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U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
1•alephnerd•31s ago•0 comments

Bithumb mistakenly hands out $195M in Bitcoin to users in 'Random Box' giveaway

https://koreajoongangdaily.joins.com/news/2026-02-07/business/finance/Crypto-exchange-Bithumb-mis...
1•giuliomagnifico•32s ago•0 comments

Beyond Agentic Coding

https://haskellforall.com/2026/02/beyond-agentic-coding
1•todsacerdoti•1m ago•0 comments

OpenClaw ClawHub Broken Windows Theory – If basic sorting isn't working what is?

https://www.loom.com/embed/e26a750c0c754312b032e2290630853d
1•kaicianflone•3m ago•0 comments

OpenBSD Copyright Policy

https://www.openbsd.org/policy.html
1•Panino•4m ago•0 comments

OpenClaw Creator: Why 80% of Apps Will Disappear

https://www.youtube.com/watch?v=4uzGDAoNOZc
1•schwentkerr•8m ago•0 comments

What Happens When Technical Debt Vanishes?

https://ieeexplore.ieee.org/document/11316905
1•blenderob•9m ago•0 comments

AI Is Finally Eating Software's Total Market: Here's What's Next

https://vinvashishta.substack.com/p/ai-is-finally-eating-softwares-total
2•gmays•10m ago•0 comments

Computer Science from the Bottom Up

https://www.bottomupcs.com/
2•gurjeet•10m ago•0 comments

Show HN: I built a toy compiler as a young dev

https://vire-lang.web.app
1•xeouz•12m ago•0 comments

You don't need Mac mini to run OpenClaw

https://runclaw.sh
1•rutagandasalim•12m ago•0 comments

Learning to Reason in 13 Parameters

https://arxiv.org/abs/2602.04118
1•nicholascarolan•14m ago•0 comments

Convergent Discovery of Critical Phenomena Mathematics Across Disciplines

https://arxiv.org/abs/2601.22389
1•energyscholar•15m ago•1 comments

Ask HN: Will GPU and RAM prices ever go down?

1•alentred•15m ago•0 comments

From hunger to luxury: The story behind the most expensive rice (2025)

https://www.cnn.com/travel/japan-expensive-rice-kinmemai-premium-intl-hnk-dst
2•mooreds•16m ago•0 comments

Substack makes money from hosting Nazi newsletters

https://www.theguardian.com/media/2026/feb/07/revealed-how-substack-makes-money-from-hosting-nazi...
5•mindracer•17m ago•2 comments

A New Crypto Winter Is Here and Even the Biggest Bulls Aren't Certain Why

https://www.wsj.com/finance/currencies/a-new-crypto-winter-is-here-and-even-the-biggest-bulls-are...
1•thm•17m ago•0 comments

Moltbook was peak AI theater

https://www.technologyreview.com/2026/02/06/1132448/moltbook-was-peak-ai-theater/
1•Brajeshwar•18m ago•0 comments

Why Claude Cowork is a math problem Indian IT can't solve

https://restofworld.org/2026/indian-it-ai-stock-crash-claude-cowork/
1•Brajeshwar•18m ago•0 comments

Show HN: Built an space travel calculator with vanilla JavaScript v2

https://www.cosmicodometer.space/
2•captainnemo729•18m ago•0 comments

Why a 175-Year-Old Glassmaker Is Suddenly an AI Superstar

https://www.wsj.com/tech/corning-fiber-optics-ai-e045ba3b
1•Brajeshwar•18m ago•0 comments

Micro-Front Ends in 2026: Architecture Win or Enterprise Tax?

https://iocombats.com/blogs/micro-frontends-in-2026
2•ghazikhan205•20m ago•0 comments

These White-Collar Workers Actually Made the Switch to a Trade

https://www.wsj.com/lifestyle/careers/white-collar-mid-career-trades-caca4b5f
1•impish9208•21m ago•1 comments

The Wonder Drug That's Plaguing Sports

https://www.nytimes.com/2026/02/02/us/ostarine-olympics-doping.html
1•mooreds•21m ago•0 comments

Show HN: Which chef knife steels are good? Data from 540 Reddit tread

https://new.knife.day/blog/reddit-steel-sentiment-analysis
1•p-s-v•21m ago•0 comments

