Some feedback: - Knowing the scoring system is helpful when going 1v1 high score
- Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with some lookbehind to prevent getting a string of ZSZS is solid, too (TGM randomizer)
- Piece rotation feels left-biased, and keeps making me mis-drop, like the T pieces shift to the left if you spin 4 times. Check out https://tetris.wiki/images/thumb/3/3d/SRS-pieces.png/300px-S... or https://tetris.wiki/images/b/b5/Tgm_basic_ars_description.pn... for examples of how other games are doing it.
- Clockwise and counter-clockwise rotation is important for human players, we can only hit so many keys per second
- re-mappable keys are also appreciated
Nice work, I'm going to keep watching.
I don't think the goal is to make a PvP simulator, it would be too easy to cheese or do weird strategies. It's mostly for LLMs to play.
I mean, if you let the LLM build a testris bot, it would be 1000x better than what the LLMs are doing. So yes, it is fun to win against an AI, but to be fair against such processing power, you should not be able to win. It is only possible because LLMs are not built for such tasks.
akomtu•49m ago