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Project Genie: Experimenting with infinite, interactive worlds

https://blog.google/innovation-and-ai/models-and-research/google-deepmind/project-genie/
105•meetpateltech•1h ago

Comments

meetpateltech•1h ago
Google Deepmind Page: https://deepmind.google/models/genie/

Try it in Google Labs: https://labs.google/projectgenie

(Project Genie is available to Google AI Ultra subscribers in the US 18+.)

nickandbro•1h ago
This could be the future of film. Instead of prompting where you don't know what the model will produce, you could use fine-grained motion controls to get the shot you are looking for. If you want to adjust the shot after, you could just checkpoint the model there, by taking a screenshot, and rerun. Crazy.
JKCalhoun•1h ago
I feel like people are already currently doing this. Essentially storyboarding first.

This guy a month ago for example: https://youtu.be/SGJC4Hnz3m0

mosquitobiten•1h ago
Every character goes forward only, permanence is still out of reach apparently.
mikelevins•43m ago
I've been experimenting with that from a slightly different angle: teaching Claude how to play and referee a pencil-and-paper RPG that I developed over about 20 years starting in the mid 1970s. Claude can't quite do it yet for reasons related to permanence and learning over time, but it can do surprisingly well up until it runs into those problems, and it's possible to help it past some obstacles.

The game is called "Explorers' Guild", or "xg" for short. It's easier for Claude to act as a player than a director (xg's version of a dungeon master or game master), again mainly because of permance and learning issues, but to the extent that I can help it past those issues it's also fairly good at acting as a director. It does require some pretty specific stuff in the system prompt to, for example, avoid confabulating stuff that doesn't fit the world or the scenario.

But to really build a version of xg on Claude it needs better ways to remember and improve what it has learned about playing the game, and what it has learned about a specific group of players in a specific scenario as it develops over time.

montebicyclelo•1h ago
Reminds me of this [1] HN post from 9 months ago, where the author trained a neural network to do world emulation from video recordings of their local park — you can walk around in their interactive demo [2].

I don't have access to the DeepMind demo, but from the video it looks like it takes the idea up a notch.

(I don't know the exact lineage of these ideas, but a general observation is that it's a shame that it's the norm for blog posts / indie demos to not get cited.)

[1] https://news.ycombinator.com/item?id=43798757

[2] https://madebyoll.in/posts/world_emulation_via_dnn/demo/

0xcb0•1h ago
I keep on repeating myself, but it feels like I'm living in the future. Can't wait to hook this up to my old Oculus glasses and let Genie create a fully realistic sailing simulator for me, where I can train sailing with realistic conditions. On boats I'd love to sail.

If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios.

neom•49m ago
...and then, the pneumatics in your living room.
jsheard•48m ago
Isn't this still essentially "vibe simulation" inferred from videos? Surface-level visual realism is one thing, but expecting it to figure out the exact physical mechanics of sailing just by observing YouTube videos of boats, and usefully abstract them into a "gamified" form, is another thing entirely.
nsilvestri•46m ago
The bottleneck for games of any size is always whether they are good. There are plenty of small indies which do not put out good games. I don't see world models improving game design or fun factors.

If I am wrong, then the huge supply of fun games will completely saturate demand and be no easier for indie game devs to stand out.

bdbdbdb•41m ago
It's very impressive tech but subject to the same limitations as other generative AI: Inconsistency, inaccurate physics, limited time, lag, massively expensive computation.

You COULD create a sailing sim but after ten minutes you might be walking on water, or in the bath, and it would use more power than a small ferry.

There's no way this tech can run on a PS5 or anything close to it.

ziofill•35m ago
You raise good points, but I think the “it’s not good enough” stance won’t last for long.
WarmWash•12m ago
Five years is nothing to wait for tech like this. I'm sure we will see the first crop of, however small, "terminally plugged in" humans on the back of this in the relatively near future.
Avicebron•10m ago
Honestly getting a Sunfish is probably cheaper than the a VR headset if you want to "train sailing"
srameshc•56m ago
What’s the endgame here? For a small gaming studio, what are the actual implications?
educasean•51m ago
I understand the ultimate end goal to be simulation of life. A near perfect replica of the real world we can use to simulate and test medicine, economy, and social impact.
aurumque•48m ago
I would think that building a environment which can be managed by a game engine is the first pass. In a few years when we are able to render more than 60 seconds it could very well replace the game engine entirely by just rendering everything in realtime based on user interactions. The final phase is just prompts which turn directly into interactive games, maybe even multiplayer. When I see the progress we've made on things like DOOM, where it can infer the proper rendering of actions like firing weapons and even updating scores on hits and such it doesn't feel like we're very far off, a few years at most. For a game studio that could mean cutting out almost everything between keyboard and display, but for now just replacing the asset pipeline is huge.
hiccuphippo•44m ago
It seems to be generating images in real time, not 3d scenes. It might still be useful for prototyping.
saberience•11m ago
There are collisions though and physics seemingly, so it doesn't seen to be a huge stretch that this could be used for games.
xyzsparetimexyz•44m ago
It means you should go the other way. Open world winning against smaller, handcrafted environments and stories was generally a mistake, and so is this.
mediaman•8m ago
What does it mean, that open world winning was a mistake? That the market is wrong, and peoples' preferences were incorrect, and they should prefer small handcrafted environments instead of what they seem to actually buy?
sy26•52m ago
I have been confused for a long time why FB is not motivated enough to invest in world models, it IS the key to unblock their "metaverse" vision. And instead they let go Yann LeCun.
phailhaus•35m ago
Most people don't like putting on VR headsets, no matter what the content is. It just never broke out of the tech enthusiast niche.
observationist•34m ago
LeCun wasn't producing results. He was obstinate and insistent on his own theories and ideas which weren't, and possibly aren't, going anywhere. He refused to engage with LLMs and compete in the market that exists, and spent all his effort and energy on unproven ideas and research, which split the company's mission and competitiveness. They lost their place as one of the top 4 AI companies, and are now a full generation behind, in part due to the split efforts and lack of enthusiastic participation by all the Meta AI team. If you look at the chaos and churn at the highest levels across the industry, there's not a lot of room for mission creep by leadership, and LeCun thoroughly demonstrated he wasn't suited for the mission desired by Meta.

