Really wish Apple would get their software quality up from the gutter.
[1] https://www.macrumors.com/2025/12/18/macos-tahoe-studio-disp...
The flickering was so bad in my case that the pixels got stuck for some minutes when it happened.
My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.
Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 will see sanity return???
I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"?
I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything.
Sounds like you need to spend some money for a new Apple device! /s
I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer.
There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortunately it took Apple several years to reverse course on that one.
I have called and opened tickets, and I keep hearing it'll be fixed real soon now.
[0]: https://security.apple.com/blog/memory-integrity-enforcement...
tailnode•1h ago
https://support.apple.com/en-us/102657
jajuuka•58m ago