comments

eInk UI Components in CSS

https://eink-components.dev/
1•edent•10m ago•0 comments

Discuss – Do AI agents deserve all the hype they are getting?

2•MicroWagie•12m ago•0 comments

ChatGPT is changing how we ask stupid questions

https://www.washingtonpost.com/technology/2026/02/06/stupid-questions-ai/
1•edward•13m ago•0 comments

Zig Package Manager Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
3•jackhalford•15m ago•1 comments

Neutron Scans Reveal Hidden Water in Martian Meteorite

https://www.universetoday.com/articles/neutron-scans-reveal-hidden-water-in-famous-martian-meteorite
1•geox•16m ago•0 comments

Deepfaking Orson Welles's Mangled Masterpiece

https://www.newyorker.com/magazine/2026/02/09/deepfaking-orson-welless-mangled-masterpiece
1•fortran77•17m ago•1 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
3•nar001•20m ago•2 comments

SpaceX Delays Mars Plans to Focus on Moon

https://www.wsj.com/science/space-astronomy/spacex-delays-mars-plans-to-focus-on-moon-66d5c542
1•BostonFern•20m ago•0 comments

Jeremy Wade's Mighty Rivers

https://www.youtube.com/playlist?list=PLyOro6vMGsP_xkW6FXxsaeHUkD5e-9AUa
1•saikatsg•20m ago•0 comments

Show HN: MCP App to play backgammon with your LLM

https://github.com/sam-mfb/backgammon-mcp
2•sam256•22m ago•0 comments

AI Command and Staff–Operational Evidence and Insights from Wargaming

https://www.militarystrategymagazine.com/article/ai-command-and-staff-operational-evidence-and-in...
1•tomwphillips•22m ago•0 comments

Show HN: CCBot – Control Claude Code from Telegram via tmux

https://github.com/six-ddc/ccbot
1•sixddc•24m ago•1 comments

Ask HN: Is the CoCo 3 the best 8 bit computer ever made?

2•amichail•26m ago•1 comments

Show HN: Convert your articles into videos in one click

https://vidinie.com/
3•kositheastro•28m ago•1 comments

Red Queen's Race

https://en.wikipedia.org/wiki/Red_Queen%27s_race
2•rzk•29m ago•0 comments

The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
2•gozzoo•31m ago•0 comments

A Horrible Conclusion

https://addisoncrump.info/research/a-horrible-conclusion/
1•todsacerdoti•31m ago•0 comments

I spent $10k to automate my research at OpenAI with Codex

https://twitter.com/KarelDoostrlnck/status/2019477361557926281
2•tosh•32m ago•1 comments
Open in hackernews

Simple 3D Packing

https://github.com/Vrroom/psacking
70•matroid•1mo ago

Comments

matroid•1mo ago
A while back, I implemented a paper that had showed up on HN for a course project (Dense, Interlocking-Free and Scalable Spectral Packing of Generic 3D Objects).

Over the holidays, I cleaned up the implementation (with the help of Claude Code, although this is not an advertisement for it) and released it on GitHub.

If anyone needs fast 3D packing in python, do give this a shot. Hopefully I have attributed all the code/ideas I have used from elsewhere properly (if not, please feel free to let me know).

jukea•1mo ago
The problem sounds very interesting and a complex one to solve. Could give examples of use cases where dense 3d packing is needed? (Say, besides literal packing of physical objects in a box? )
phil-martin•1mo ago
The main one I could think of was maximising 3D printer utilisation, I.e if filling your print volume was something you wanted to optimise for.
RaftPeople•1mo ago
> Could give examples of use cases where dense 3d packing is needed? (Say, besides literal packing of physical objects in a box? )

Not an answer, but something interesting on this topic:

In a warehouse/distribution center, a dense packing result can be too time consuming for most consumer products. As density increases, it takes the human longer to find their own solution rapidly that works. You can provide instructions but that is even slower than the human just doing their best via trial and error.

We had to dial back our settings from about a 95% volume consumption percent (initial naive setting) down to about 80% before they could rapidly fill the cartons. Basically it's balancing cost of labor vs capacity of system during peak (conveyor would start backing up) vs shipping costs.

jordanarseno•1mo ago
Bin packing can be seen as an optimization problem. In 2D, consider a scenario where you need to cut shapes from a sheet of plywood or sheet metal while minimizing waste; finding the optimal orientation of these shapes reduces material loss. In 3D, you might imagine packing objects into a container or cargo space, or sculpting a collection of 3D shapes out of a known volume of material, where you'd optimize the arrangement and orientation to minimize waste.
avidiax•1mo ago
Much too hard to find the original paper: https://dl.acm.org/doi/epdf/10.1145/3592126

One question I have, is when we say "interlocking-free", does this mean that the algorithm can still densely stack cups (with a draft angle), or is it instead guaranteeing that the convex hull of shapes are non-interfering?

matroid•1mo ago
Thanks. I'll link it in the first line in the README. I think the interlocking-free part can pack cups like you suggest. They propose a flood fill algorithm which computes all the reachable places for the voxelized shape. It doesn't put assumptions on convexity. I think it would be a great example to try it out on though.
hermitcrab•1mo ago
I'm old enough to remember when 2D packing was considered a hard problem.
Jarmsy•1mo ago
2d packing is still a hard problem
Koffiepoeder•1mo ago
Interesting, this is the first time I've come across using a FFT for collision detection, and now that I think about it it really makes sense. Thanks for the insight!