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Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•2m ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
1•PaulHoule•3m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
1•y1n0•5m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•5m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•6m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
1•linkdd•7m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•11m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•13m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•16m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•17m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
1•y1n0•19m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
3•bundie•24m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•25m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•29m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
2•y1n0•30m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•30m ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•35m ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•42m ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•50m ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•50m ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
2•rolph•53m ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•53m ago•3 comments

Show HN: Remotion directory (videos and prompts)

https://www.remotion.directory/
1•rokbenko•55m ago•0 comments

Portable C Compiler

https://en.wikipedia.org/wiki/Portable_C_Compiler
2•guerrilla•57m ago•0 comments

Show HN: Kokki – A "Dual-Core" System Prompt to Reduce LLM Hallucinations

1•Ginsabo•58m ago•0 comments

Software Engineering Transformation 2026

https://mfranc.com/blog/ai-2026/
1•michal-franc•59m ago•0 comments

Microsoft purges Win11 printer drivers, devices on borrowed time

https://www.tomshardware.com/peripherals/printers/microsoft-stops-distrubitng-legacy-v3-and-v4-pr...
3•rolph•59m ago•1 comments

Lunch with the FT: Tarek Mansour

https://www.ft.com/content/a4cebf4c-c26c-48bb-82c8-5701d8256282
2•hhs•1h ago•0 comments

Old Mexico and her lost provinces (1883)

https://www.gutenberg.org/cache/epub/77881/pg77881-images.html
1•petethomas•1h ago•0 comments

'AI' is a dick move, redux

https://www.baldurbjarnason.com/notes/2026/note-on-debating-llm-fans/
5•cratermoon•1h ago•0 comments
Open in hackernews

AI Created This Game

https://www.pixelfork.ai/publish/35167c97-998d-4ba8-9808-fbe4ce17df77
4•fkhasiyev•1mo ago

Comments

fkhasiyev•1mo ago
Some people call it bad news for the gamedev ecosystem but I definitely call it good news for game developers. AI will not take your job, it will get you there 10 times faster. I made this game with pixelfork.ai in 2 hours. Images created with Gemini, then transformed into 3D models with Krea AI, then imported into Pixelfork. SFX was created with ElevenLabs. Everything is AI. No manual code, no manual generation. I'm not sayin this is the way developers should publish their game, but this is definitely the way developers should prototype. Have an idea, just say it, it creates. We are closer than ever. Winter is here)
krapp•1mo ago
It looks like one of those fake games they advertise in mobile ads. It's simplistic, repetitive and dull. It's buggy (I died at the start more than once, before it even loaded) and some of the levels seem impossible to finish. And why is the "train" clearly a bus?

This isn't even a good example of a prototype because no one would bother prototyping this.

Show me an AI generated game that's actually decent as a game and not as a tech demo for the AI behind it.

I'm not dumping on this just because it's AI. Had this been coded entirely by hand I would have the same criticisms. If AI generated content is going to compete against human created content then it needs to be judged on its own merits, not by how cutting edge the AI used is.

fkhasiyev•1mo ago
Did you read the caption clearly? I said I created this for just a prototype. there can be an errors, it's not a game created till the finest details. just a tech demo. if I spend more time on this, I clearly will make it better and better. Making bus not the train, is just a artistic choice. yes, you are right that sometimes it's buggy, but its happening on the first play after loading screen. then its working good.

its just a beginning, through the end of this year, there will be a lot better ai models capable of creating beyond tech demos.

krapp•1mo ago
I'm sorry, but I've seen "finished products" from AI game devs that don't look much better.

This is a simple prototype (so simple I doubt anyone would bother) but the more complex it becomes, the less fine control you'll have, the more you'll have to just hope the LLM gives you something approximating what you want.

And then what? Use what's likely to be complex, buggy and inefficient code that you didn't write and don't understand? Build on top of that? Just keep prompting the AI and have it build the final product as well?

I really don't think this is better than existing methods even for prototyping because AI by its very nature just approximates and that takes creative control away from the developer and the artist. I don't think that's worth a fast turnaround.

fkhasiyev•1mo ago
People were talking like this about Cursor, Windsurf and any Code agents 2 years ago. It's improving day by day. It's just a sneak peek now, next year this day, there will be 10x better versions. keep an eye on AI Game Dev in 2026.
foxtrottbravo•1mo ago
AI created this, and it shows - but yes I agree somewhat for a rough prototype or experiment this might be enough
fkhasiyev•1mo ago
yea. games should not be published like this, it should have final human touch after nailing all the game mechanics, and loop. I have friend who spent 15K USD on just creating a boring Rogue like Tetris game. It looked fantastic but boring to play. game failed. prototyping fast is the crucial point.
6510•1mo ago
There is a lot of talk about AI data centers energy use but playing this game my laptop fan took things to levels I never hear before. If enough good enough software is <s>written</s> generated the power consumption is going to be amazing.

It also took forever to load but the game was good for the low 2026 standards.

techblueberry•1mo ago
Crashloop?