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Logic Puzzles: Why the Liar Is the Helpful One

https://blog.szczepan.org/blog/knights-and-knaves/
1•wasabi991011•8m ago•0 comments

Optical Combs Help Radio Telescopes Work Together

https://hackaday.com/2026/02/03/optical-combs-help-radio-telescopes-work-together/
1•toomuchtodo•12m ago•1 comments

Show HN: Myanon – fast, deterministic MySQL dump anonymizer

https://github.com/ppomes/myanon
1•pierrepomes•19m ago•0 comments

The Tao of Programming

http://www.canonical.org/~kragen/tao-of-programming.html
1•alexjplant•20m ago•0 comments

Forcing Rust: How Big Tech Lobbied the Government into a Language Mandate

https://medium.com/@ognian.milanov/forcing-rust-how-big-tech-lobbied-the-government-into-a-langua...
1•akagusu•20m ago•0 comments

PanelBench: We evaluated Cursor's Visual Editor on 89 test cases. 43 fail

https://www.tryinspector.com/blog/code-first-design-tools
2•quentinrl•22m ago•1 comments

Can You Draw Every Flag in PowerPoint? (Part 2) [video]

https://www.youtube.com/watch?v=BztF7MODsKI
1•fgclue•27m ago•0 comments

Show HN: MCP-baepsae – MCP server for iOS Simulator automation

https://github.com/oozoofrog/mcp-baepsae
1•oozoofrog•31m ago•0 comments

Make Trust Irrelevant: A Gamer's Take on Agentic AI Safety

https://github.com/Deso-PK/make-trust-irrelevant
2•DesoPK•35m ago•0 comments

Show HN: Sem – Semantic diffs and patches for Git

https://ataraxy-labs.github.io/sem/
1•rs545837•36m ago•1 comments

Hello world does not compile

https://github.com/anthropics/claudes-c-compiler/issues/1
21•mfiguiere•42m ago•8 comments

Show HN: ZigZag – A Bubble Tea-Inspired TUI Framework for Zig

https://github.com/meszmate/zigzag
3•meszmate•44m ago•0 comments

Metaphor+Metonymy: "To love that well which thou must leave ere long"(Sonnet73)

https://www.huckgutman.com/blog-1/shakespeare-sonnet-73
1•gsf_emergency_6•46m ago•0 comments

Show HN: Django N+1 Queries Checker

https://github.com/richardhapb/django-check
1•richardhapb•1h ago•1 comments

Emacs-tramp-RPC: High-performance TRAMP back end using JSON-RPC instead of shell

https://github.com/ArthurHeymans/emacs-tramp-rpc
1•todsacerdoti•1h ago•0 comments

Protocol Validation with Affine MPST in Rust

https://hibanaworks.dev
1•o8vm•1h ago•1 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
3•gmays•1h ago•0 comments

Show HN: Zest – A hands-on simulator for Staff+ system design scenarios

https://staff-engineering-simulator-880284904082.us-west1.run.app/
1•chanip0114•1h ago•1 comments

Show HN: DeSync – Decentralized Economic Realm with Blockchain-Based Governance

https://github.com/MelzLabs/DeSync
1•0xUnavailable•1h ago•0 comments

Automatic Programming Returns

https://cyber-omelette.com/posts/the-abstraction-rises.html
1•benrules2•1h ago•1 comments

Why Are There Still So Many Jobs? The History and Future of Workplace Automation [pdf]

https://economics.mit.edu/sites/default/files/inline-files/Why%20Are%20there%20Still%20So%20Many%...
2•oidar•1h ago•0 comments

The Search Engine Map

https://www.searchenginemap.com
1•cratermoon•1h ago•0 comments

Show HN: Souls.directory – SOUL.md templates for AI agent personalities

https://souls.directory
1•thedaviddias•1h ago•0 comments

Real-Time ETL for Enterprise-Grade Data Integration

https://tabsdata.com
1•teleforce•1h ago•0 comments

Economics Puzzle Leads to a New Understanding of a Fundamental Law of Physics

https://www.caltech.edu/about/news/economics-puzzle-leads-to-a-new-understanding-of-a-fundamental...
3•geox•1h ago•1 comments

Switzerland's Extraordinary Medieval Library

https://www.bbc.com/travel/article/20260202-inside-switzerlands-extraordinary-medieval-library
4•bookmtn•1h ago•0 comments

A new comet was just discovered. Will it be visible in broad daylight?

https://phys.org/news/2026-02-comet-visible-broad-daylight.html
5•bookmtn•1h ago•0 comments

ESR: Comes the news that Anthropic has vibecoded a C compiler

https://twitter.com/esrtweet/status/2019562859978539342
2•tjr•1h ago•0 comments

Frisco residents divided over H-1B visas, 'Indian takeover' at council meeting

https://www.dallasnews.com/news/politics/2026/02/04/frisco-residents-divided-over-h-1b-visas-indi...
5•alephnerd•1h ago•5 comments

