Because it's hard to tell whether the app you're using is vibecoded or not. Is an app buggy because it was vibecoded? Or the developer just sucks?
Oh I bet it will go somewhere. There is already plenty of low-budget direct-to-dvd movie, cheap soap opera telenovelas, and elevator music used as background in public places. These don't care about quality, they were always about making the cheapest product possible that can generate revenue / be used as a backdrop. Gen AI is going to be a race to the bottom for this field.
But for "labour of love" art/media, they might have a place in the toolbox (to generate a texture, fill some unimportant background, etc), but full gen AI media won't cut it. Intention, direction, realization is what matter. And since most community are about those labour of love, it shouldn't be a surprise that most people who attend conferences are heavily against gen AI.
Not to say that coding doesn't have those two, but I'd argue developers have been caring less and less for it over the years. Their relationship with code has changed.
You can look at a comic and immediately identify the illustrator if you're well versed in the artists. Now would that still happen in 20 years if Gen AI became standard today? Will we keep getting new artists and new art styles? Or will their relationship with art become more like newer coders have with code?
I don't think it's an easy question to answer and no one likely has an answer.
I think this is both hindsight bias and survivorship bias.
There has always been massive buckets of buggy shit code out there. Now, one thing we had in the past was very tight computing limitations that worked as a decent evolutionary death function. As computing resources grew, the selection function became less effective and we get to see these hulking crap monsters lumber around our CPUs.
I don't think that is really the case.
We are seeing pushback on games developed using AI. Communities like /r/selfhosted is very much pushing back against AI slop code.
While right now it seems like for the most part the concern is from more technical people, we are seeing issues of vibe coded applications shipping bugs because the quality is poor (just look at the bugs shipped in Claude Code).
I think we will be getting to a point of people questioning the quality of the application they are using and whether or not a human was actually involved if bugs start shipping more often.
Yes, people whine but still buy the games, as long as they're fun. Expressed preference of "AI is always bad" vs revealed preference of "It's fine if the product is still good."
Oh, some do; for sure they do. Some put a "no ai" badge on their sites; others add disclaimers to their repos if ai has been used to write the code. But I agree with you about the productivity/output. Developers who refrain from using AI are probably more interested in the very process of coding than in its output. They pride themselves on their craft and craftsmanship.
An example is there's a split in the woodworking community between people who use power tools and those who use hand-tools only. The latter often seeing it as more pure.
Those same power-tools users might in turn look down on something made entirely with a CNC machine.
The end result might be the same table. Indeed, the pure uniform lines from a CNC machine might be what both the others strive towards, but they're unlikely to regard the CNC output as being in better taste.
The effort and craft itself is well regarded and valued, even if it is hard to capture in the final output. Even if the signs of hand-crafting are fewer the higher the quality craft!
Not everything is purely about being able to output a product and/or produce a tangible good or service. Some things are about people and how people feel.
Another example. I run a charity that takes money, but just generates AI videos simulating helping children. What does it matter? Ultimately the person donating just wants to feel like they made a difference, and they get the same feeling either way, believing the money is well spent. It matters because no one is really being helped, no virtue is actually being enacted in the world.
In the same way, generating all our art and music from AI would represent a massive harm in the world -- effectively extinguishing massive portions of human creativity, and all the people who get to feel useful in creating, editing, and distributing it. In a cold capitalist view, what does it matter, I just want to see a pretty picture for a moment. In terms of actual real value in the world, it is negative and selfish, assuming the only value is my temporary enjoyment of product.
FTFY.
While I suspect the AI fracas within the art community will never go away, I suspect within a decade AI-assisted art (or whatever you want to call it) will be a non-issue for everyone else.
The irony is that the kind of genre art you see at Comic-Con is mostly reproductions of commercial properties or standard tropes and formulas, with very little original vision and creativity. Being able to draw something recognisable as [genre character name goes here], even with some skill, is not that high a bar, and it lives in a tiny niche in the art world as a whole.
AI brought something fresh to art for a while, but now I think creative people are more aware of the limitations. It's in a strange mid-way place between being fascinating, and being frustratingly limited compared to what it could be.
I suspect we'll start seeing meta-art soon with a much more interesting mix of creation, original thought, and execution.
What fresh new ideas did it bring? Most of what I see is generic AI slop pictures tossed in articles I mostly ignore.
https://www.youtube.com/@thearchiveinbetween/shorts
While the pictures/videos are AI generated, there is a coherent multiverse that builds itself into a story over many videos.