I think he's lucky he got out with his reputation relatively intact.

halfmatthalfcat•24m ago
Were you there or just an attentive outsider?
observationist•18m ago
Attentive outsider and acquaintance of a couple people who are or were employed there. Nothing I'm saying is particularly inside baseball, though, it's pretty well covered by all the blogs and podcasts.
richard___•5m ago
What podcast?
qwertox•15m ago
Isn't it more like this: JEPA looks at the video, "a dog walks out of the door, the mailman comes, dog is happy" and the next frame would need to look like "mailman must move to mailbox, dog will run happily towards him", which then an image/video generator would need to render.

Genie looks at the video, "when this group of pixels looks like this and the user presses 'jump', I will render the group different in this way in the next frame."

Genie is an artist drawing a flipbook. To tell you what happens next, it must draw the page. If it doesn't draw it, the story doesn't exist.

JEPA is a novelist writing a summary. To tell you what happens next, it just writes "The car crashes." It doesn't need to describe what the twisted metal looks like to know the crash happened.

anxtyinmgmt•51m ago
Demis stays cooking
RivieraKid•49m ago
This would be really cool if polished and integrated with VR.
ofrzeta•39m ago
I don't know ... it's impressive and all but the result always looks kind of dead.
api•23m ago
It's super cool but I see it as a much more flexible open ended take on the idea of procedurally generated worlds where hard-coded deterministic math and rendering parameters are replaced by prompt-able models.

The deadness you're talking about is there in procedural worlds too, and it stems from the fact that there's not actually much "there." Think of it as a kind of illusion or a magic trick with math. It replicates some of the macro structure of the world but the true information content is low.

Search YouTube for procedural landscape examples. Some of them are actually a lot more visually impressive than this, but without the interactivity. It's a popular topic in the demo scene too where people have made tiny demos (e.g. under 1k in size) that generate impressive scenes.

I expect to see generative AI techniques like this show up in games, though it might take a bit due to their high computational cost compared to traditional procedural generation.

saberience•12m ago
This sort of comment reminds me about the comments by programmers two years ago.

"Sure it can write a single function but the code is terrible when it tries to write a whole class..."

phailhaus•30m ago
I have no idea why Google is wasting their time with this. Trying to hallucinate an entire world is a dead-end. There will never be enough predictability in the output for it to be cohesive in any meaningful way, by design. Why are they not training models to help write games instead? You wouldn't have to worry about permanence and consistency at all, since they would be enforced by the code, like all games today.

Look at how much prompting it takes to vibe code a prototype. And they want us to think we'll be able to prompt a whole world?

ollin•29m ago
Really great to see this released! Some interesting videos from early-access users:

- https://youtu.be/15KtGNgpVnE?si=rgQ0PSRniRGcvN31&t=197 walking through various cities

- https://x.com/fofrAI/status/2016936855607136506 helicopter / flight sim

- https://x.com/venturetwins/status/2016919922727850333 space station, https://x.com/venturetwins/status/2016920340602278368 Dunkin' Donuts

- https://youtu.be/lALGud1Ynhc?si=10ERYyMFHiwL8rQ7&t=207 simulating a laptop computer, moving the mouse

- https://x.com/emollick/status/2016919989865840906 otter airline pilot with a duck on its head walking through a Rothko inspired airport

ge96•26m ago
Damn that was crazy the picture of the tabletop setup/cardboard robot and it becomes 3D interactive.
WarmWash•16m ago
The actual breakthrough with Genie is being able to turn around and look back, and seeing the same scene that was there before. A few other labs have similar world simulators, but they all struggle badly with keeping coherence of things not in view. Hence why they always walk forwards and never look around.
sfn42•2m ago
And what if I go somewhere then go back there a week later?
moohaad•4m ago
everyone will make his own game now
JaiRathore•3m ago
I now believe we live in a simulation
cloudflare728•3m ago
We will probably see Ready Player One in a few decades. Hoping to stay alive till then.
krunck•2m ago
The more of this I see the more I want to spend time away from screens and doing those things I love to do in the real world.

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