If CNN Covered Star Wars

https://www.youtube.com/watch?v=vArJg_SU4Lc
1•keepamovin•1h ago•1 comments
Open in hackernews

IsoCoaster – Theme Park Builder

https://iso-coaster.com/
109•duck•1w ago

Comments

wolframhempel•4d ago
If you have a large screen, make sure you limit your window's size - otherwise the framerate will drop quickly.
catapart•4d ago
Very cool demo! Way too "dev design" to be fun to play, but a really awesome showcase of what can be done with pure web tech!
doctorpangloss•4d ago
considering you are okay with ideating with Gemini, you should focus on creating a concept frame of what a theme park actually looks like, and then just nail the art style. everybody knows what a roller coaster game is, but nobody knows what yours looks like :)
Sharlin•4d ago
Plays at ~3fps and with a ~1s latency on all interactions on Firefox, MBP2015 :( Slightly better on Chrome, but the menu is still incredibly laggy and the placement grid lags way behind the mouse cursor. Got to say that the performance isn't exactly that of Rollercoaster Tycoon, famously written by Chris Sawyer in lovingly hand-crafted assembly!
headcanon•4d ago
yeah I wonder if a rust or wasm backend might be a good idea for something like this
wasmainiac•4d ago
Nah, I think the implementation is just off. Graphics need HW acceleration for modern resolutions, but the whole thing should be fine in vanilla JS. Afaik wasm is just an abstraction on top of a jsvm
bigfishrunning•4d ago
> Afaik wasm is just an abstraction on top of a jsvm

it is, but as a compiler target there's tons of opportunity for automatic optimization -- in my experience wasm (from rust) tends to be faster then then hand-written js for the same function (although, i'll admit, javascript is far from my strongest language, so take that with a grain of salt)

Sharlin•4d ago
Wasm objects are what you get in C or other low-level language, with a linear heap and zero metadata. That alone makes it vastly faster and easier to JIT than JavaScript.
ndr42•4d ago
it runs quite fast on a first generation mac studio with safari
socalgal2•4d ago
It definitaly runs slow on Firefox on my M1 Max (<10 fps). It runs butter smooth in Chrome for me on the same machine.

Firefox has some incredibly slow paths in its graphics stack. If you happen to use those you're S.O.L.

dawnerd•4d ago
The cursor is just bad UX from the start. The click area is off and it looks like you should click and drag but that's not the case. Clearly AI has a very long way to go.
younglunaman•4d ago
Some criticism, the UX is not very exciting. It's a theme park game, take a look at RC2's menus. Having exciting menus makes you want to click on everything and explore the game! This is very gray, and monotone, and makes you not want to click on anything.
woodrowbarlow•4d ago
RC2 had "exciting" menus? they looked like Windows 3.1... made me feel like i was using ancient accounting software. which was actually pretty fitting for the genre.
bigfishrunning•4d ago
Coming from DOS 6, windows 3.1's menus seemed like magic at the time...
woodrowbarlow•3d ago
well, sure, but RC2 was ten years later.
HelloUsername•4d ago
ORCT in the browser: https://news.ycombinator.com/item?id=42318673
legacynl•4d ago
ai slop
peteforde•4d ago
Wow, some of the comments.

This is fun. I didn't grow up playing RCT but I get the gist. I am a bit confused about two main things: how do you rotate a tile, and what's the relationship between the park entrance and the border tile where the customers enter?

jtokoph•4d ago
it seemed to me like the park entrance building was just decoration
peteforde•4d ago
That doesn't make a lot of sense to me. Not saying you're wrong!
catchmeifyoucan•4d ago
I never played RCT, I thought this was really fun and was hooked for a good minute.

Ran smoothly on MBP M1+Chrome. I couldn't figure out how to start the kiddie rides or get people through the doors initially. It might be fun to have some kind of daily challenge or competing with other parks. I found clicking in the 3D space to a little tricky.

snovymgodym•4d ago
Feels like a vibe coded RCT clone. Cool project, but lacks the polish that makes games actually fun to play.

I'd much rather someone drop https://openrct2.io/ into emscripten with open-source graphics.

emi0x7d1•4d ago
> Feels like a vibe coded RCT clone

It is. https://x.com/milichab/status/2017132008934428963

deepfriedrice•4d ago
The code is brutal https://github.com/amilich/isometric-city/blob/main/src/comp...
snovymgodym•3d ago
I'll be honest, none of that code looks meaningfully worse than human-written code that you'd find in a typical game's codebase.
bennett_dev•4d ago
Such an interesting showcase of history. RCT was a masterpiece written in Assembly from hand. Looking at code from OpenRCT2 you can really see the thought behind it.

Now ISO Coaster really is a badly slipped together adaptation. A lot of details don’t make sense, graphics often look weird and performance is terrible - all while using tons of compute resources.

Johnny_Bonk•4d ago
Cool