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Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
1•RyanMu•2m ago•1 comments

Πfs – The Data-Free Filesystem

https://github.com/philipl/pifs
1•ravenical•5m ago•0 comments

Go-busybox: A sandboxable port of busybox for AI agents

https://github.com/rcarmo/go-busybox
1•rcarmo•6m ago•0 comments

Quantization-Aware Distillation for NVFP4 Inference Accuracy Recovery [pdf]

https://research.nvidia.com/labs/nemotron/files/NVFP4-QAD-Report.pdf
1•gmays•6m ago•0 comments

xAI Merger Poses Bigger Threat to OpenAI, Anthropic

https://www.bloomberg.com/news/newsletters/2026-02-03/musk-s-xai-merger-poses-bigger-threat-to-op...
1•andsoitis•7m ago•0 comments

Atlas Airborne (Boston Dynamics and RAI Institute) [video]

https://www.youtube.com/watch?v=UNorxwlZlFk
1•lysace•8m ago•0 comments

Zen Tools

http://postmake.io/zen-list
1•Malfunction92•10m ago•0 comments

Is the Detachment in the Room? – Agents, Cruelty, and Empathy

https://hailey.at/posts/3mear2n7v3k2r
1•carnevalem•10m ago•0 comments

The purpose of Continuous Integration is to fail

https://blog.nix-ci.com/post/2026-02-05_the-purpose-of-ci-is-to-fail
1•zdw•12m ago•0 comments

Apfelstrudel: Live coding music environment with AI agent chat

https://github.com/rcarmo/apfelstrudel
1•rcarmo•13m ago•0 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
3•0xmattf•14m ago•0 comments

What happens when a neighborhood is built around a farm

https://grist.org/cities/what-happens-when-a-neighborhood-is-built-around-a-farm/
1•Brajeshwar•14m ago•0 comments

Every major galaxy is speeding away from the Milky Way, except one

https://www.livescience.com/space/cosmology/every-major-galaxy-is-speeding-away-from-the-milky-wa...
2•Brajeshwar•14m ago•0 comments

Extreme Inequality Presages the Revolt Against It

https://www.noemamag.com/extreme-inequality-presages-the-revolt-against-it/
2•Brajeshwar•14m ago•0 comments

There's no such thing as "tech" (Ten years later)

1•dtjb•15m ago•0 comments

What Really Killed Flash Player: A Six-Year Campaign of Deliberate Platform Work

https://medium.com/@aglaforge/what-really-killed-flash-player-a-six-year-campaign-of-deliberate-p...
1•jbegley•16m ago•0 comments

Ask HN: Anyone orchestrating multiple AI coding agents in parallel?

1•buildingwdavid•17m ago•0 comments

Show HN: Knowledge-Bank

https://github.com/gabrywu-public/knowledge-bank
1•gabrywu•23m ago•0 comments

Show HN: The Codeverse Hub Linux

https://github.com/TheCodeVerseHub/CodeVerseLinuxDistro
3•sinisterMage•24m ago•2 comments

Take a trip to Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
2•zdw•24m ago•0 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
27•bookofjoe•24m ago•10 comments

BookTalk: A Reading Companion That Captures Your Voice

https://github.com/bramses/BookTalk
1•_bramses•25m ago•0 comments

Is AI "good" yet? – tracking HN's sentiment on AI coding

https://www.is-ai-good-yet.com/#home
3•ilyaizen•26m ago•1 comments

Show HN: Amdb – Tree-sitter based memory for AI agents (Rust)

https://github.com/BETAER-08/amdb
1•try_betaer•27m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
2•anhxuan•27m ago•0 comments

Show HN: Seedance 2.0 Release

https://seedancy2.com/
2•funnycoding•27m ago•0 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
1•thelok•27m ago•0 comments

Towards Self-Driving Codebases

https://cursor.com/blog/self-driving-codebases
1•edwinarbus•28m ago•0 comments

VCF West: Whirlwind Software Restoration – Guy Fedorkow [video]

https://www.youtube.com/watch?v=YLoXodz1N9A
1•stmw•29m ago•1 comments

Show HN: COGext – A minimalist, open-source system monitor for Chrome (<550KB)

https://github.com/tchoa91/cog-ext
1•tchoa91•29m ago•1 comments
Open in hackernews

Show HN: PyVRP, an open-source vehicle routing problem solver

https://github.com/PyVRP/PyVRP
2•nawouda•2w ago
Hi HN! We built PyVRP, an open-source solver for vehicle routing problems.

It can solve many practical routing problems, including those with time window constraints, multiple depots, and reloading. These problems all NP-hard, so PyVRP implements a state-of-the-art metaheuristic solver based on iterated local search. The local search optimisation engine is written in C++. On top of the solver, PyVRP exposes a high-level Python modelling interface. This makes it easy to solve large-scale routing problems from Python, at near-native speeds.

Docs: https://pyvrp.org/

Comments

npalli•1w ago
Good. How does it compare to cuOPT which seems to be 10-5000x faster than existing solvers for Vehicle routing if you believe the marketing.
nawouda•1w ago
Based on reading https://developer.nvidia.com/blog/record-breaking-nvidia-cuo..., we are honestly pretty similar in terms of technology choices and (verifiable) performance. NVIDIA's found a few new records on VRPTW and pickup-and-delivery problems; but so did we in May and June 2023: https://galgos.inf.puc-rio.br/cvrplib/index.php/en/updates/. We have stopped playing the benchmarketing game, but if PyVRP ran for a few hours I'm sure we could find new records on (some) instances again. And we only need commodity hardware to do that, not beefy GPUs.

The NVIDIA article mentions constant time move evaluations using time warp inside their local search. We use the exact same thing. We used to have a genetic algorithm on top of the local search, like NVIDIA, but recently dropped that in favour of iterated local search, because we found that to be stabler, converge faster, and overall easier to reason about.

I think NVIDIA has a great product, and an even better marketing department.

ge0ffrey•5d ago
Nonsense. Timefold Solver and other open source vehicle routing problem solvers deliver better results in less time, with affordable hardware, especially for real-world complexity.