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Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
1•tosh•21s ago•0 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
1•onurkanbkrc•1m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•1m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•4m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•7m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•7m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•7m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•7m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
2•juujian•9m ago•0 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•11m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•13m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
1•DEntisT_•15m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•16m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•16m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•19m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
4•sakanakana00•22m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•25m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•25m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•27m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•27m ago•6 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•31m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
2•chartscout•33m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•36m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
2•machielrey•37m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•42m ago•1 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•44m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•47m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•47m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•48m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•53m ago•0 comments
Open in hackernews

Show HN: AwsmRenderer, a browser-native WebGPU renderer in Rust

https://dakom.github.io/awsm-renderer/
3•dakom•3w ago

Comments

dakom•3w ago
This is the culmination of a long journey — it started in TypeScript, moved through WebGL1 with Rust bindings, then WebGL2, and now finally WebGPU. Woohoo :D

AwsmRenderer is a browser-native WebGPU renderer written in Rust, using web-sys directly (not wgpu). It’s intended to be high quality and ergonomic for typical gamedev use-cases, while keeping the API surface relatively small and explicit.

Fair warning: this is fresh off the push and only lightly tested so far. It requires a WebGPU-capable browser and is currently intended for desktop use.

Longer-term, the goal is to empower AAA-like gamedev in the browser with WASM. Internally, the API centers around keys that can be converted to/from u64, which should make it easier to move data across workers or future WASM component boundaries, and to integrate with physics engines or core game code.

Source: https://github.com/dakom/awsm-renderer

Curious to hear thoughts from folks with WebGPU, Rust, or browser graphics experience.

mendyberger•3w ago
Curious, why use web-sys directly instead of wgpu?
dakom•3w ago
Mostly because I want insight and control at a lower level, which breaks down into two different use-cases:

1. Debugging. The nature of bugs in this space is a lot more of "it doesn't look right on the screen" as opposed to "it breaks compilation", so I want to easily do things like peek into my buffers, use native js logging, etc. It's just a lot easier for me to reason about when I have more manual control.

2. Leaky abstractions. wgpu is a pretty low-level but it can't avoid the pain that comes with different backends, async where it should it shouldn't be, features that aren't available everywhere, etc.

That said, it would probably be pretty straightforward to convert the renderer into wgpu, most of the data structures and concepts should map cleanly

mendyberger•3w ago
Fair enough.

For me, having wgpu's rust native api feels so much nicer than having to deal with the unergenomic web_sys api. Tradeoffs.

dakom•3w ago
Yeah, I split the crates so `renderer-core` deals with the web-sys part, `renderer` is pretty much plain Rust (and wgsl with Askama templates)

I prefer this for 100% browser-only, but that's a niche. I do think wgpu makes more sense when you like the WebGPU headspace but want to target other backends (native, mobile, VR, etc.)