You control a turret defending your base against waves of helicopters dropping paratroopers. Tilt, shoot, and prevent them from landing — simple to pick up, surprisingly hard to master. Everything is rendered procedurally, so no image assets at all. Sprites (turret, helicopters, paratroopers, parachutes) are all generated with vector drawing at startup.
Pre-built binaries for macOS (Apple Silicon) and Windows are on the releases page. Otherwise it's just go run cmd/game.go.
Would love feedback (especially on gameplay feel and what features you'd want to see next).