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Show HN: Mermaid Formatter – CLI and library to auto-format Mermaid diagrams

https://github.com/chenyanchen/mermaid-formatter
1•astm•11m ago•0 comments

RFCs vs. READMEs: The Evolution of Protocols

https://h3manth.com/scribe/rfcs-vs-readmes/
2•init0•18m ago•1 comments

Kanchipuram Saris and Thinking Machines

https://altermag.com/articles/kanchipuram-saris-and-thinking-machines
1•trojanalert•18m ago•0 comments

Chinese chemical supplier causes global baby formula recall

https://www.reuters.com/business/healthcare-pharmaceuticals/nestle-widens-french-infant-formula-r...
1•fkdk•21m ago•0 comments

I've used AI to write 100% of my code for a year as an engineer

https://old.reddit.com/r/ClaudeCode/comments/1qxvobt/ive_used_ai_to_write_100_of_my_code_for_1_ye...
1•ukuina•23m ago•1 comments

Looking for 4 Autistic Co-Founders for AI Startup (Equity-Based)

1•au-ai-aisl•33m ago•1 comments

AI-native capabilities, a new API Catalog, and updated plans and pricing

https://blog.postman.com/new-capabilities-march-2026/
1•thunderbong•34m ago•0 comments

What changed in tech from 2010 to 2020?

https://www.tedsanders.com/what-changed-in-tech-from-2010-to-2020/
2•endorphine•39m ago•0 comments

From Human Ergonomics to Agent Ergonomics

https://wesmckinney.com/blog/agent-ergonomics/
1•Anon84•42m ago•0 comments

Advanced Inertial Reference Sphere

https://en.wikipedia.org/wiki/Advanced_Inertial_Reference_Sphere
1•cyanf•44m ago•0 comments

Toyota Developing a Console-Grade, Open-Source Game Engine with Flutter and Dart

https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
1•computer23•46m ago•0 comments

Typing for Love or Money: The Hidden Labor Behind Modern Literary Masterpieces

https://publicdomainreview.org/essay/typing-for-love-or-money/
1•prismatic•47m ago•0 comments

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•49m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•1h ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•1h ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
3•cwwc•1h ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•1h ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
3•eeko_systems•1h ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
3•neogoose•1h ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•1h ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•1h ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•1h ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•1h ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
3•vunderba•1h ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
2•dangtony98•1h ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•1h ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•1h ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
5•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
3•pabs3•1h ago•0 comments
Open in hackernews

Show HN: Reel Rogue – A browser roguelike (idler) about manipulating the odds

https://www.alt-qq.com/
6•qq-niklas•1w ago
About a month ago, I shared the Day 1 prototype of this project (https://news.ycombinator.com/item?id=46448670). It has since evolved into a somewhat more polished "Slot-Machine Deckbuilder."

I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people.

The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good roguelike.

What I’d love your feedback on: The First 30 Seconds: Is it immediately obvious how to play? I’ve tried to keep the onboarding "invisible," but I worry the manipulation mechanics might be buried.

Skill vs. Luck: Does the game feel like a mindless gamble, or do you feel like you have agency over the outcome?

The "Cursed Seed" UX: I’ve added a way to share specific runs via a URL. Does the transition from "clicking a friend's link" to "playing the game" feel seamless?

Mobile/PWA Performance: It’s built to be a PWA. Does it feel like a "web page" or does it feel like a native app on your device?

I'm especially interested when and where exactly did you feel like quitting?

Technology: The project is built with React and Vite, hosted on a Cloudflare edge stack. The code is 100% augmented by AI, which allowed me to focus more on the architecture of the project and the design of the mechanics rather than implementation syntax.

Reel Rogue: The Bandit's Tale is playable here: https://alt-qq.com

Comments

Pungfury•1w ago
I've spent quite a few hours playing this over the past few days. The updates are frequent, and I've found several different ways to approach the game, which lets me restart and try something new each time.

To see the game developed this way is an absolute blast to see! Good job

qq-niklas•1w ago
Thank you for the kind words, Pungfury! Hearing that you’ve put hours into it is a real booster for me.

You mentioned updates. I actually pushed a fairly big one today! I added a thematic music album to the game, plus a bit of rebalancing and some bug fixes. Since you've played quite a bit, I’d love to know if the new music fits the vibe or if it needs tweaking!

Etherlord87•1w ago
There's very little decision making in the game: You don't choose battle rewards, they are forced onto you, you get only one reroll that rerolls the entire triplet. Choosing the path is choosing between fighting an elite or not, and between visiting something different than normal battle encounter or not. Only the shop allows for some strategy. On the plus side, everything worked for the most part on Firefox, except when I decided to pass an item as inheritance, it wasn't passed.
qq-niklas•1w ago
Thank you for the feedback, very much appreciated.

I agree with most of your comments, the shop is indeed the only place that really allows for some strategy right now. Here is the plan: after rebalancing the drops, I intend to introduce draft rewards. I will also consider ways to make the reroll a mechanic with more strategic depth.

Also, thanks for letting me know about the bug.