Federated Credential Management (FedCM)

https://ciamweekly.substack.com/p/federated-credential-management-fedcm
1•mooreds•22m ago•0 comments

Token-to-Credit Conversion: Avoiding Floating-Point Errors in AI Billing Systems

https://app.writtte.com/read/kZ8Kj6R
1•lasgawe•22m ago•1 comments

The Story of Heroku (2022)

https://leerob.com/heroku
1•tosh•22m ago•0 comments

Obey the Testing Goat

https://www.obeythetestinggoat.com/
1•mkl95•23m ago•0 comments

Claude Opus 4.6 extends LLM pareto frontier

https://michaelshi.me/pareto/
1•mikeshi42•24m ago•0 comments
Open in hackernews

Spherical Snake

https://kevinalbs.com/spherical_snake/
656•subset•1mo ago

Comments

plehoux•1mo ago
I love this, congratulations on the clever design and concept.
olivierestsage•1mo ago
Extremely fun and satisfying, nice job
rezmason•1mo ago
Nicely done!

Related projects:

https://wakaba.c3.cx/s/games/swear

https://milksnake.c3.cx

DrPhish•1mo ago
Also s4nake, the concept in a 4k binary from the demoscene circa 2013

https://www.pouet.net/prod.php?which=61035

painted-now•1mo ago
Oh yeah! I was playing MacSwear quite a bit on my friends MacBook (I think with a PowerPC CPU)
dherls•1mo ago
Really impressive that it's implemented in < 400 lines of Javascript code and runs so smoothly in my phone's browser (Firefox on Android)
g4zj•1mo ago
This is really fun! Nice job.

Small issue: I accidentally right-clicked one of the arrow buttons and it stuck in the pressed position, causing the snake to curl into itself and end my game before I could left-click out of the context menu.

kevinAlbs•1mo ago
Thanks for the heads up. I added a (hopeful) fix to disable the right-click context menu on the buttons.
Ecco•1mo ago
Really cool game, but please please fix the viewport to prevent accidentaly zooming on the page on a mobile device!
xp84•1mo ago
And while you’re at it fix it so you can’t do a text selection of the game area. I’m having both zooming and selection happening and they make it unplayable.
wanderingstan•1mo ago
Yes. And it’s so easy:

`<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">`

arscan•1mo ago
It has something like that already[1]. I'm curious what's wrong with that.

1. https://github.com/kevinAlbs/SphericalSnake/blob/b907738476d...

argsnd•1mo ago
Presumably it has to be “no” instead of “0”
kevinAlbs•1mo ago
I can reproduce a zoom on an iPad Safari when double tapping. Updated with a fix to prevent default double click events. It fixes on my environment.
bArray•1mo ago
Quite a good implementation, got to 62 and was playing a "space filling curve" strategy to bleed off some of the length. Looking at the leader-board I suspect some people are just sending off their own custom submissions [1].

[1] https://kevinalbs.com/spherical_snake/leaderboard/

tgtweak•1mo ago
There is a maximum theoretical length and the sphere actually allows you to wrap around it, Rod of Asclepius style, until you get there - picking up an apple on each cycle. I suspect it's not more than a few hundred segments though so those ~600 submissions are probably someone gaming the submission with a forged score.
fusslo•1mo ago
now there's 9999 and 1337 for scores. Imma guess there's not a lot of security on the scoreboard of a fun little game
H3X_K1TT3N•1mo ago
I cheated (for science)
tigereyeTO•1mo ago
So, Astro Bears without the bears?
bogtog•1mo ago
The game looks really good, although I think it'd be improved if the sphere was a bit smaller. It feels like it takes too long for the game to become difficult
re•1mo ago
Here's a console command you can run to increase the snake length immediately, and thus the difficulty:

   (() => { let count = 50; const delay = 100; const interval = setInterval(() => { addSnakeNode(); if (--count <= 0) clearInterval(interval); }, delay);})()
londons_explore•1mo ago
Why wrap in a lambda?
tinyhitman•1mo ago
Could be to allow use of local variables that do not leak into the scope this code is executed in. That's what I use this pattern for.
crdrost•1mo ago
pro tip: no longer necessary

