I don't want to forget any, so I have built a directory/arcade for the games here that I maintain.
Feel free to check it out, add your game if its missing and let me know what you think. Thanks!
I don't want to forget any, so I have built a directory/arcade for the games here that I maintain.
Feel free to check it out, add your game if its missing and let me know what you think. Thanks!
I opened that to see what are the most recommended games on the Hacker News (and perhaps posts introducing these, notes by authors, discussions).
Yet, I got alphabetic sorting. (Good for librarians, the worst possible for actual recommendations.)
How about: sorting some by upvotes and linking posts (with dates) when it was mentioned?
Also, if there is a game, instead of card with names, cards with screenshots would be infinitely better.
Please check my HTML5 3D racing game :), it's an Arcade racer with dreamcast / PSX aesthetics and async multiplayer.
https://gamesnacks.com/games/52v00umba6lko#eids=95379098&sc=...
- https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play
- https://craftmygame.com/game/f977040308d84f41b615244b/r/play
Each game I build adds to the component library: multiplayer, event systems, NPC behaviors, dialogues, etc... Currently working on a multiplayer Bomberman clone which is stress-testing the networking layer.
The engine/editor is at craftmygame.com if anyone wants to poke around!
I've submitted Botnet of Ares [0], my hacking simulator.
[0] https://store.steampowered.com/app/3627290/Botnet_of_Ares/
I actually went to college for game development but never really built any games for myself because the time investment was just too large and the payoff too small. I really think that agent-driven development is the way for games, especially small games and to prototype gameplay mechanics. You no longer have to worry about how to factor your codebase when you just want to see if some idea works. This is especially the case when you put yourself in the constraints of a little virtual machine where you don't have to care much about assets, which are now definitely the bottleneck for this kind of thing.
These games are all unfinished, riddled with bugs, and almost none of them are actually fun (I like Traffic and Shapeship the most) but the thing is that I absolutely loved making them in a way that I haven't enjoyed making anything on a computer in a long while. It was so exciting to see doors that I felt were long since closed to me be blown wide open by agentic development.
One idea: could you sort it by upvotes as well?
There's a website for this here: https://locksteparcade.com/
It's still very much a work in progress, with just two games. One is a version of the classic game "Lemmings". The other is a very minimal asteroids style inertial ship duel.
The games both use deterministic execution in lockstep across network participants, and provide interactive gameplay and smooth execution even if situations with up to quarter or half second lag times, and the methods used for this are then perhaps one interesting aspect of the project.
In each game, the local player sees their own controlled entities at current positions, and other player entities at historical positions.
In the lemmings game, the complication is that lemmings depend on their own world changes (e.g. they need to stand on a bridge piece they just built). So there is a kind of fork and merge mechanism that enables local and remote world changes to be eventually consistent.
In the inertial duel game, homing missiles have a deploy phase in which they transition between different update time frames, with exactly the same sequence of updates applied on each machine, but with these updates accelerated or slowed down to achieve the time frame synchronisation.
There is an offline part with a tutorial to go through for the lemmings clone, which gives a flavour of the thing. The networking part uses a dedicated server and is currently invite only, but if anyone is interested in trying this then please shout and I can send out server credentials..
[0] https://github.com/s-macke/Interplanetary-Postal-Service
[1] https://andrewgy8.github.io/hnarcade/games/games/lichess
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