The UI toolkits in game engine usually suck hard, so here they started from a good UI toolkit and made it possible to make relatively performant games.
There's more info at https://www.reddit.com/r/programming/comments/1r0lx9g/fluori...
Funny how “game engines” are now car parts in 2026.
Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it
One of the example uses given in the talk is 3D tutorials, which I could imagine being handy. Not sure I'd want to click on the car parts for it but with the correct affordances I could imagine a potentially useful interface.
More expensive cars will have more electronic. They kinda want to sell them.
In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.
Game engines are probably trivially cheap to produce in 2026. You forget that Toyota sells 10M cars per year. In 3 years thats 30M cars. What does it cost each buyer for the game engine? 30 cents?
I recently (as in, last night) added WebSockets to my backend, push notifications to my frontend iOS, and notification banner to the webapp. It all kinda just works. Biggest issues have been version-matching across with Django/Gunicorn/Amazon Linux images.
I've tried fixing some code manually and then reused an agent but it removed my fix.
Once you vibe code, you don't look at the code.
engineer_22•49m ago
BugsJustFindMe•45m ago
einr•45m ago
homarp•44m ago
Carrok•43m ago
giobox•21m ago
> https://www.unrealengine.com/en-US/uses/hmi
numpad0•12m ago