    { let count = 50; const interval = setInterval(() => { addSnakeNode(); if (--count <= 0) clearInterval(interval); }, 100) }
londons_explore•1mo ago
And polluting the global variable namespace hardly matters when using the console.
re•1mo ago
Because I learned JS before ECMAScript 6 was widely supported by browsers and haven't written a ton of it targeting modern browsers. You're right that it's unnecessary.
giarc•1mo ago
Agree - my millennial brain got bored quickly and it was still very easy.
progbits•1mo ago
Easy up to ~70, interesting between 80-110, very hard around 120-130. I think scores above 200 are pretty sus, there is very little room on the sphere at that point (using the cheat from sibling comment). Anything >400 is definitely made up.
elicash•1mo ago
Speed should slightly increase with each new apple
Wowfunhappy•1mo ago
I strongly disagree, I like that the challenge comes from the snake getting longer as opposed to speed.
arthurcolle•1mo ago
this could legit be pre-installed on a nokia phone in some alternate potential future!

great work

therobots927•1mo ago
Very cool but on iOS safari, if I click one of the buttons twice too quickly it zooms in and I can’t see the full screen or the other button. Hard to zoom back out at least on my phone.
kevinAlbs•1mo ago
Updated with a fix to prevent default double click events. It fixes on my iPad environment.
dwa3592•1mo ago
very nice.

maybe add a sound effect :)

lovegrenoble•1mo ago
Simple and fun!
black_knight•1mo ago
The original was toroidal!
toroszo•1mo ago
best snake experience since 3210
neanderzander•1mo ago
Cool. It would also be interesting to see a hyperbolic snake.

Reminds me of this video, where the dev compares spherical and hyperbolical geometries (albeit a dimension higher):

https://www.youtube.com/watch?v=yY9GAyJtuJ0

myhf•1mo ago
The Land of Eternal Motion in HyperRogue is an example of a hyperbolic snake game. You can continue moving indefinitely with an infinite tail.

https://hyperrogue.miraheze.org/wiki/Land_of_Eternal_Motion

tantalor•1mo ago
Lovely. Would love if it canvas was bigger on desktop. Zoomed in 3x is much better but pix-elated. The first 50 or so levels were very easy. Started getting difficult around 90+.
H3X_K1TT3N•1mo ago
This should work: function scale(multi) { cnv = document.getElementsByTagName('canvas')[0]; cnv.width = 358 * multi; cnv.height = 360 * multi; window.focalLength = 200 * multi; window.init(); } scale(4);
tantalor•1mo ago
Very nice.

Paired that with cnv.requestFullscreen() for a much better experience.

Then I started noticing the dropped frames every few seconds due to GC pauses.

> Major GC

> Duration 43.52 ms (self 26 μs)

> Collected 53.1 MB

Ouch!

nickandbro•1mo ago
Love it
jp57•1mo ago
When the game ends, the banner obscures the exact spot where the snake ran into itself, which is the thing you most want to see at the end.
pryelluw•1mo ago
Maybe add a skin around the sphere to make it look like the earth. Then the targets become places.
EricRiese•1mo ago
I feel like this legitimately improves my intuition for Riemannian geometry.
vlachen•1mo ago
Bozhe moy! [1]

[1] https://tomlehrersongs.com/lobachevsky/

bardackx•1mo ago
pretty boring start, quite fun once the snake is the size of the sphere circumference
amadeoeoeo•1mo ago
Love it! Would like to have the option to make the arrow buttons closer to play with one hand. Thank you!
greenwallnorway•1mo ago
People are having fun submitting their fake scores to the leaderboard: https://kevinalbs.com/spherical_snake/leaderboard/

I see a person or two I know in there haha

kevinAlbs•1mo ago
Hah. I am unsurprised. I disabled posting to the leaderboard and removed scores that seemed fake or profane.
Aardwolf•1mo ago
Obviously 666, 1337, 9223372036854775807 etc... in the leaderboard are fake, so if I had to try to figure out what the highest legit score is, I'd guess milkman with 227. Unless someone was clever enough to make an inconspicuous fake number :)
byearthithatius•1mo ago
kinda like that hacker news hacked it pretty quick haha
JasonADrury•1mo ago
Definitely a good concept, but the controls feel super janky. The early game is also a bit too slow.
byearthithatius•1mo ago
Is there a place I can read about taking unique creative approaches to original topics/games/concepts like this? "Thinking Different with Basics". I like this so much but its because it gets at an essence of creativity applied to the obvious I don't know how to learn or search for:(
rustystump•1mo ago
Sadly i dont know if this can be learned persay as it wobbles along the “creativity” line.

Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube?

You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong supported 100 people playing together? How would that work?

Often what ifs will be deadends or uninteresting. It is like sales, a volume game. But u got to like the process or you wont get far.

ocrow•1mo ago
Yes! Curiosity is the way to open these doors. The first step is to keep a log of your thoughts. Anything that pops up, write it in your ideas book. Having ideas isn't an all or nothing. It's a practice. Get into the practice of writing down your small ideas and you will develop the ideas muscle.
tuetuopay•1mo ago
Snake was my very first OpenGL program (well, past a cube). You learn quite a bit about the basics and why one more dimension is not always better.

Fun times, this takes me back quite a bit. Definitely from the "what if" mindset, I was seeking something complex enough for learning and simple enough to actually finish. I must have been 15 or 16 at the time.

sumibi•1mo ago
I made a multiplayer 3D pong in a cube years ago: https://cubeball.araxor.com/

It was a VR game for google cardboard. It worked pretty well at the time.

Sadly, it's not available anymore in the google play store. Maybe one day I'll port it to the web and open source it if I can find the time...

vunderba•1mo ago
Definitely. This is a pretty common approach: take an existing game, break it down into its constituent mechanics, then swap one of them out for a mechanic from an unrelated game. Rinse and repeat.

Case in point:

I built a twin-stick version of Snake that requires you to control two snakes simultaneously, called Twins of Caduceus. I even have a custom arcade box with two four-way joysticks so you can control one snake with each hand though you can play it with a regular keyboard. It’s a lot of fun, but you practically need the kind of hands that come built-in with localized neural ganglia to get a high score.

https://mordenstar.itch.io/the-twins-of-caduceus

zemo•1mo ago
https://mitpress.mit.edu/9780262043915/elements-of-game-desi...

https://theoryoffun.com/

https://mitpress.mit.edu/9780262240451/rules-of-play/

https://www.sciencedirect.com/book/monograph/9780123694966/t...

https://en.wikipedia.org/wiki/Chris_Crawford_on_Game_Design

https://en.wikipedia.org/wiki/Game_Design_Workshop

wonger_•1mo ago
I watched this GDC talk recently about practical creativity: https://www.youtube.com/watch?v=zyVTxGpEO30

I like his perspective that creativity = using an existing pattern in a new context.

You can be more creative by first consuming lots of different patterns in all sorts of contexts (e.g. playing lots of games, and also reading and experiencing lots of topics unrelated to games).

Then you try all the different permutations of patterns in your mental toolbox. Kinda like how the sibling comment rattled off different what-ifs.

EDIT oh and oblique strategies might be helpful to come up with variations on an existing theme: https://stoney.sb.org/eno/oblique.html

byearthithatius•4w ago
Thank you for this!
nicoboo•1mo ago
Good game concept and implementation. Run smoothly even on phone.

Extend the capability to include timer, boost of speed and even levels with enemies.. I would love to also try having a kind of multi level support for moves.. Like 3 layers to explore the 3d navigation with layers of ground for moves.

Awesome experiments that could easily become viral! :)

rationalist•1mo ago
Tried submitting my score, but it said the captcha score was too low?
gapeslape•1mo ago
This reminds me of an idea I had a few days ago. Imagine a world where speed of light:

- is small compared to human level speeds (say 2km/h / 1.25mph)

- things could move faster than the speed of light.

I really wonder how it would feel to explore this world visually. For example:

- an object in front of me accelerates from 0 to above the speed of light

- I'm in a car, looking backwards, going from 0 to above the speed of light

I guess one could easily simulate that in a virtual world, no?

naftalibeder•1mo ago
Enjoy :)

https://gamelab.mit.edu/games/a-slower-speed-of-light/

gapeslape•1mo ago
This is awesome, thanks!

I wonder if you could make it multiplayer and then get the effects of time dilation?

