I built Rivals Victory, a tactical toolkit for the new hero shooter Marvel Rivals.
While playing, I realized it was hard to track win conditions and team tempo just by looking at the in-game scoreboard. I wanted a way to calculate "Ultimate Economy" (who has ult advantage) and filter heroes by specific mechanics (hitscan, stun, shield) for counter-picking.
The project is built with: - Astro (for static performance) - React (for the interactive calculators) - Tailwind CSS (for UI) - Open Data (I open-sourced the JSON data on GitHub)
It's currently a solo project. I'd love to hear your feedback on the UI/UX or any features you think are missing!