Hi HN — I built Modelfy, a web tool that generates a 3D mesh + textures from a single image, then lets you download the result (e.g., GLB/OBJ).
It’s aimed at quickly prototyping assets for 3D, games, and product mockups. It works best on a single object with a clean background; complex scenes can produce messy geometry.
I’d love feedback on output quality, workflows you’d expect (retopo, PBR maps, scale/origin), and what would make this useful in a real pipeline.