People without taste hide behind skill. They do everything technically correctly and still make something bad. This is the threat of new mediums to them — it takes away their only strength.
But at the same time, something like AI suddenly enables people with neither taste nor skill to produce. I don’t want to see AI art right now — AI art is currently a lot of noise.
The sentiment of photography not being real art hasn’t been a thing for a while now though.
-- the Clippy for comics
Sure it is. Flagging vernacular, phonetic spelling for accents, punning, signalling a character's use of a word they are unfamiliar with, and so on and so forth. Intentionally misspelling words can definitely be a stylistic choice.
Unfortunately whenever I’ve tried uploading a sketch to ChatGPT or Gemini, it seems to fixate on details of my sketch, and recreates my mistakes in high fidelity. It fails to take a creative leap toward a good result. I’ve heard some professionals have gotten good results building custom workflows in ComfyUI.
Maybe tone down the religious framing of what is essentially a cashgrab show for the industry. Also: Does that AI ban apply to e.g. Disney in its entirety? Because if it does, it'll be a very small and pretty bleak Comic Con this year.
If anything, an AI artwork booth should be manned by the engineers that built and trained the image model and well as scraped the training data. Then they can meet all the people they non-consensually took artwork from :P
Digital artwork being presenting at an oil painting conference would cause similar confusion and outrage for the same reasons.
Historically, Artists have often had (mostly) uncredited assistants that handled a lot of the grunt work. This is particularly common, IME, for physical media artists that do large sculptures and similar pieces. "The Artist" will do the initial design, and then "artists" working under their direction will do a lot of cutting and welding, for example.
AI is upending a lot of this because it is letting more people become Artists in the sense of bringing a vision into reality via the use of various external helpers.
In the end all visual artists are just manipulating how photons hit our eyes, and there are lots of ways to make that happen pleasantly.
GorbachevyChase•1h ago
basscomm•1h ago
When someone short-circuits the whole creative process by putting a prompt into a machine and having it spit out an art, there's nothing to appreciate.
DocTomoe•48m ago
As for skill: I would argue that a random Banksy takes a lot less skill than the average Artemisia Gentileschi (admit it: you had to look her up). Yet, one is celebrated art, the other is virtually unknown and at best 'one among many baroque northern-Italian painters'.
Those are earnest questions, I want to understand the recently-recurring time-and-skill argument. What sort of people honestly look at a picture and ask 'yes, but how long did it take to make? How long had the artist to be trained for this?'
crashabr•13m ago
Who claims that 'baroque northern italian painters' are not artists? If anything, an unknown painter is much closer to art with capital A than Banksy, in the traditional hierarchy. So this is a weird framing.
As for time, this is both time taken to create and time spent practicing to reach a certain level of artistry. A speed painter is still an artist, and they reached their speed not by using an AI shortcut but by spending long hours practicing.
The underlying question is how do we tie art and legitimacy: society has always tied both, which is why we have institutions tasked with assigning legitimacy (museums), a hierarchy of art forms where the longest lived are seen as superior (painting over photography), and artists gain prestige not from a single art piece, but from a consistent production of works that are tied together by a shared identity.
On the other hand, a lot of the "pro" AI art discourse I've seen often boiled down to attempts to disconnect art from legitimacy. That's a tough hill to climb.
wpietri•41m ago
If you're doing, say, factory work, you can just zone out. You do the same thing over and over, and you do it well enough, but your mind is somewhere else.
But somebody who's truly during art is present in the work as they're doing it. They're up to something. I think that's a big part of why the work of serious artists changes over time. It's an exploration.
In contrast, look at some kitch producer like Thomas Kinkade, Painter of Light™. He was clearly successful financially. But I'd argue that there is little more to it than "AI" "art".
For me appreciating art always involves reaching for an understanding of the artist and the humanity we share. An Ansel Adams print is lovely, but ultimately I end up thinking not just about the image or the landscape. I think about being in the landscape. About the process of getting that one perfect photo. About what drives a person to seek that and to go to such incredible lengths. About how Adams saw the world.
If I'm going to think hard about some GenAI output, I'm going to appreciate the technology that went into it. But there's no more to think about the prompter than there is about somebody picking out clip art.
cdrnsf•1h ago