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Show HN: Env-shelf – Open-source desktop app to manage .env files

https://env-shelf.vercel.app/
1•ivanglpz•3m ago•0 comments

Show HN: Almostnode – Run Node.js, Next.js, and Express in the Browser

https://almostnode.dev/
1•PetrBrzyBrzek•3m ago•0 comments

Dell support (and hardware) is so bad, I almost sued them

https://blog.joshattic.us/posts/2026-02-07-dell-support-lawsuit
1•radeeyate•4m ago•0 comments

Project Pterodactyl: Incremental Architecture

https://www.jonmsterling.com/01K7/
1•matt_d•4m ago•0 comments

Styling: Search-Text and Other Highlight-Y Pseudo-Elements

https://css-tricks.com/how-to-style-the-new-search-text-and-other-highlight-pseudo-elements/
1•blenderob•6m ago•0 comments

Crypto firm accidentally sends $40B in Bitcoin to users

https://finance.yahoo.com/news/crypto-firm-accidentally-sends-40-055054321.html
1•CommonGuy•6m ago•0 comments

Magnetic fields can change carbon diffusion in steel

https://www.sciencedaily.com/releases/2026/01/260125083427.htm
1•fanf2•7m ago•0 comments

Fantasy football that celebrates great games

https://www.silvestar.codes/articles/ultigamemate/
1•blenderob•7m ago•0 comments

Show HN: Animalese

https://animalese.barcoloudly.com/
1•noreplica•7m ago•0 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
1•simonw•8m ago•0 comments

John Haugeland on the failure of micro-worlds

https://blog.plover.com/tech/gpt/micro-worlds.html
1•blenderob•8m ago•0 comments

Show HN: Velocity - Free/Cheaper Linear Clone but with MCP for agents

https://velocity.quest
2•kevinelliott•9m ago•2 comments

Corning Invented a New Fiber-Optic Cable for AI and Landed a $6B Meta Deal [video]

https://www.youtube.com/watch?v=Y3KLbc5DlRs
1•ksec•10m ago•0 comments

Show HN: XAPIs.dev – Twitter API Alternative at 90% Lower Cost

https://xapis.dev
2•nmfccodes•11m ago•0 comments

Near-Instantly Aborting the Worst Pain Imaginable with Psychedelics

https://psychotechnology.substack.com/p/near-instantly-aborting-the-worst
2•eatitraw•17m ago•0 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
2•anipaleja•17m ago•0 comments

The Super Sharp Blade

https://netzhansa.com/the-super-sharp-blade/
1•robin_reala•19m ago•0 comments

Smart Homes Are Terrible

https://www.theatlantic.com/ideas/2026/02/smart-homes-technology/685867/
1•tusslewake•20m ago•0 comments

What I haven't figured out

https://macwright.com/2026/01/29/what-i-havent-figured-out
1•stevekrouse•21m ago•0 comments

KPMG pressed its auditor to pass on AI cost savings

https://www.irishtimes.com/business/2026/02/06/kpmg-pressed-its-auditor-to-pass-on-ai-cost-savings/
1•cainxinth•21m ago•0 comments

Open-source Claude skill that optimizes Hinge profiles. Pretty well.

https://twitter.com/b1rdmania/status/2020155122181869666
3•birdmania•21m ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
7•samasblack•23m ago•2 comments

I squeezed a BERT sentiment analyzer into 1GB RAM on a $5 VPS

https://mohammedeabdelaziz.github.io/articles/trendscope-market-scanner
1•mohammede•24m ago•0 comments

Kagi Translate

https://translate.kagi.com
2•microflash•25m ago•0 comments

Building Interactive C/C++ workflows in Jupyter through Clang-REPL [video]

https://fosdem.org/2026/schedule/event/QX3RPH-building_interactive_cc_workflows_in_jupyter_throug...
1•stabbles•26m ago•0 comments

Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
2•facundo_olano•28m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•28m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•29m ago•1 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•29m ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•30m ago•0 comments
Open in hackernews

Show HN: Speed Miners – A tiny RTS resource mini-game

https://speedminers.fun/
49•nickponline•2w ago
I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini / puzzle game around the resource gathering aspects of an RTS.

Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible.

By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points.

I've implemented three different levels and some basic sounds. I used Phaser at the game library (first time using it). It won't work well on a mobile.

Comments

lukemercado•2w ago
That was lovely, thank you for sharing.

It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

Definitely a joyous little ten minute romp.

jmpavlec•2w ago
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

onion2k•2w ago
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
dbacar•2w ago
all manual, and auto move and auto upgrade should be listed in different standings...
PeterStuer•2w ago
Took me a while, but the algo to beat the game is extremely simple :)
Pikamander2•2w ago
The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

mionhe•2w ago
> "... won't work well on mobile."
Pikamander2•2w ago
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.