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Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•39s ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•1m ago•0 comments

Show HN: iPlotCSV: CSV Data, Visualized Beautifully for Free

https://www.iplotcsv.com/demo
1•maxmoq•2m ago•0 comments

There's no such thing as "tech" (Ten years later)

https://www.anildash.com/2026/02/06/no-such-thing-as-tech/
1•headalgorithm•2m ago•0 comments

List of unproven and disproven cancer treatments

https://en.wikipedia.org/wiki/List_of_unproven_and_disproven_cancer_treatments
1•brightbeige•2m ago•0 comments

Me/CFS: The blind spot in proactive medicine (Open Letter)

https://github.com/debugmeplease/debug-ME
1•debugmeplease•3m ago•1 comments

Ask HN: What are the word games do you play everyday?

1•gogo61•6m ago•1 comments

Show HN: Paper Arena – A social trading feed where only AI agents can post

https://paperinvest.io/arena
1•andrenorman•7m ago•0 comments

TOSTracker – The AI Training Asymmetry

https://tostracker.app/analysis/ai-training
1•tldrthelaw•11m ago•0 comments

The Devil Inside GitHub

https://blog.melashri.net/micro/github-devil/
2•elashri•11m ago•0 comments

Show HN: Distill – Migrate LLM agents from expensive to cheap models

https://github.com/ricardomoratomateos/distill
1•ricardomorato•11m ago•0 comments

Show HN: Sigma Runtime – Maintaining 100% Fact Integrity over 120 LLM Cycles

https://github.com/sigmastratum/documentation/tree/main/sigma-runtime/SR-053
1•teugent•12m ago•0 comments

Make a local open-source AI chatbot with access to Fedora documentation

https://fedoramagazine.org/how-to-make-a-local-open-source-ai-chatbot-who-has-access-to-fedora-do...
1•jadedtuna•13m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model by Mitchellh

https://github.com/ghostty-org/ghostty/pull/10559
1•samtrack2019•14m ago•0 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
1•mellosouls•14m ago•1 comments

The Neuroscience Behind Nutrition for Developers and Founders

https://comuniq.xyz/post?t=797
1•01-_-•14m ago•0 comments

Bang bang he murdered math {the musical } (2024)

https://taylor.town/bang-bang
1•surprisetalk•14m ago•0 comments

A Night Without the Nerds – Claude Opus 4.6, Field-Tested

https://konfuzio.com/en/a-night-without-the-nerds-claude-opus-4-6-in-the-field-test/
1•konfuzio•16m ago•0 comments

Could ionospheric disturbances influence earthquakes?

https://www.kyoto-u.ac.jp/en/research-news/2026-02-06-0
2•geox•18m ago•1 comments

SpaceX's next astronaut launch for NASA is officially on for Feb. 11 as FAA clea

https://www.space.com/space-exploration/launches-spacecraft/spacexs-next-astronaut-launch-for-nas...
1•bookmtn•19m ago•0 comments

Show HN: One-click AI employee with its own cloud desktop

https://cloudbot-ai.com
2•fainir•22m ago•0 comments

Show HN: Poddley – Search podcasts by who's speaking

https://poddley.com
1•onesandofgrain•22m ago•0 comments

Same Surface, Different Weight

https://www.robpanico.com/articles/display/?entry_short=same-surface-different-weight
1•retrocog•25m ago•0 comments

The Rise of Spec Driven Development

https://www.dbreunig.com/2026/02/06/the-rise-of-spec-driven-development.html
2•Brajeshwar•29m ago•0 comments

The first good Raspberry Pi Laptop

https://www.jeffgeerling.com/blog/2026/the-first-good-raspberry-pi-laptop/
3•Brajeshwar•29m ago•0 comments

Seas to Rise Around the World – But Not in Greenland

https://e360.yale.edu/digest/greenland-sea-levels-fall
2•Brajeshwar•29m ago•0 comments

Will Future Generations Think We're Gross?

https://chillphysicsenjoyer.substack.com/p/will-future-generations-think-were
1•crescit_eundo•32m ago•1 comments

State Department will delete Xitter posts from before Trump returned to office

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•righthand•35m ago•1 comments

Show HN: Verifiable server roundtrip demo for a decision interruption system

https://github.com/veeduzyl-hue/decision-assistant-roundtrip-demo
1•veeduzyl•37m ago•0 comments

Impl Rust – Avro IDL Tool in Rust via Antlr

https://www.youtube.com/watch?v=vmKvw73V394
1•todsacerdoti•37m ago•0 comments
Open in hackernews

Show HN: Reel Rogue – A browser roguelike (idler) about manipulating the odds

https://www.alt-qq.com/
6•qq-niklas•1w ago
About a month ago, I shared the Day 1 prototype of this project (https://news.ycombinator.com/item?id=46448670). It has since evolved into a somewhat more polished "Slot-Machine Deckbuilder."

I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people.

The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good roguelike.

What I’d love your feedback on: The First 30 Seconds: Is it immediately obvious how to play? I’ve tried to keep the onboarding "invisible," but I worry the manipulation mechanics might be buried.

Skill vs. Luck: Does the game feel like a mindless gamble, or do you feel like you have agency over the outcome?

The "Cursed Seed" UX: I’ve added a way to share specific runs via a URL. Does the transition from "clicking a friend's link" to "playing the game" feel seamless?

Mobile/PWA Performance: It’s built to be a PWA. Does it feel like a "web page" or does it feel like a native app on your device?

I'm especially interested when and where exactly did you feel like quitting?

Technology: The project is built with React and Vite, hosted on a Cloudflare edge stack. The code is 100% augmented by AI, which allowed me to focus more on the architecture of the project and the design of the mechanics rather than implementation syntax.

Reel Rogue: The Bandit's Tale is playable here: https://alt-qq.com

Comments

Pungfury•1w ago
I've spent quite a few hours playing this over the past few days. The updates are frequent, and I've found several different ways to approach the game, which lets me restart and try something new each time.

To see the game developed this way is an absolute blast to see! Good job

qq-niklas•1w ago
Thank you for the kind words, Pungfury! Hearing that you’ve put hours into it is a real booster for me.

You mentioned updates. I actually pushed a fairly big one today! I added a thematic music album to the game, plus a bit of rebalancing and some bug fixes. Since you've played quite a bit, I’d love to know if the new music fits the vibe or if it needs tweaking!

Etherlord87•1w ago
There's very little decision making in the game: You don't choose battle rewards, they are forced onto you, you get only one reroll that rerolls the entire triplet. Choosing the path is choosing between fighting an elite or not, and between visiting something different than normal battle encounter or not. Only the shop allows for some strategy. On the plus side, everything worked for the most part on Firefox, except when I decided to pass an item as inheritance, it wasn't passed.
qq-niklas•1w ago
Thank you for the feedback, very much appreciated.

I agree with most of your comments, the shop is indeed the only place that really allows for some strategy right now. Here is the plan: after rebalancing the drops, I intend to introduce draft rewards. I will also consider ways to make the reroll a mechanic with more strategic depth.

Also, thanks for letting me know about the bug.