In my imagined world I also wanted to explore speeds above the speed of light. You could just stick to galilean transformation, take a very low speed of light and go from there. The world you get should be pretty bizarre.

prolyxis•1mo ago
I suppose the problem in multiplayer is that everyone has the same wall clock time, so you couldn't easily have consistent time dilation and related effects such as the twin paradox.
amichail•1mo ago
For a new kind of snake game, check out PluriSnake.

PluriSnake is a snake-based color matching daily puzzle game.

Color matching is used in two ways: (1) matching circles creates snakes, and (2) matching a snake’s color with the squares beneath it destroys them.

Snakes, but not individual circles, can be moved by snaking to squares of matching color, as long as their paths are not blocked by other snakes.

The goal is to score as highly as you can. Destroying all the squares is not required for your score to count.

Of course, there is more to it than that as you will see.

Try it out:

https://testflight.apple.com/join/mJXdJavG

Any feedback would be appreciated. Have fun!

shermantanktop•1mo ago
I tried it, but really shouldn't have as I am colorblind and so matches were quite difficult. Some color games have an option for a colorblind-safe palette, maybe consider that?
amichail•1mo ago
The iPhone has built-in color filters. Have you tried using one of them?
shermantanktop•1mo ago
Sure, I have them turned on for most of my devices.

Colorblindness isn’t exactly fixed by filters, for a few reasons. They help for some colors, but not others. And each person’s experience is different based on their specific deficiencies.

Anyway, this is a color-based game and that’s probably what it needs to be (unless size or shape could vary enough to substitute), so I’m not in the target audience.

RIMR•1mo ago
This version feels easier until suddenly it very much isn't!
baq•1mo ago
For a multiplayer spherical tron-like experience check out Astro Bears, it’s a great little party game!
rustystump•1mo ago
Nit: when on mobile pressing and holding highlights the elements as if they were text.

You can fix that with a simple css prop.

Very cool btw

darkvertex•1mo ago
Fun take! Would love to just drag my finger on the sphere to affect the direction instead of the two big buttons.
FpUser•1mo ago
This thing is addictive. The last time I played snake was on Apple-II computer hooked up to some scientific equipment back in USSR
aaroninsf•1mo ago
Opportunity for v1.1:

as things get more difficult it becomes increasingly important to control space-use and the resultant territory occupied by the snek; at a certain point I switched priorities from "get the target as quickly as possible" to "maintain a regular controlled movement"

Something that leapt out at this point was, there is no tension or penalty for doing so.

Opportunity to increase game challenge/skill requirement: introduce an incentive to get the target as quickly as possible.

One interesting way to do this would be to make the ball get bigger over time, with bigger balls adding more segments to the snek.

I like this sort of approach because it leaves supports two distinct play styles/cases:

- some players would see this as incentive to get to the target ASAP, to avoid growing more than necessary, thus prolonging their survival at the same difficulty

- others would see an incentive to let avoid the target, especially if it grows non-linearly, so as to jump to increased difficulty ASAP

nomel•1mo ago
Very neat. Would be cool to see in 3d (cross eye option [1]!? :D)

I think an accelerated initial growth is needed. Maybe start with a growth of 5 and have it decrease so it's a 1 at around 50. It takes a bit too long to get to something non trivial, especially since it seems there is a bias to put dots on the opposite side, causing the first 5 minutes to be mostly going in a straight circumnavigations.

[1] https://www.kula3d.com/how-to-use-the-cross-eyed-method

danielheath•1mo ago
A fun alternative to "Snake on a Plane"
cluckindan•1mo ago
”Snake on a Surface”
tptacek•1mo ago
It should start at score 50, which is when the game actually gets interesting.
shomp•1mo ago
Just need to reach MAX_SAFE_INT and I too can be on the leaderboard... And I thought 78 was pretty good
mxfh•1mo ago
Beyond 100 it becomes a game of avoiding the The Loxodrome of Terror by spiralling into an unescapeable trap.

Easiest pattern to get some more length is to do some sort of spherical sinusoid by following the meridian and then some optional final fill loop for the poles.

Overall it feels a bit slow to get to the part where it becomes tricky

For optimal fill you might end up with something like a tennis ball/baseball pattern instead.

see fig 5 here

https://arxiv.org/abs/1005.4609

gaigalas•1mo ago
I clicked expecting a philosophical contrast to the idea of spherical cows.

