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A Bid-Based NFT Advertising Grid

https://bidsabillion.com/
1•chainbuilder•3m ago•1 comments

AI readability score for your documentation

https://docsalot.dev/tools/docsagent-score
1•fazkan•11m ago•0 comments

NASA Study: Non-Biologic Processes Don't Explain Mars Organics

https://science.nasa.gov/blogs/science-news/2026/02/06/nasa-study-non-biologic-processes-dont-ful...
2•bediger4000•14m ago•2 comments

I inhaled traffic fumes to find out where air pollution goes in my body

https://www.bbc.com/news/articles/c74w48d8epgo
2•dabinat•14m ago•0 comments

X said it would give $1M to a user who had previously shared racist posts

https://www.nbcnews.com/tech/internet/x-pays-1-million-prize-creator-history-racist-posts-rcna257768
2•doener•17m ago•0 comments

155M US land parcel boundaries

https://www.kaggle.com/datasets/landrecordsus/us-parcel-layer
2•tjwebbnorfolk•21m ago•0 comments

Private Inference

https://confer.to/blog/2026/01/private-inference/
2•jbegley•24m ago•1 comments

Font Rendering from First Principles

https://mccloskeybr.com/articles/font_rendering.html
1•krapp•28m ago•0 comments

Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•32m ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
2•PaulHoule•33m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
2•y1n0•35m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•35m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•35m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
2•linkdd•37m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•41m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•42m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•46m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•47m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
2•y1n0•48m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
5•bundie•53m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•54m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•59m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
3•y1n0•59m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•1h ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•1h ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•1h ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•1h ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•1h ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
3•rolph•1h ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•1h ago•3 comments
Open in hackernews

Nature vs Golang: Performance Benchmarking

https://nature-lang.org/news/20260115
3•weiwenhao•3w ago

Comments

weiwenhao•3w ago
I am a core developer of the nature programming language, welcome to talk to me!
AlanLan•3w ago
Impressive benchmarks. As a developer focused on high-performance C++ systems, I’m always on the hunt for languages that can match C++'s predictability without the manual overhead.

I noticed Nature's performance is quite competitive with Golang. I'm curious about the 'long-tail' stability. In my current project (a high-frequency engine built with Modern C++), I've managed to achieve a state where memory footprint actually stabilizes and shrinks—from 13.6MB down to 11MB after a week of uptime on Win10, thanks to strict RAII and zero-leak idioms.

How does Nature's runtime/GC handle memory fragmentation and predictability over extended periods (e.g., 100+ hours of uptime) compared to Go's scavenger? That's usually where the 'real' performance gap shows up in production.

weiwenhao•3w ago
Nature's runtime architecture draws heavily from Go, with its GC similarly referencing Go's allocator and collector approaches. However, the use of mark-and-sweep GC inevitably leads to memory fragmentation issues. Virtual memory usage tends to advance progressively. In contrast, the span-based memory allocator avoids significant fragmentation problems during frequent memory releases and allocations.

---

I also believe predictable memory management is crucial. An arena-based supplementary memory allocator could be the next key feature.

AlanLan•3w ago
That’s a solid roadmap. Moving towards span-based management is progress, but the real challenge for any new language is achieving true Zero-Cost Abstractions.

In my work with Modern C++, I've come to realize that predictability isn't the result of a single feature like a scavenger or an allocator. It’s the cumulative integrity of every primitive—from a simple string to complex containers—all meticulously engineered to ensure the developer never pays a 'runtime tax' for what they don't use.

A great example of this rigor is why we still don't have Reflection in the standard: the committee refuses to compromise until a solution exists that adds zero overhead at runtime.

For Nature to truly bridge the gap, it shouldn't just aim for 'high performance,' but for that level of uncompromising zero-cost integrity. When the language's abstractions are so refined that the runtime effectively disappears, you reach a state where system behavior becomes perfectly deterministic. That is the standard C++ has set for decades.

_rlh•3w ago
Go's allocator draws from the Hoard work as do most modern alloc/free implementations. Similar C/C++/Rust flavor implementations do not seem to "inevitably leads to memory fragmentation issues". Perhaps this fragmentation concern is a myth carried over from earlier malloc/free or gc algorithms.