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The AI CEO Experiment

https://yukicapital.com/blog/the-ai-ceo-experiment/
2•romainsimon•1m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
2•surprisetalk•4m ago•0 comments

MS-DOS game copy protection and cracks

https://www.dosdays.co.uk/topics/game_cracks.php
2•TheCraiggers•6m ago•0 comments

Updates on GNU/Hurd progress [video]

https://fosdem.org/2026/schedule/event/7FZXHF-updates_on_gnuhurd_progress_rump_drivers_64bit_smp_...
2•birdculture•6m ago•0 comments

Epstein took a photo of his 2015 dinner with Zuckerberg and Musk

https://xcancel.com/search?f=tweets&q=davenewworld_2%2Fstatus%2F2020128223850316274
5•doener•7m ago•1 comments

MyFlames: Visualize MySQL query execution plans as interactive FlameGraphs

https://github.com/vgrippa/myflames
1•tanelpoder•8m ago•0 comments

Show HN: LLM of Babel

https://clairefro.github.io/llm-of-babel/
1•marjipan200•8m ago•0 comments

A modern iperf3 alternative with a live TUI, multi-client server, QUIC support

https://github.com/lance0/xfr
3•tanelpoder•9m ago•0 comments

Famfamfam Silk icons – also with CSS spritesheet

https://github.com/legacy-icons/famfamfam-silk
1•thunderbong•10m ago•0 comments

Apple is the only Big Tech company whose capex declined last quarter

https://sherwood.news/tech/apple-is-the-only-big-tech-company-whose-capex-declined-last-quarter/
2•elsewhen•13m ago•0 comments

Reverse-Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
2•todsacerdoti•14m ago•0 comments

Show HN: Deterministic NDJSON audit logs – v1.2 update (structural gaps)

https://github.com/yupme-bot/kernel-ndjson-proofs
1•Slaine•18m ago•0 comments

The Greater Copenhagen Region could be your friend's next career move

https://www.greatercphregion.com/friend-recruiter-program
2•mooreds•18m ago•0 comments

Do Not Confirm – Fiction by OpenClaw

https://thedailymolt.substack.com/p/do-not-confirm
1•jamesjyu•19m ago•0 comments

The Analytical Profile of Peas

https://www.fossanalytics.com/en/news-articles/more-industries/the-analytical-profile-of-peas
1•mooreds•19m ago•0 comments

Hallucinations in GPT5 – Can models say "I don't know" (June 2025)

https://jobswithgpt.com/blog/llm-eval-hallucinations-t20-cricket/
1•sp1982•19m ago•0 comments

What AI is good for, according to developers

https://github.blog/ai-and-ml/generative-ai/what-ai-is-actually-good-for-according-to-developers/
1•mooreds•19m ago•0 comments

OpenAI might pivot to the "most addictive digital friend" or face extinction

https://twitter.com/lebed2045/status/2020184853271167186
1•lebed2045•21m ago•2 comments

Show HN: Know how your SaaS is doing in 30 seconds

https://anypanel.io
1•dasfelix•21m ago•0 comments

ClawdBot Ordered Me Lunch

https://nickalexander.org/drafts/auto-sandwich.html
3•nick007•22m ago•0 comments

What the News media thinks about your Indian stock investments

https://stocktrends.numerical.works/
1•mindaslab•23m ago•0 comments

Running Lua on a tiny console from 2001

https://ivie.codes/page/pokemon-mini-lua
1•Charmunk•24m ago•0 comments

Google and Microsoft Paying Creators $500K+ to Promote AI Tools

https://www.cnbc.com/2026/02/06/google-microsoft-pay-creators-500000-and-more-to-promote-ai.html
3•belter•26m ago•0 comments

New filtration technology could be game-changer in removal of PFAS

https://www.theguardian.com/environment/2026/jan/23/pfas-forever-chemicals-filtration
1•PaulHoule•27m ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
2•momciloo•27m ago•0 comments

Kinda Surprised by Seadance2's Moderation

https://seedanceai.me/
1•ri-vai•27m ago•2 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
2•valyala•27m ago•1 comments

Django scales. Stop blaming the framework (part 1 of 3)

https://medium.com/@tk512/django-scales-stop-blaming-the-framework-part-1-of-3-a2b5b0ff811f
2•sgt•28m ago•0 comments

Malwarebytes Is Now in ChatGPT

https://www.malwarebytes.com/blog/product/2026/02/scam-checking-just-got-easier-malwarebytes-is-n...
1•m-hodges•28m ago•0 comments

Thoughts on the job market in the age of LLMs

https://www.interconnects.ai/p/thoughts-on-the-hiring-market-in
1•gmays•28m ago•0 comments
Open in hackernews

Reelsy – Multi-Agent AI System for Short Video Creation

https://reelsy.ai/
1•smallmartial•1mo ago

Comments

smallmartial•1mo ago
Hey HN,

We've been working on Reelsy for the past few months and wanted to share what we've learned building a multi-agent AI system for video content creation.

The Problem

Creating short-form video content (YouTube Shorts, TikTok, Reels) at scale is brutal. A single 60-second video costs $500+ with freelancers and takes 3-5 hours. For creators who need to post daily, this is unsustainable.

The bigger technical challenge: AI-generated images have a consistency problem. Ask any image model to generate "the same character" across 15 scenes, and you'll get 15 different-looking people.

Our Approach: Multi-Agent Architecture

Instead of throwing one LLM at the problem, we built a 5-agent pipeline inspired by actual film production:

Director Agent - Breaks down the story concept into a shot list Scriptwriter Agent - Writes dialogue and narration for each scene Character Designer Agent - Creates reference images and locks character identity Cinematographer Agent - Determines camera angles, lighting, composition Hook Generator Agent - Optimizes the first 3 seconds for each platform The agents communicate through structured outputs and can iterate on each other's work. We found this beats a single mega-prompt approach by ~40% on our internal quality benchmarks.

Character Consistency Solution

We use Gemini 2.5 Flash ("Nano Banana" on LMArena) with reference image anchoring. The Character Designer creates a canonical reference image, then every subsequent scene generation includes this reference with specific instructions to maintain identity.

Current results: 85%+ consistency across 15-20 scene generations. Not perfect, but usable for most content types.

Multi-agent coordination is harder than it looks. Race conditions, agent disagreements, and context window limits are real problems.

Character consistency is still the hardest unsolved problem in AI video. Reference anchoring helps but isn't bulletproof.

Platform-specific optimization matters more than raw quality. A slightly lower quality video with proper hooks outperforms beautiful content with weak openings.

Current Pricing

~$0.70 per video (15-20 scenes, voiceover, music). We're not trying to undercut human editors on quality, but for high-volume content needs, this makes previously impossible workflows viable.

Would love feedback from the HN community, especially on the multi-agent architecture. Happy to answer questions about our implementation choices.