Nice game though!

jm_l•1mo ago
I noticed that the dots on the surface of the sphere are evenly spaced out close to the equator, but because there is a consistent number of dots in each ring, they are very close together when you reach the poles.

One way to get dots evenly spread out over the surface of a sphere is to use a phyllotaxis spiral pattern.

https://demonstrations.wolfram.com/PhyllotaxisSpiralPatternO...

jmpeax•1mo ago
I like the surface dots like it is. It gives me two points of reference at the poles, and adds intuition for how long it takes to go around the sphere.
cluckindan•1mo ago
Those examples don’t seem to be evenly spaced at the poles.
omoikane•1mo ago
I wish there is a mode where the snake go toward where my mouse cursor is (similar to agar.io), as opposed to having the controls turn the snake. So in update function where we have the "direction-=.08" and "direction+=.08" bits, "direction" would be assigned a value either due to the pressed state of the 4 arrow keys, or some arctangent of mouse coordinates:

https://github.com/kevinAlbs/SphericalSnake/blob/b907738476d...

Alternatively, keep the current controls, but rotate the whole world to match the snake's direction of movement. Current mix of non-rotating world with rotating controls makes the game more difficult, most snake variants I have played opted for non-rotating world with non-rotating controls (e.g. press right to go right, independent of current snake heading, as opposed to turning clockwise).

aziaziazi•4w ago
I added thumb/cursor drag, gyroscope and full screen buttons: https://aziaziazi.github.io/SphericalSnake/

Only tested on mobile safari yet.

omoikane•3w ago
Very nice! I only tried on desktop, and the pointer mode works great :)
matoseb•1mo ago
Reminds me of a old iPhone game "Snake Galaxy" with the same principle https://www.youtube.com/watch?v=8LEIC_BOhgE
wowczarek•1mo ago
Love the game, it just ramps up pretty slowly.

Looking at the comments and people trying to verify what the real maximum score is. I wrote a (Cartesian) snake for fun once, that was Pascal and an obscure 8-bit platform, but most fun was the pure mechanics of it; the rest was just boring, completionist details. As dopamine plateaued, I barely just worked out a formula for a curve to spread the maximum snake length across a set number of levels so that it ends at 100% of gameplay area and remains winnable. But maximum score? No idea, I couldn't be arsed to work it out. But I finished the project! https://github.com/wowczarek/dlp-misc/tree/main/spacew0rm

umvi•1mo ago
Yeah, would be nice to have a "start at level 100" button so you can skip to the challenging part
Stevvo•1mo ago
It starts getting tricky at 50, 100 is the kinda like end, you win.
aetherson•1mo ago
I got to 77 on my first try and my loss was dumb, I could definitely do better, but I'm like, "It took so long to get to 77."
chrisallick•1mo ago
thats fun!
flenserboy•1mo ago
reminds me of some of the old Beagle Brothers one-liner games. it's easy to forget that something this simple is still fun!
mattfrommars•1mo ago
Stuff you guys come up with are so clever
kevinAlbs•1mo ago
I was pleasantly surprised when a friend texted me after work to say this game was on Hacker News. I hope it brought some small joy to your day. Some comments helped identify some minor tweaks. I do not expect to have time or motivation to make bigger changes soon. Feel free to make GitHub issues.
antirez•1mo ago
Absolutely great. Seems easy at first then you start realize you need very different strategies when the snake is very long. Thanks :)
subset•1mo ago
Thanks for writing this game! I came across it after seeing your Checkers written in Rust for WASM game[0], and thought it deserved an HN submission of its own.

[0] https://github.com/kevinAlbs/Checkers

hirsin•1mo ago
I was unsure of the licensing, so happy to take it down if it's not open - but I forked this to test some agent features on GitHub mobile and was happy with it. https://hpsin.github.io/SphericalSnake/ and the PR I single shotted for testing https://github.com/hpsin/SphericalSnake/pull/1

Thanks for a fun mobile friendly test run!

kevinAlbs•1mo ago
Nice :) TIL you can use an agent on GitHub mobile. And this reminded me to add an open source license. I added an MIT license.
JumpCrisscross•1mo ago
Hypersnake! We need hypersnake! Snake on the surface of a hypersphere [1]! (Cubes can come too.)

