frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
2•RebelPotato•3m ago•0 comments

Dorsey's Block cutting up to 10% of staff

https://www.reuters.com/business/dorseys-block-cutting-up-10-staff-bloomberg-news-reports-2026-02...
1•dev_tty01•6m ago•0 comments

Show HN: Freenet Lives – Real-Time Decentralized Apps at Scale [video]

https://www.youtube.com/watch?v=3SxNBz1VTE0
1•sanity•7m ago•1 comments

In the AI age, 'slow and steady' doesn't win

https://www.semafor.com/article/01/30/2026/in-the-ai-age-slow-and-steady-is-on-the-outs
1•mooreds•14m ago•1 comments

Administration won't let student deported to Honduras return

https://www.reuters.com/world/us/trump-administration-wont-let-student-deported-honduras-return-2...
1•petethomas•14m ago•0 comments

How were the NIST ECDSA curve parameters generated? (2023)

https://saweis.net/posts/nist-curve-seed-origins.html
1•mooreds•15m ago•0 comments

AI, networks and Mechanical Turks (2025)

https://www.ben-evans.com/benedictevans/2025/11/23/ai-networks-and-mechanical-turks
1•mooreds•15m ago•0 comments

Goto Considered Awesome [video]

https://www.youtube.com/watch?v=1UKVEUGEk6Y
1•linkdd•18m ago•0 comments

Show HN: I Built a Free AI LinkedIn Carousel Generator

https://carousel-ai.intellisell.ai/
1•troyethaniel•19m ago•0 comments

Implementing Auto Tiling with Just 5 Tiles

https://www.kyledunbar.dev/2026/02/05/Implementing-auto-tiling-with-just-5-tiles.html
1•todsacerdoti•20m ago•0 comments

Open Challange (Get all Universities involved

https://x.com/i/grok/share/3513b9001b8445e49e4795c93bcb1855
1•rwilliamspbgops•21m ago•0 comments

Apple Tried to Tamper Proof AirTag 2 Speakers – I Broke It [video]

https://www.youtube.com/watch?v=QLK6ixQpQsQ
2•gnabgib•23m ago•0 comments

Show HN: Isolating AI-generated code from human code | Vibe as a Code

https://www.npmjs.com/package/@gace/vaac
1•bstrama•24m ago•0 comments

Show HN: More beautiful and usable Hacker News

https://twitter.com/shivamhwp/status/2020125417995436090
3•shivamhwp•25m ago•0 comments

Toledo Derailment Rescue [video]

https://www.youtube.com/watch?v=wPHh5yHxkfU
1•samsolomon•27m ago•0 comments

War Department Cuts Ties with Harvard University

https://www.war.gov/News/News-Stories/Article/Article/4399812/war-department-cuts-ties-with-harva...
6•geox•31m ago•0 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
1•yi_wang•31m ago•0 comments

A Bid-Based NFT Advertising Grid

https://bidsabillion.com/
1•chainbuilder•35m ago•1 comments

AI readability score for your documentation

https://docsalot.dev/tools/docsagent-score
1•fazkan•42m ago•0 comments

NASA Study: Non-Biologic Processes Don't Explain Mars Organics

https://science.nasa.gov/blogs/science-news/2026/02/06/nasa-study-non-biologic-processes-dont-ful...
2•bediger4000•45m ago•2 comments

I inhaled traffic fumes to find out where air pollution goes in my body

https://www.bbc.com/news/articles/c74w48d8epgo
2•dabinat•46m ago•0 comments

X said it would give $1M to a user who had previously shared racist posts

https://www.nbcnews.com/tech/internet/x-pays-1-million-prize-creator-history-racist-posts-rcna257768
6•doener•49m ago•1 comments

155M US land parcel boundaries

https://www.kaggle.com/datasets/landrecordsus/us-parcel-layer
2•tjwebbnorfolk•53m ago•0 comments

Private Inference

https://confer.to/blog/2026/01/private-inference/
2•jbegley•56m ago•1 comments

Font Rendering from First Principles

https://mccloskeybr.com/articles/font_rendering.html
1•krapp•59m ago•0 comments

Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•1h ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
2•PaulHoule•1h ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
2•y1n0•1h ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
2•tolerance•1h ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•1h ago•1 comments
Open in hackernews

Few Shall Return is now gen-AI free

https://www.ballardgames.com/tales/gen-ai-go-away/
33•victorhurdugaci•1mo ago

Comments

archerx•1mo ago
Thank you for virtue signaling I guess. So I’m guessing you didn’t use any A.I. for the code as well because otherwise it would hypocritical.
unethical_ban•1mo ago
No it wouldn't.
cinntaile•1mo ago
LLMs are of course generative AI. If they use that then their claim is not correct.
free_bip•1mo ago
From the article, their claim is only about AI-generated assets (both in the game and its marketing), not logic. This is what people usually refer to when they say a game is "AI-Free"
cinntaile•1mo ago
They should call it Gen AI-light!
archerx•1mo ago
What kind of cope is this? You know damn well they are using LLMs and are being hypocritical which is ironic for a virtue signaling post.
archerx•1mo ago
Yes it would.
wildzzz•1mo ago
Personally I don't care that much if a developer uses generative AI. There's a lot of single person studios out there that could greatly benefit from pushing some of the tedious tasks onto AI so they can get back to actually making the game run well. I think it's pretty obvious when a developer leans too hard into AI and makes a game that either just looks like slop or is indistinguishable from other cheaply made games in the genre.

I'm playing Trepang2 right now. They used AI to write some of the messages found on papers and devices in the game. Finding them, or even reading them, has no bearing on the gameplay. They just help contribute to the lore and offer better insight into the world. I think there's some fun unlockables for finding them all. They found a way to add value to the game without drawing too much developer focus away from critical tasks (adding new levels and fixing bugs).

Same with marketing materials. As long as the marketing doesn't misrepresent the game, I don't think it's a big deal that they used AI to make a 2D pixel art drawing in the poster for a 3D game. It's something else entirely if they used AI generated 3D characters in marketing materials for a 2D pixel art game. I think developers need to be careful when using AI, they have to ask themselves if the generated content either misrepresents the game or dilutes the creativity.

ronsor•1mo ago
My perspective is similar:

I don't mind AI, as long as the game is good and fun.

If your game is unfun and/or looks like crap (though this is subjective), then I want nothing to do with it whether you used AI or not.

BizarroLand•1mo ago
To me it's a funding issue.

If you have the $$$ to afford art for something you'll be selling that is art-dependent, then you don't have an excuse to not pay artists.

If you don't have the money, especially during the prototyping phase, then feel free. You weren't going to be paying artists anyway.

But, as you approach releasing the product, or once you're selling it and making money, you should strive to do everything you can to hire and pay artists appropriately, if for no other reason than you'll likely get a better quality product that is more cohesive across the board.

AI assets are a gapfiller, not an end goal.

Mxrtxn•1mo ago
But if noone bothered to write it why shoul I read it?
NuclearPM•1mo ago
Why?
jaredcwhite•1mo ago
This is what a pipeline which includes genAI tools should look like: using them for placeholders/prototypes/internal demos only, and making sure everything is properly labeled so it's replaced by correct, production assets created by real artists.

Good for them to disclose this and do the right thing. Seems to be the expected path for follow in 2026 now that the hype cycle is crashing to a halt.