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Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
1•pieterdy•2m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
2•Tehnix•2m ago•0 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
1•haizzz•4m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
2•Nive11•4m ago•2 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
1•hunglee2•8m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
1•chartscout•10m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
2•AlexeyBrin•13m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
1•machielrey•14m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•19m ago•0 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•21m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•24m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•24m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•25m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•30m ago•0 comments

Go 1.22, SQLite, and Next.js: The "Boring" Back End

https://mohammedeabdelaziz.github.io/articles/go-next-pt-2
1•mohammede•36m ago•0 comments

Laibach the Whistleblowers [video]

https://www.youtube.com/watch?v=c6Mx2mxpaCY
1•KnuthIsGod•37m ago•1 comments

Slop News - HN front page right now as AI slop

https://slop-news.pages.dev/slop-news
1•keepamovin•42m ago•1 comments

Economists vs. Technologists on AI

https://ideasindevelopment.substack.com/p/economists-vs-technologists-on-ai
1•econlmics•44m ago•0 comments

Life at the Edge

https://asadk.com/p/edge
3•tosh•50m ago•0 comments

RISC-V Vector Primer

https://github.com/simplex-micro/riscv-vector-primer/blob/main/index.md
4•oxxoxoxooo•53m ago•1 comments

Show HN: Invoxo – Invoicing with automatic EU VAT for cross-border services

2•InvoxoEU•54m ago•0 comments

A Tale of Two Standards, POSIX and Win32 (2005)

https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
3•goranmoomin•57m ago•0 comments

Ask HN: Is the Downfall of SaaS Started?

3•throwaw12•59m ago•0 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
2•senekor•1h ago•0 comments

OpenAI's Latest Platform Targets Enterprise Customers

https://aibusiness.com/agentic-ai/openai-s-latest-platform-targets-enterprise-customers
1•myk-e•1h ago•0 comments

Goldman Sachs taps Anthropic's Claude to automate accounting, compliance roles

https://www.cnbc.com/2026/02/06/anthropic-goldman-sachs-ai-model-accounting.html
4•myk-e•1h ago•5 comments

Ai.com bought by Crypto.com founder for $70M in biggest-ever website name deal

https://www.ft.com/content/83488628-8dfd-4060-a7b0-71b1bb012785
1•1vuio0pswjnm7•1h ago•1 comments

Big Tech's AI Push Is Costing More Than the Moon Landing

https://www.wsj.com/tech/ai/ai-spending-tech-companies-compared-02b90046
5•1vuio0pswjnm7•1h ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
4•1vuio0pswjnm7•1h ago•0 comments

Suno, AI Music, and the Bad Future [video]

https://www.youtube.com/watch?v=U8dcFhF0Dlk
1•askl•1h ago•2 comments
Open in hackernews

100% AI Coded Game on Steam – Full Dev Log

https://web3dev1337.github.io/epic-survivors-architecture/
3•BlueShrimpGames•2w ago

Comments

CatsOnHats•2w ago
I tried the demo during next fest and found it frankly uninspired slop. There are a thousands of survivors like games, and this doesn't even remotely stand out.

Also advertising this when your customer base is gamers who are notoriously anti ai in gaming is a terrible decision.

BlueShrimpGames•2w ago
Thanks for testing it out CatsOnHats

I agree the game is far from original or as polished as it needs to be, that is why it is a Demo. I've fixed many things since the initial launch, which was a marathon 14 week sprint of 1300 commits, and 8-16 hour days, which you can see in the article.

This is my first game I made, and I am proud of the time it was made in, and the fact that it proved that it is possible to use AI coding to make a real game, something people barely believe now, let alone in October 2024 when the majority of the engine was coded. The quality of 'games' going viral on twitter that are 'vibe coded' are an absolute joke, and closer to the 'slop' you mention.

I understand most gamers are anti-ai, but it is what it is, I accept it...we got 400 wish lists, so can't hurt :)

I am aiming to significantly improve it by the full launch, hope you will give it 1 more try before launch :)

proc0•2w ago
This is awesome overall. A valiant attempt at using AI to create something real. My number one criticism with AI demos is that they are too simple and have too much flexibility to be anything. Once you start adding constraints, the prompts start becoming a lot trickier making it harder to get the desired output.

One observation so far is seeing that there is real effort in configuring the agentic workflow, and getting that to work even semi-consistently, meaning that there is always tweaking and experimentation for the specific use case. This isn't trivial work, and arguably it's a tradeoff, since all that effort could be spend coding the game directly. With enough skills it would be about the same time except better quality to code it by hand (with of course AI assistance where needed, but it would be human written).

This just means that the real value so far with AI is in letting non-programmers do coding, but it doesn't come without the cost of real effort to set things up and less quality in the end.

BlueShrimpGames•2w ago
Thanks proc0!

Totally get where you are coming from, but there is no way I could have coded anywhere near as fast without AI. The game has no 'engine', it is built from the ground up. While there are a few 'god classes', and a little spaghetti, it's overall pretty decent. I can run many agents in parallel without merge conflicts due to the fact it's well separated and modular. It's closer to a game engine for Survivor Roguelikes than a game itself. The bottleneck was actually balance, sound, music, art etc.

The article goes into more details, but you will find that AI can easily handle it if you use the techniques I discussed :) Let me know if you got questions about that further, I will continue to do more coverage into it over time, as there are plenty of techniques that help out (many in the article, some not :D).

But still expect to put in plenty of work, it's not some 1 shot machine...although maybe Ralph Loops will change it soon...which I have experimented with!