[1] https://mathworld.wolfram.com/Hypersphere.html

iamcreasy•1mo ago
4d snake. We need 4d snake.

https://store.steampowered.com/app/619210/4D_Toys

financetechbro•1mo ago
Came here to say this! I need to see this in a hypersphere
JumpCrisscross•1mo ago
The theme song can be "Spiderpig" from The Simpsons Movie, but it's hypersnake.
bryantwolf•1mo ago
You might find this fun. There this sonic the hedgehog special stage from sonic three that takes place on a sphere. Recently I made a remake of it and they project a 2d grid onto a sphere, but the projection adjusts as you move, so no matter where you go, you never end up at a pole. The poles always stay on your sides.

The other interesting bit is that you can have an arbitrary map size and just repeat it. The game is 32x32 but it could be whatever.

https://blue-sphere.fly.dev/play?map=s3-01

Anyway, great stuff you have here!

petermcneeley•1mo ago
Is this AI made?
ImJasonH•1mo ago
I just want to say I love this idea and execution. Great work, please make more :)
willvk•1mo ago
Great to see someone thinking outside the box.
throwawayk7h•1mo ago
Cute but this game does not become interesting until score 50 or more.
JackWot•1mo ago
I thought I had the highest score, until I checked the leaderboard.
JackWot•1mo ago
Perhaps i should've taken the easy way and run a command in the console.
steve_adams_86•1mo ago
The way I did it was to edit my high score in local storage, lose a game, then submit my 'high score'. I wonder how others did it.
nacozarina•1mo ago
this posting was a $2B+ hit to our GDP
p1mrx•1mo ago
Reminds me of Uncle Worm, among the better TI-83+ games. It's 2D, but the snake is curvy:

https://www.ticalc.org/archives/files/fileinfo/96/9683.html

westurner•1mo ago
That says 2004.

Snake (video game genre) https://en.wikipedia.org/wiki/Snake_(video_game_genre) has a picture of Hyper-Wurm on a TRS-80, which looks curved or spherical

Is there already a Snake on a Plane?

JBits•1mo ago
Really fun! Developing my intuition for a sphere as I played was a nice experience. As other commenters have mentioned, the game ramps up a bit too slowly. Perhaps it would worth adding more than one food item.
pasquinelli•1mo ago
it takes forever for it to get tricky. if you turn 4 directions it would have the same tension as the original. you could keep the same controls with obstacles. a maze could be fun-- kind of _irritating stick_, but _snake_, which, naturally, you'd call _stick snake_.
kristopolous•1mo ago
Control by phone sensor (https://developer.mozilla.org/en-US/docs/Web/API/Orientation...) would be nuts.

tilting the phone as the control...

Here's a demo of the control since mdn didn't have one:

https://9ol.es/pitch.html

Also a more practical thing while we're doing this is a thumb drag control, that'd make this a hit.

Like flappy bird level.

aziaziazi•4w ago
I added gyroscope, thumb/pointer drag and full screen buttons too: https://aziaziazi.github.io/SphericalSnake/

Only tested on mobile safari yet.

fatesblind•1mo ago
props to milkman, high score.
MitchSchwartz•1mo ago
94! it really doesn't get fun until around 35-40, would be fun to start there.
caterama•1mo ago
This reminds me of Snake Galaxy. I'm so sad it's not available anymore, it was an adorable spherical snake game on early iPhone circa 2010 era. I really miss the little Paris planet.

https://toucharcade.com/2009/04/24/snakegalaxy-puts-a-new-sp...

thelightherder•1mo ago
The snake movement reminds me of the video feedback tail behavior here: https://vimeo.com/487717654
weinzierl•1mo ago
What is the strategy after it gets longer than a great circle? Wiggle with constant frequency to "fold" it? Constantly move in one direction to form a spiral? Something completely different?
fuzzythinker•1mo ago
The LB should be clickable to be able to watch the last n-secs of their game.

Would love to be able to start with n-length via url params (should be disqualify from LB if start w/ n-length.

danielfalbo•1mo ago
In the background of my head while playing: Daft Punk - Around the world