This was a holiday "weekend" project. I wanted to recreate some of the fun I had in the past with https://en.wikipedia.org/wiki/GeoDefense and one other (Android?) game that may predate GeoDefense, but which was fixed grid and placement.
Creation Details
I "wrote" this in English. 99% of my development came from carefully articulated directions and requests from me to Gemini 3 (usually planning mode, in Antigravity IDE). Music is also AI generated via Suno.com, from my prompts. SFX are samples from Pixabay.com (other's contributions).
This project is just at the phase where it does enough that I'm ready to refactor it following some intentional SWE principles. Thus far I have mostly driven the project through my prompts and my example consts and data definitions I provided as a starting point.
Feedback
Please let me know what you think: what do you like, what do you hate, what would make it more fun, etc. I'll continue work on it until I think it's polished enough to release on one of the free web gaming sites.
Work
I'm looking for a good employment (or contract) opportunity. Of the myriad titles I would potentially take, Forward Deployed Engineer sounds most interesting to me at this point in my career. I love putting beneficial tools and technology into environments where it can make a big impact (especially reducing pain, suffering, and tedium from others' work lives).