I’ve released a small DXGI/DX12 project that focuses on the infrastructure side of modern frame generation systems.
It provides stable frame interception, timing access, and safe Present/ResizeBuffers handling — without including any frame generation algorithm.
The goal is to solve the part that usually breaks first:
DXGI hooks, device-lost handling, swapchain lifecycle issues, and race conditions.
This is intended as a research base for anyone experimenting with:
- temporal rendering
- optical flow
- frame generation
- engine‑agnostic graphics R&D
It includes:
- DXGI swapchain interception
- device‑lost & soft‑reset resilience
- thread‑safe global state
- minimal compute pipeline (placeholder only)
- clean separation between infrastructure and algorithms
Repo: https://github.com/ayberbaba2006/-DXGI-Frame-Interception-FG-Ready-Proxy-Layer-?tab=readme-ov-file
Feedback from anyone working with DX12, temporal rendering, or FG systems would be appreciated.