Beyond the narrative, there is serious industry weight behind this date. The game has already surpassed a million wishlists across platforms and is slated to land first on PS5 with timed exclusivity, before expanding to PC. This marks another major swing by a Chinese studio aiming to compete directly with the dominant Japanese and Western AAA space — not just with production spectacle, but with cultural identity and design philosophy front and center.
Now the real question begins. Can S-GAME actually deliver on the promise, polish, and cinematic precision shown in trailers, while sustaining momentum over the next year and avoiding the all-too-familiar cycle of overhype, delay, and disappointment? Or are we looking at a rare case where massive ambition, cultural distinctiveness, and community anticipation might actually align into something industry-shifting?
Sorce: <https://playstationcouch.com/post.php?id=482>