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SpaceX's next astronaut launch for NASA is officially on for Feb. 11 as FAA clea

https://www.space.com/space-exploration/launches-spacecraft/spacexs-next-astronaut-launch-for-nas...
1•bookmtn•1m ago•0 comments

Show HN: One-click AI employee with its own cloud desktop

https://cloudbot-ai.com
1•fainir•3m ago•0 comments

Show HN: Poddley – Search podcasts by who's speaking

https://poddley.com
1•onesandofgrain•4m ago•0 comments

Same Surface, Different Weight

https://www.robpanico.com/articles/display/?entry_short=same-surface-different-weight
1•retrocog•6m ago•0 comments

The Rise of Spec Driven Development

https://www.dbreunig.com/2026/02/06/the-rise-of-spec-driven-development.html
2•Brajeshwar•10m ago•0 comments

The first good Raspberry Pi Laptop

https://www.jeffgeerling.com/blog/2026/the-first-good-raspberry-pi-laptop/
3•Brajeshwar•10m ago•0 comments

Seas to Rise Around the World – But Not in Greenland

https://e360.yale.edu/digest/greenland-sea-levels-fall
1•Brajeshwar•10m ago•0 comments

Will Future Generations Think We're Gross?

https://chillphysicsenjoyer.substack.com/p/will-future-generations-think-were
1•crescit_eundo•14m ago•0 comments

State Department will delete Xitter posts from before Trump returned to office

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•righthand•17m ago•1 comments

Show HN: Verifiable server roundtrip demo for a decision interruption system

https://github.com/veeduzyl-hue/decision-assistant-roundtrip-demo
1•veeduzyl•18m ago•0 comments

Impl Rust – Avro IDL Tool in Rust via Antlr

https://www.youtube.com/watch?v=vmKvw73V394
1•todsacerdoti•18m ago•0 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
2•vinhnx•19m ago•0 comments

minikeyvalue

https://github.com/commaai/minikeyvalue/tree/prod
3•tosh•23m ago•0 comments

Neomacs: GPU-accelerated Emacs with inline video, WebKit, and terminal via wgpu

https://github.com/eval-exec/neomacs
1•evalexec•28m ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•32m ago•1 comments

How I grow my X presence?

https://www.reddit.com/r/GrowthHacking/s/UEc8pAl61b
2•m00dy•34m ago•0 comments

What's the cost of the most expensive Super Bowl ad slot?

https://ballparkguess.com/?id=5b98b1d3-5887-47b9-8a92-43be2ced674b
1•bkls•34m ago•0 comments

What if you just did a startup instead?

https://alexaraki.substack.com/p/what-if-you-just-did-a-startup
5•okaywriting•41m ago•0 comments

Hacking up your own shell completion (2020)

https://www.feltrac.co/environment/2020/01/18/build-your-own-shell-completion.html
2•todsacerdoti•44m ago•0 comments

Show HN: Gorse 0.5 – Open-source recommender system with visual workflow editor

https://github.com/gorse-io/gorse
1•zhenghaoz•44m ago•0 comments

GLM-OCR: Accurate × Fast × Comprehensive

https://github.com/zai-org/GLM-OCR
1•ms7892•45m ago•0 comments

Local Agent Bench: Test 11 small LLMs on tool-calling judgment, on CPU, no GPU

https://github.com/MikeVeerman/tool-calling-benchmark
1•MikeVeerman•46m ago•0 comments

Show HN: AboutMyProject – A public log for developer proof-of-work

https://aboutmyproject.com/
1•Raiplus•46m ago•0 comments

Expertise, AI and Work of Future [video]

https://www.youtube.com/watch?v=wsxWl9iT1XU
1•indiantinker•47m ago•0 comments

So Long to Cheap Books You Could Fit in Your Pocket

https://www.nytimes.com/2026/02/06/books/mass-market-paperback-books.html
4•pseudolus•47m ago•2 comments

PID Controller

https://en.wikipedia.org/wiki/Proportional%E2%80%93integral%E2%80%93derivative_controller
1•tosh•52m ago•0 comments

SpaceX Rocket Generates 100GW of Power, or 20% of US Electricity

https://twitter.com/AlecStapp/status/2019932764515234159
2•bkls•52m ago•0 comments

Kubernetes MCP Server

https://github.com/yindia/rootcause
1•yindia•53m ago•0 comments

I Built a Movie Recommendation Agent to Solve Movie Nights with My Wife

https://rokn.io/posts/building-movie-recommendation-agent
4•roknovosel•53m ago•0 comments

What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
2•beardyw•1h ago•0 comments
Open in hackernews

Show HN: A WebGPU-based browser engine with "Blam "-style physics

5•goovbot•3w ago
I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export.

The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits.

Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo 1-3). It successfully replicates that specific "physics chaos" (unstable vehicle momentum, grenade jumping) that modern rigid-body sims often feel too "clean" to capture.

The "Vibe Console": A React-based no-code layer on top of a Godot web-editor clone. It uses an LLM-backed (Claude) interface to allow real-time engine modifications via natural language—essentially mapping prompts to engine dials and knobs.

The Vision I want to build a platform where casual/semi-competitive party games launch instantly upon page load. No installs, no long loading bars. I’m launching with three open-source "proofs of concept":

A Halo 2-inspired multiplayer arena.

A Simpsons Hit & Run style driving sandbox.

A 3D "Mousetrap" physics runner.

Why I’m posting here I’m a bootstrapped guy with a previous 10x SaaS exit and a light background in PDEs. While I’ve "vibe-coded" the current architecture into existence, I’m looking for a lead systems engineer who lives and breathes low-level optimization.

I have the capital and gtm know how, but I need a partner who can help me harden the WebGPU pipeline and ensure the "Vibe Console" doesn't create unmaintainable technical debt.

I’d love to hear the community’s thoughts on:

The viability of WebGPU for high-fidelity physics at scale in 2026.

The "Blam!" physics approach—is there a better way to simulate retro-instability than modifying Jolt's constraints?

If you’re a cracked engineer who wants to build the next-gen web gaming substrate, let’s talk.