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UnAutomating the Economy: More Labor but at What Cost?

https://www.greshm.org/blog/unautomating-the-economy/
1•Suncho•4m ago•1 comments

Show HN: Gettorr – Stream magnet links in the browser via WebRTC (no install)

https://gettorr.com/
1•BenaouidateMed•5m ago•0 comments

Statin drugs safer than previously thought

https://www.semafor.com/article/02/06/2026/statin-drugs-safer-than-previously-thought
1•stareatgoats•7m ago•0 comments

Handy when you just want to distract yourself for a moment

https://d6.h5go.life/
1•TrendSpotterPro•8m ago•0 comments

More States Are Taking Aim at a Controversial Early Reading Method

https://www.edweek.org/teaching-learning/more-states-are-taking-aim-at-a-controversial-early-read...
1•lelanthran•10m ago•0 comments

AI will not save developer productivity

https://www.infoworld.com/article/4125409/ai-will-not-save-developer-productivity.html
1•indentit•15m ago•0 comments

How I do and don't use agents

https://twitter.com/jessfraz/status/2019975917863661760
1•tosh•21m ago•0 comments

BTDUex Safe? The Back End Withdrawal Anomalies

1•aoijfoqfw•24m ago•0 comments

Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
3•michaelchicory•26m ago•1 comments

Show HN: Ensemble – macOS App to Manage Claude Code Skills, MCPs, and Claude.md

https://github.com/O0000-code/Ensemble
1•IO0oI•29m ago•1 comments

PR to support XMPP channels in OpenClaw

https://github.com/openclaw/openclaw/pull/9741
1•mickael•30m ago•0 comments

Twenty: A Modern Alternative to Salesforce

https://github.com/twentyhq/twenty
1•tosh•32m ago•0 comments

Raspberry Pi: More memory-driven price rises

https://www.raspberrypi.com/news/more-memory-driven-price-rises/
1•calcifer•37m ago•0 comments

Level Up Your Gaming

https://d4.h5go.life/
1•LinkLens•41m ago•1 comments

Di.day is a movement to encourage people to ditch Big Tech

https://itsfoss.com/news/di-day-celebration/
3•MilnerRoute•42m ago•0 comments

Show HN: AI generated personal affirmations playing when your phone is locked

https://MyAffirmations.Guru
4•alaserm•43m ago•3 comments

Show HN: GTM MCP Server- Let AI Manage Your Google Tag Manager Containers

https://github.com/paolobietolini/gtm-mcp-server
1•paolobietolini•44m ago•0 comments

Launch of X (Twitter) API Pay-per-Use Pricing

https://devcommunity.x.com/t/announcing-the-launch-of-x-api-pay-per-use-pricing/256476
1•thinkingemote•45m ago•0 comments

Facebook seemingly randomly bans tons of users

https://old.reddit.com/r/facebookdisabledme/
1•dirteater_•46m ago•1 comments

Global Bird Count Event

https://www.birdcount.org/
1•downboots•46m ago•0 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
2•soheilpro•48m ago•0 comments

Jon Stewart – One of My Favorite People – What Now? with Trevor Noah Podcast [video]

https://www.youtube.com/watch?v=44uC12g9ZVk
2•consumer451•51m ago•0 comments

P2P crypto exchange development company

1•sonniya•1h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
2•jesperordrup•1h ago•0 comments

Write for Your Readers Even If They Are Agents

https://commonsware.com/blog/2026/02/06/write-for-your-readers-even-if-they-are-agents.html
1•ingve•1h ago•0 comments

Knowledge-Creating LLMs

https://tecunningham.github.io/posts/2026-01-29-knowledge-creating-llms.html
1•salkahfi•1h ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•1h ago•0 comments

Sid Meier's System for Real-Time Music Composition and Synthesis

https://patents.google.com/patent/US5496962A/en
1•GaryBluto•1h ago•1 comments

Show HN: Slop News – HN front page now, but it's all slop

https://dosaygo-studio.github.io/hn-front-page-2035/slop-news
7•keepamovin•1h ago•1 comments

Show HN: Empusa – Visual debugger to catch and resume AI agent retry loops

https://github.com/justin55afdfdsf5ds45f4ds5f45ds4/EmpusaAI
1•justinlord•1h ago•0 comments
Open in hackernews

Show HN: AwsmRenderer, a browser-native WebGPU renderer in Rust

https://dakom.github.io/awsm-renderer/
3•dakom•3w ago

Comments

dakom•3w ago
This is the culmination of a long journey — it started in TypeScript, moved through WebGL1 with Rust bindings, then WebGL2, and now finally WebGPU. Woohoo :D

AwsmRenderer is a browser-native WebGPU renderer written in Rust, using web-sys directly (not wgpu). It’s intended to be high quality and ergonomic for typical gamedev use-cases, while keeping the API surface relatively small and explicit.

Fair warning: this is fresh off the push and only lightly tested so far. It requires a WebGPU-capable browser and is currently intended for desktop use.

Longer-term, the goal is to empower AAA-like gamedev in the browser with WASM. Internally, the API centers around keys that can be converted to/from u64, which should make it easier to move data across workers or future WASM component boundaries, and to integrate with physics engines or core game code.

Source: https://github.com/dakom/awsm-renderer

Curious to hear thoughts from folks with WebGPU, Rust, or browser graphics experience.

mendyberger•3w ago
Curious, why use web-sys directly instead of wgpu?
dakom•3w ago
Mostly because I want insight and control at a lower level, which breaks down into two different use-cases:

1. Debugging. The nature of bugs in this space is a lot more of "it doesn't look right on the screen" as opposed to "it breaks compilation", so I want to easily do things like peek into my buffers, use native js logging, etc. It's just a lot easier for me to reason about when I have more manual control.

2. Leaky abstractions. wgpu is a pretty low-level but it can't avoid the pain that comes with different backends, async where it should it shouldn't be, features that aren't available everywhere, etc.

That said, it would probably be pretty straightforward to convert the renderer into wgpu, most of the data structures and concepts should map cleanly

mendyberger•3w ago
Fair enough.

For me, having wgpu's rust native api feels so much nicer than having to deal with the unergenomic web_sys api. Tradeoffs.

dakom•3w ago
Yeah, I split the crates so `renderer-core` deals with the web-sys part, `renderer` is pretty much plain Rust (and wgsl with Askama templates)

I prefer this for 100% browser-only, but that's a niche. I do think wgpu makes more sense when you like the WebGPU headspace but want to target other backends (native, mobile, VR, etc.)