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Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•49s ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
1•PaulHoule•2m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
1•y1n0•3m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•3m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•4m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
1•linkdd•5m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•9m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•11m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•14m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•15m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
1•y1n0•17m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
3•bundie•22m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•23m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•27m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
2•y1n0•28m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•28m ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•33m ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•41m ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•48m ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•48m ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
2•rolph•51m ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•51m ago•3 comments

Show HN: Remotion directory (videos and prompts)

https://www.remotion.directory/
1•rokbenko•53m ago•0 comments

Portable C Compiler

https://en.wikipedia.org/wiki/Portable_C_Compiler
2•guerrilla•55m ago•0 comments

Show HN: Kokki – A "Dual-Core" System Prompt to Reduce LLM Hallucinations

1•Ginsabo•56m ago•0 comments

Software Engineering Transformation 2026

https://mfranc.com/blog/ai-2026/
1•michal-franc•57m ago•0 comments

Microsoft purges Win11 printer drivers, devices on borrowed time

https://www.tomshardware.com/peripherals/printers/microsoft-stops-distrubitng-legacy-v3-and-v4-pr...
3•rolph•57m ago•1 comments

Lunch with the FT: Tarek Mansour

https://www.ft.com/content/a4cebf4c-c26c-48bb-82c8-5701d8256282
2•hhs•1h ago•0 comments

Old Mexico and her lost provinces (1883)

https://www.gutenberg.org/cache/epub/77881/pg77881-images.html
1•petethomas•1h ago•0 comments

'AI' is a dick move, redux

https://www.baldurbjarnason.com/notes/2026/note-on-debating-llm-fans/
5•cratermoon•1h ago•0 comments
Open in hackernews

Show HN: TinyCity – A tiny city SIM for MicroPython (Thumby micro console)

https://github.com/chrisdiana/TinyCity
142•inflam52•3w ago

Comments

tinfoilhatter•3w ago
Looks neat! Great job!
inflam52•3w ago
Thank you!
allanrbo•3w ago
SIM=subscriber identity module. sim=simulator. :-)
inflam52•3w ago
I originally had sim but HN autocorrected it. I tried to edit it back to what I had but can't seem to now.
oakwhiz•3w ago
HN's autocorrect seems to cause more trouble than it's worth.
inflam52•3w ago
definitely agree
hei-lima•3w ago
Really cool!
inflam52•3w ago
Thank you!
_joel•3w ago
I hope it "Reticulates Tiny Splines" (good work btw)
inflam52•3w ago
Haha thanks! Definitely adding that during map generation in next release.
Tiberium•3w ago
Small bug: the sim seems to double count residential population for taxes, industrial pop gets ignored. The duplicate logic seems to exist in UI but it's correct there.

Also I wonder if all the repetition could be reduced, or would it affect performance on MicroPython?

https://github.com/chrisdiana/TinyCity/blob/88d07cf98f13bb73...

inflam52•3w ago
Yeah great catch. So I mentioned this in the README but much of the mechanics were heavily inspired by jhhoward's MicroCity. This is the same way he calculated taxes and I figured to test it out to see how it worked in game. I really liked the flow of how his game played and seems like there are some pros/cons to that inbalance.

Pros: - Makes residential population more valuable for taxes, which helps early‑game cash flow. - Encourages zoning residential since it has outsized budget impact. - Offsets the fact that residential growth can be more constrained by pollution/unemployment.

Cons: - Skews the economy away from industrial/commercial impact. - Makes budget feel inconsistent with “total population.” - Can mask balance issues by injecting extra money, making difficulty tuning harder.

gaudystead•3w ago
I literally JUST bought a Thumby out of a vending machine this past weekend, so this post feels a bit serendipitous for me. Thanks for sharing, and I'll have to check this out!
inflam52•3w ago
Congrats! Unplayable by most means but absolutely incredible how tiny it is so I love it.
coldcity_again•3w ago
Looks super cool, nice job!
inflam52•3w ago
Thanks!
bowlcutWiz•3w ago
looks awesome! can't wait to try the online version :)
inflam52•3w ago
Thanks I'll post when it's available. Still waiting on the PR to merge in their Arcade repo.
JKCalhoun•3w ago
Is it using the 1.3-inch monochrome OLED display of the Arduboy or something smaller? (Guessing the 72 × 40 display of the Thumby?)
inflam52•3w ago
This is for 72×40 display right now but I was also working on an interface layer to abstract Thumby specific functionality in order to play on potentially other platforms running MicroPython/Python. Going to try and add that in the next iteration.
westurner•3w ago
There are a number of MakeCode-compatible devices with and without Microbit https://arcade.makecode.com/arcade-devices

bbcmicrobit/micropython: https://github.com/bbcmicrobit/micropython

But Pi Pico; RP2040, RP2350:

"Show HN: PicoVGA Library – VGA/TV Display on Raspberry Pi Pico" https://news.ycombinator.com/item?id=35117847#35120403

"MaplePad – RP2040 Dreamcast controller, VMU, and Purupuru (rumble pack) emulator" https://news.ycombinator.com/item?id=37522059 :

> PicoVision

pimoroni/picovision micropython: https://github.com/pimoroni/picovision :

> PicoVision enables you to create big, bold audio visual projects using MicroPython and an HDMI display of your choice.

> powerful digital video stick for bold audio visual adventures, with dual RP2040 chips and a conveniently HDMI-shaped output connector to boot!

> [...] dual RP2040 chips and a conveniently HDMI-shaped output connector to boot!

westurner•3w ago
TIL RP2350 support DVI video output with an HSTX: https://www.google.com/search?q=rp2350+dvi

And it's possible to convert from DVI to HDMI

westurner•3w ago
Wren6991/PicoDVI commit history: https://github.com/Wren6991/PicoDVI/commits/master/ :

> Add 720x480p 60Hz mode (270 MHz bit clock)

> RP2350 changes (including RISC-V)

From https://news.ycombinator.com/item?id=41260679 :

> The new HSTX interface on the RP2350 seems to be squarely targeted at this use case (video output) and doesn't require the use of PIO or consuming a ton of CPU cycles. There's a nice write up on the capability here:

inflam52•3w ago
This is cool thanks for sharing! I'm definitely be digging into these. It would be neat to support some of these devices too. I didn't know about MaplePad (+1 to Dreamcast VMU projects!)
inflam52•2w ago
Following up here, I just added a game interface abstraction to make it easier to support more devices. Planning on getting a few MakeCode-compatible devices to adapt for them.
mcsolid•3w ago
very cool!