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Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
1•tosh•2m ago•0 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
1•onurkanbkrc•3m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•3m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•6m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•9m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•9m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•9m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•9m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
3•juujian•11m ago•1 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•13m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•15m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
1•DEntisT_•18m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•18m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•18m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•21m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
4•sakanakana00•24m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•27m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•27m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•29m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•29m ago•6 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•33m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
3•chartscout•35m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•38m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
2•machielrey•39m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•44m ago•1 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•46m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•49m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•49m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•50m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•55m ago•0 comments
Open in hackernews

Show HN: Horizon Engine – C++20 3D FPS Game Engine with ECS and Modern Renderer

https://github.com/jackthepunished/horizon-engine
5•bhdr26k•3w ago
Hi HN,

I’m working on an experimental 3D FPS game engine in C++20, aiming to deeply understand engine internals from first principles rather than just using existing frameworks.

Currently I'm strictly following LearnOpenGL docs.

This project focuses on: Entity-Component-System (ECS) architecture for high performance. OpenGL 4.1 rendering with a PBR pipeline, material system, HDR, SSAO, and shadow mapping. Modular systems: input, physics (Jolt), audio (miniaudio), assets, hot reload. A sample FPS game & debug editor built into the repo.

Repo: https://github.com/jackthepunished/horizon-engine

This isn’t intended to be a commercial rival to any commercial game engines.

it’s a learning and exploration project: understanding why certain engine decisions are made, and how to build low-level engine systems from scratch.

I’m especially looking for feedback on: Architecture choices (ECS design, render loop, module separation) Your thoughts on modern C++ engine patterns

What you’d build vs stub early in a homemade engine

Tips from experienced graphics/engine developers Criticism and suggestions are very welcome — it’s early days and meant to evolve. Thanks for checking it out!

Comments

bhdr26k•3w ago
A bit more context on the project and where it’s at right now:

This is a learning-first engine,

The focus so far has been on core architecture: ECS design, render loop, system boundaries, and data flow.

Renderer is OpenGL 4.1, mainly for portability and debuggability; not aiming for cutting-edge features yet.

Physics uses Jolt, audio via miniaudio, with a simple asset pipeline and hot-reload experiments.

Current limitations / things I’m unsure about: ECS ergonomics vs raw performance trade-offs Renderer abstraction depth (how far to generalize without over-engineering) Build times and compile-time vs runtime cost in modern C++ What systems are worth fully building vs stubbing early (animation, scripting, editor tooling)

If you’ve built engines, renderers, or large C++ systems before, I’d especially love: Architecture critiques “I regret doing X early” lessons Suggestions on what to simplify or throw away now Happy to answer any technical questions — thanks for taking the time to look.