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UnAutomating the Economy: More Labor but at What Cost?

https://www.greshm.org/blog/unautomating-the-economy/
1•Suncho•1m ago•0 comments

Show HN: Gettorr – Stream magnet links in the browser via WebRTC (no install)

https://gettorr.com/
1•BenaouidateMed•2m ago•0 comments

Statin drugs safer than previously thought

https://www.semafor.com/article/02/06/2026/statin-drugs-safer-than-previously-thought
1•stareatgoats•4m ago•0 comments

Handy when you just want to distract yourself for a moment

https://d6.h5go.life/
1•TrendSpotterPro•6m ago•0 comments

More States Are Taking Aim at a Controversial Early Reading Method

https://www.edweek.org/teaching-learning/more-states-are-taking-aim-at-a-controversial-early-read...
1•lelanthran•7m ago•0 comments

AI will not save developer productivity

https://www.infoworld.com/article/4125409/ai-will-not-save-developer-productivity.html
1•indentit•12m ago•0 comments

How I do and don't use agents

https://twitter.com/jessfraz/status/2019975917863661760
1•tosh•18m ago•0 comments

BTDUex Safe? The Back End Withdrawal Anomalies

1•aoijfoqfw•21m ago•0 comments

Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
3•michaelchicory•23m ago•1 comments

Show HN: Ensemble – macOS App to Manage Claude Code Skills, MCPs, and Claude.md

https://github.com/O0000-code/Ensemble
1•IO0oI•27m ago•1 comments

PR to support XMPP channels in OpenClaw

https://github.com/openclaw/openclaw/pull/9741
1•mickael•27m ago•0 comments

Twenty: A Modern Alternative to Salesforce

https://github.com/twentyhq/twenty
1•tosh•29m ago•0 comments

Raspberry Pi: More memory-driven price rises

https://www.raspberrypi.com/news/more-memory-driven-price-rises/
1•calcifer•34m ago•0 comments

Level Up Your Gaming

https://d4.h5go.life/
1•LinkLens•38m ago•1 comments

Di.day is a movement to encourage people to ditch Big Tech

https://itsfoss.com/news/di-day-celebration/
3•MilnerRoute•39m ago•0 comments

Show HN: AI generated personal affirmations playing when your phone is locked

https://MyAffirmations.Guru
4•alaserm•40m ago•3 comments

Show HN: GTM MCP Server- Let AI Manage Your Google Tag Manager Containers

https://github.com/paolobietolini/gtm-mcp-server
1•paolobietolini•41m ago•0 comments

Launch of X (Twitter) API Pay-per-Use Pricing

https://devcommunity.x.com/t/announcing-the-launch-of-x-api-pay-per-use-pricing/256476
1•thinkingemote•42m ago•0 comments

Facebook seemingly randomly bans tons of users

https://old.reddit.com/r/facebookdisabledme/
1•dirteater_•43m ago•1 comments

Global Bird Count Event

https://www.birdcount.org/
1•downboots•43m ago•0 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
2•soheilpro•45m ago•0 comments

Jon Stewart – One of My Favorite People – What Now? with Trevor Noah Podcast [video]

https://www.youtube.com/watch?v=44uC12g9ZVk
2•consumer451•48m ago•0 comments

P2P crypto exchange development company

1•sonniya•1h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
2•jesperordrup•1h ago•0 comments

Write for Your Readers Even If They Are Agents

https://commonsware.com/blog/2026/02/06/write-for-your-readers-even-if-they-are-agents.html
1•ingve•1h ago•0 comments

Knowledge-Creating LLMs

https://tecunningham.github.io/posts/2026-01-29-knowledge-creating-llms.html
1•salkahfi•1h ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•1h ago•0 comments

Sid Meier's System for Real-Time Music Composition and Synthesis

https://patents.google.com/patent/US5496962A/en
1•GaryBluto•1h ago•1 comments

Show HN: Slop News – HN front page now, but it's all slop

https://dosaygo-studio.github.io/hn-front-page-2035/slop-news
7•keepamovin•1h ago•1 comments

Show HN: Empusa – Visual debugger to catch and resume AI agent retry loops

https://github.com/justin55afdfdsf5ds45f4ds5f45ds4/EmpusaAI
1•justinlord•1h ago•0 comments
Open in hackernews

100% AI Coded Game on Steam – Full Dev Log

https://web3dev1337.github.io/epic-survivors-architecture/
3•BlueShrimpGames•2w ago

Comments

CatsOnHats•2w ago
I tried the demo during next fest and found it frankly uninspired slop. There are a thousands of survivors like games, and this doesn't even remotely stand out.

Also advertising this when your customer base is gamers who are notoriously anti ai in gaming is a terrible decision.

BlueShrimpGames•2w ago
Thanks for testing it out CatsOnHats

I agree the game is far from original or as polished as it needs to be, that is why it is a Demo. I've fixed many things since the initial launch, which was a marathon 14 week sprint of 1300 commits, and 8-16 hour days, which you can see in the article.

This is my first game I made, and I am proud of the time it was made in, and the fact that it proved that it is possible to use AI coding to make a real game, something people barely believe now, let alone in October 2024 when the majority of the engine was coded. The quality of 'games' going viral on twitter that are 'vibe coded' are an absolute joke, and closer to the 'slop' you mention.

I understand most gamers are anti-ai, but it is what it is, I accept it...we got 400 wish lists, so can't hurt :)

I am aiming to significantly improve it by the full launch, hope you will give it 1 more try before launch :)

proc0•2w ago
This is awesome overall. A valiant attempt at using AI to create something real. My number one criticism with AI demos is that they are too simple and have too much flexibility to be anything. Once you start adding constraints, the prompts start becoming a lot trickier making it harder to get the desired output.

One observation so far is seeing that there is real effort in configuring the agentic workflow, and getting that to work even semi-consistently, meaning that there is always tweaking and experimentation for the specific use case. This isn't trivial work, and arguably it's a tradeoff, since all that effort could be spend coding the game directly. With enough skills it would be about the same time except better quality to code it by hand (with of course AI assistance where needed, but it would be human written).

This just means that the real value so far with AI is in letting non-programmers do coding, but it doesn't come without the cost of real effort to set things up and less quality in the end.

BlueShrimpGames•2w ago
Thanks proc0!

Totally get where you are coming from, but there is no way I could have coded anywhere near as fast without AI. The game has no 'engine', it is built from the ground up. While there are a few 'god classes', and a little spaghetti, it's overall pretty decent. I can run many agents in parallel without merge conflicts due to the fact it's well separated and modular. It's closer to a game engine for Survivor Roguelikes than a game itself. The bottleneck was actually balance, sound, music, art etc.

The article goes into more details, but you will find that AI can easily handle it if you use the techniques I discussed :) Let me know if you got questions about that further, I will continue to do more coverage into it over time, as there are plenty of techniques that help out (many in the article, some not :D).

But still expect to put in plenty of work, it's not some 1 shot machine...although maybe Ralph Loops will change it soon...which I have experimented with!