I’ve been working on a personal, open-source game engine for macOS, designed around Metal and Apple Silicon.
My goal is explore what a Metal-first, Apple-focused engine and editor can look like when it’s designed without cross-platform constraints. The core is written in C++, with a native SwiftUI editor connected via an Objective-C++ bridge.
This is very much a learning and exploration project, but I’m sharing it to get feedback from others interested in rendering, engine architecture, or Metal.