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Personalizing esketamine treatment in TRD and TRBD

https://www.frontiersin.org/articles/10.3389/fpsyt.2025.1736114
1•PaulHoule•1m ago•0 comments

SpaceKit.xyz – a browser‑native VM for decentralized compute

https://spacekit.xyz
1•astorrivera•1m ago•1 comments

NotebookLM: The AI that only learns from you

https://byandrev.dev/en/blog/what-is-notebooklm
1•byandrev•1m ago•1 comments

Show HN: An open-source starter kit for developing with Postgres and ClickHouse

https://github.com/ClickHouse/postgres-clickhouse-stack
1•saisrirampur•2m ago•0 comments

Game Boy Advance d-pad capacitor measurements

https://gekkio.fi/blog/2026/game-boy-advance-d-pad-capacitor-measurements/
1•todsacerdoti•2m ago•0 comments

South Korean crypto firm accidentally sends $44B in bitcoins to users

https://www.reuters.com/world/asia-pacific/crypto-firm-accidentally-sends-44-billion-bitcoins-use...
1•layer8•3m ago•0 comments

Apache Poison Fountain

https://gist.github.com/jwakely/a511a5cab5eb36d088ecd1659fcee1d5
1•atomic128•5m ago•1 comments

Web.whatsapp.com appears to be having issues syncing and sending messages

http://web.whatsapp.com
1•sabujp•6m ago•2 comments

Google in Your Terminal

https://gogcli.sh/
1•johlo•7m ago•0 comments

Shannon: Claude Code for Pen Testing: #1 on Github today

https://github.com/KeygraphHQ/shannon
1•hendler•7m ago•0 comments

Anthropic: Latest Claude model finds more than 500 vulnerabilities

https://www.scworld.com/news/anthropic-latest-claude-model-finds-more-than-500-vulnerabilities
2•Bender•12m ago•0 comments

Brooklyn cemetery plans human composting option, stirring interest and debate

https://www.cbsnews.com/newyork/news/brooklyn-green-wood-cemetery-human-composting/
1•geox•12m ago•0 comments

Why the 'Strivers' Are Right

https://greyenlightenment.com/2026/02/03/the-strivers-were-right-all-along/
1•paulpauper•13m ago•0 comments

Brain Dumps as a Literary Form

https://davegriffith.substack.com/p/brain-dumps-as-a-literary-form
1•gmays•14m ago•0 comments

Agentic Coding and the Problem of Oracles

https://epkconsulting.substack.com/p/agentic-coding-and-the-problem-of
1•qingsworkshop•14m ago•0 comments

Malicious packages for dYdX cryptocurrency exchange empties user wallets

https://arstechnica.com/security/2026/02/malicious-packages-for-dydx-cryptocurrency-exchange-empt...
1•Bender•14m ago•0 comments

Show HN: I built a <400ms latency voice agent that runs on a 4gb vram GTX 1650"

https://github.com/pheonix-delta/axiom-voice-agent
1•shubham-coder•15m ago•0 comments

Penisgate erupts at Olympics; scandal exposes risks of bulking your bulge

https://arstechnica.com/health/2026/02/penisgate-erupts-at-olympics-scandal-exposes-risks-of-bulk...
4•Bender•15m ago•0 comments

Arcan Explained: A browser for different webs

https://arcan-fe.com/2026/01/26/arcan-explained-a-browser-for-different-webs/
1•fanf2•17m ago•0 comments

What did we learn from the AI Village in 2025?

https://theaidigest.org/village/blog/what-we-learned-2025
1•mrkO99•17m ago•0 comments

An open replacement for the IBM 3174 Establishment Controller

https://github.com/lowobservable/oec
1•bri3d•20m ago•0 comments

The P in PGP isn't for pain: encrypting emails in the browser

https://ckardaris.github.io/blog/2026/02/07/encrypted-email.html
2•ckardaris•22m ago•0 comments

Show HN: Mirror Parliament where users vote on top of politicians and draft laws

https://github.com/fokdelafons/lustra
1•fokdelafons•22m ago•1 comments

Ask HN: Opus 4.6 ignoring instructions, how to use 4.5 in Claude Code instead?

1•Chance-Device•24m ago•0 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
1•ColinWright•27m ago•0 comments

Jim Fan calls pixels the ultimate motor controller

https://robotsandstartups.substack.com/p/humanoids-platform-urdf-kitchen-nvidias
1•robotlaunch•30m ago•0 comments

Exploring a Modern SMTPE 2110 Broadcast Truck with My Dad

https://www.jeffgeerling.com/blog/2026/exploring-a-modern-smpte-2110-broadcast-truck-with-my-dad/
1•HotGarbage•30m ago•0 comments

AI UX Playground: Real-world examples of AI interaction design

https://www.aiuxplayground.com/
1•javiercr•31m ago•0 comments

The Field Guide to Design Futures

https://designfutures.guide/
1•andyjohnson0•32m ago•0 comments

The Other Leverage in Software and AI

https://tomtunguz.com/the-other-leverage-in-software-and-ai/
1•gmays•34m ago•0 comments
Open in hackernews

Show HN: Speed Miners – A tiny RTS resource mini-game

https://speedminers.fun/
49•nickponline•2w ago
I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini / puzzle game around the resource gathering aspects of an RTS.

Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible.

By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points.

I've implemented three different levels and some basic sounds. I used Phaser at the game library (first time using it). It won't work well on a mobile.

Comments

lukemercado•2w ago
That was lovely, thank you for sharing.

It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

Definitely a joyous little ten minute romp.

jmpavlec•2w ago
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

onion2k•2w ago
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
dbacar•2w ago
all manual, and auto move and auto upgrade should be listed in different standings...
PeterStuer•2w ago
Took me a while, but the algo to beat the game is extremely simple :)
Pikamander2•2w ago
The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

mionhe•2w ago
> "... won't work well on mobile."
Pikamander2•2w ago
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.