Building a 1D-Pong game is a bit of a rite of passage at the Chaos Communication Congress.
I was inspired by a version I saw at 38C3 and built my own interpretation for 39C3. Lots of people enjoyed playing it and even Elliot Williams featured it in his 39C3 Hackaday Podcast. And I can attest: it's truly fun because it's sooo simple at first sight - but wait until the speed increases... Not a bad work to fun created ratio for such a little project.
I used the opportunity to play around with Claude Code on my preexisting codebase to publish a nice-ish repo on GitHub. It worked great without any hitch or compile errors - impressive. What a nice way to test some capabilities.
Have fun with it an build your own version. And there are soooo many ideas that could be implemented. I am waiting for your feedback!
Will we end up with a league of networked 1D-Pong games? ;-)
oger•3h ago
I was inspired by a version I saw at 38C3 and built my own interpretation for 39C3. Lots of people enjoyed playing it and even Elliot Williams featured it in his 39C3 Hackaday Podcast. And I can attest: it's truly fun because it's sooo simple at first sight - but wait until the speed increases... Not a bad work to fun created ratio for such a little project.
I used the opportunity to play around with Claude Code on my preexisting codebase to publish a nice-ish repo on GitHub. It worked great without any hitch or compile errors - impressive. What a nice way to test some capabilities.
Have fun with it an build your own version. And there are soooo many ideas that could be implemented. I am waiting for your feedback!
Will we end up with a league of networked 1D-Pong games? ;-)